Germany We finally sink the CW submarine off Norway, good riddance. German forces take Belgrade, causing the fall of Yugoslavia. To teach them a lesson, we create Croatia. Croatia promptly joins our cause. Pinsk still holds...
Italy This turn we take out a Commonwealth army in Africa. We might not win here quickly, but we should win it. Well, having no clue, but maybe the Commonwealth can place units in Egypt? That would be annoying.
Allies The USSR sends an armoured train to Pinsk, and allow the corps in the city to attack. Neither do any damage, but this city is officially annoying me now! A USSR BB appears and attack the Tirpitz. Bad idea! Damages are 2-6 in our favour.
Purchases Germany saves 240 MPP.
Reinforcements None.
Research Germany finishes Industrial Technology2 and Advanced Tanks2.
Germany German naval units sink the USSR BB, and then heads back towards Kiel. I fear I might allready be slowing down in the USSR... Pinsk holds
Italy Another outsatnding turn in Africa. Not only is a Commonwealth corps destroyed, but we also take Alexandria.
Allies The UK secures the Persian oil fields, and the UK and the USSR eventually take Persia. French partisans blow up stuff in Paris. However no more land grabbing in Syria, suppose their units have been pulled into Egypt.
Purchases Finland buys an army. Germany saves 43 MPP, and Italy saves 44.
Reinforcements 4 German garrisons arrive in the west.
Research Italy starts work on Ground Attack Weapons2, and Germany starts on Industrial Technology3 and Advanced Tanks3. Germany also gets a breakthrough on Advanced Aircraft2.
Decisions/Events Apart from Malta being annoying, nothing.
Germany Alot of reinforcements this turn, and we still cannot tackle Pinsk.
Italy This turn we take out an UK Tactical bomber in Africa. That unit has annoyed me for some time.
Allies The USSR spend their turn reinforcing units I damage, and the UK seems to be sailing alot of ships from Egypt towards Gibraltar. Are they leaving the Med???
Purchases A Finish HQ is ordered.
Reinforcements A German submarine is placed off Cuxhaven, and two are placed off Kiel.
Research Italy starts working on Spying and Intelligence1, while Germany goes for Advanced Aircraft3. German scientists are on fire nowadays as we get two more breakthroughs, Ground Attack Weapons2 and Command and Control2.
Decisions/Events Partisans starts to appear in the USSR.
Hey, things are really going your way! Special congrats on Egypt - this was a real good performance. The UK cannot directly place troops there, but they can use the special hexes in the Southern Atlantic to get units to the Red Sea fast AND (more importantly) they have lots of events giving them troops in the region. Often, they can hold you at El Alamein and the Quatara depression for a LOOONG time.
Just so you know: Pinsk is ALWAYS a pain in the ass! You can get it early with heavy tac bombing etc, but this binds just so many forces at a time when you want to push forward with all you got ...
< Message edited by Hartmann -- 12/9/2016 11:11:34 PM >
Hey, things are really going your way! Special congrats on Egypt - this was a real good performance. The UK cannot directly place troops there, but they can use the special hexes in the Southern Atlantic to get units to the Red Sea fast AND (more importantly) they have lots of events giving them troops in the region. Often, they can hold you at El Alamein and the Quatara depression for a LOOONG time.
Just so you know: Pinsk is ALWAYS a pain in the ass! You can get it early with heavy tac bombing etc, but this binds just so many forces at a time when you want to push forward with all you got ...
yeah, I cannot really complain. And yes, I decided to send my planes north to secure Leningrad first. And ofc it does not help that my armies cannot advance on Pinsk in an orderly fashion either. Enemy ZoC+Morale effects+terrain makes it hard to get close to the city.
In Africa, I think what has been a blessing is the Allied attacks. Had they not done those, and just dug in, I doubt I would manage to push as I do right now.
Germany Both Germany and Finland are now outside Leningrad, but the really good news is that PINSK finally falls. We also manage to sink the USSR submarine this turn.
Italy
Allies The Commonwealth launches several attacks on the Ariete, and KILLS it. They also retake Qina.
Purchases Germany buys one army and a paratrooper, then save 63 MPP.
Reinforcements Germany places a garrison outside Cologne, von Kleist outside Lublin and a naval bomber at Klagenfurt. Rumania places the 1st Panzer in Jassy, and the Hungarians place their 1st Panzer outside Cluj.
Research Italy scompletes Advanced Tanks1 (with Ariete gone, that makes sense), and Industrial Technology2. Germany finishes Spying and Intelligence2.
Germany The Soviet winter strikes, no less than 45 units are damaged from it.
Italy We destroy a CW corps, and capture CAIRO. This causes Egypt to surrender, and Germany plunders 64 MPPs.
Allies Some counterattacks in the USSR that does not achieve much. In the diplomatic field however, they do better. Sweden moves 8% towards the Allies.
Purchases Germany buys the 3rd Heavy Panzer, then save 43 MPP. Italy reforms the Ariete, and saves 53 MPP.
Reinforcements Finland places an army in Petsamo, and Germany gets the Graf Zeppelin.
Research None.
Decisions/Events Soviet winter strikes. Heavy tanks are unlocked. The Allies agree that a complete surrender of the Axis is needed. Germany is asked if she would release Indian PoWs to form a garrison for 15 MPP, we say yes.
Allies The USSR attacks out of D-town, and Soviet heavy tanks appear out of Kharkov. We need to send our bombers south. A partisan unit spawns in the USSR, and their diplomats have been at it again, this time in Spain, which moves 13% towards the Allies.
Purchases Germany buys the XIV Heavy Panzer, and then saves 222 MPP. Italy saves 107 MPP.
It's a bit as if the UK had less planes in Africa as they (mostly) use to have. Maybe that's part of the reason why you could bypass El Alamein so early. On the other hand I like that the tactical AI did not just throw in the towel, but tried to cut you off and got the Ariete. I really like the AI in this game - though I'm already spoilt and want it to be even better.
It's a bit as if the UK had less planes in Africa as they (mostly) use to have. Maybe that's part of the reason why you could bypass El Alamein so early. On the other hand I like that the tactical AI did not just throw in the towel, but tried to cut you off and got the Ariete. I really like the AI in this game - though I'm already spoilt and want it to be even better.
Well, the AI is quite good in some aspects, but somewhat lacking in others. I find that it allows itself to be baited a little too easy.
In Africa the main issue I've had is how deadly the Allied artillery has been actually.
Germany We keep attacking the UK submarine off Cuxhaven, and of course we end with bringing it down to 1 strength... In the USSR we deliberately target a fighter and a heavy tank, and destroy them both. I am somewaht concerned with our slow progress at the moment.
Italy A CW Corps is wiped out.
Allies The damaged submarine escapes to England. The USSR keeps building its forces, luckily their attacks do not do alot of damage, but they are bogging us down.
Purchases Germany buys the XV Heavy Panzer, and saves 44 MPP. Italy saves 233 MPP.
Reinforcements The Germans place a fighter and a heavy panzer around Lublin.
Research None.
Decisions/Events The USSR transfers units from Siberia. Germany is asked if they want to form 3x AT units in Warzaw, we go with yes.
Concern The progress in the USSR. We are being bogged down more and more.
Germany More slugging with the USSR. We sink a UK DD off Denmark.
Italy Reinforcing and rearranging the units.
Allies The USSR keeps attacking, my slight concern about this is that I never have the ability to rotate and upgrade my units, they are needed at the line.
Purchases Germany buys a fighter, and saves 74 MPP. Italy builds a Tactical bomber, and saves 25 MPP.
Reinforcements The Germans place a Tactical bomber outside Lublin, and get the 3x AT units in Warzaw.
Germany We FINALLY take out the last of Tito's partisan units. Not much headway in the USSR, as we are now facing walls of units in most places, but atleast we have brought the Luftwaffe to bear, and we do remove 4-5 units per turn now, so hopefully we will thin out the herd. I hope the infaltion of the Red Army is due to those Siberians, and not from production.
Italy Suez falls!
Allies The attacks from the USSR keeps up, and they are now focusing on one unit at a time. That is not good, that increases the chance for losing units, something I can ill afford.
Purchases Germany buys the XVI Heavy Panzer, and saves 74 MPP. Italy saves 180 MPP.
Reinforcements The Italian BB Roma arrives in Trieste, and the reborn Ariete is placed in Rome.
Research None.
Decisions/Events UK Commandos raid Stavanger. Franco is impressed by the fall of Suez. The Japanese suffer a heavy blow at Midway.
Germany The DAK takes Jerusalem, this forces Palestine to surrender, and 29 MPPs are plundered. In the USSR we keep destroying enemy units, but we make little headway.
Italy Only a CW Corps remain in Egypt now.
Allies The USSR number are still increasing aroun D-town, and there is heavy fighting in the area D-town to Kursk. We do not lose any units, but to put things in perpective, we spent around 400 MPPs per turn to repair units now.
Purchases Finland builds an army. I need it in the north to finish of the USSR there. Germany saves 35 MPP. Italy saves 75 MPP.
Reinforcements The Egyptian Legion arrives in Cairo.
Research Italy finishes Infantry Warfare.
Decisions/Events Germany decide to raise the Egyptian Legion. Karl Dönitz suggests that we send a German submarine to the Black Sea, we agree. A Yugoslavian partisan arrives in the northern part of Yugoslavia, here we go again...
Concern The situation in the USSR. I might lose the game there. Who knew attacking the USSR would be such a big task!?
As a suggestion, if you could include the in game date on some of your turns instead of just "turn 32", it would be helpful for some of us newbs that don't equate what date each turn is associated with.
That you can't roflstomp the USSR in the 1942 offensive is actually a good thing - not for you, but for the game. Having won Egypt and the Middle East will win you this war, though.
As a suggestion, if you could include the in game date on some of your turns instead of just "turn 32", it would be helpful for some of us newbs that don't equate what date each turn is associated with.
Thank you Sure thing, will do so.
Terje
< Message edited by terje439 -- 12/10/2016 6:14:04 PM >
That you can't roflstomp the USSR in the 1942 offensive is actually a good thing - not for you, but for the game. Having won Egypt and the Middle East will win you this war, though.
Haha, definitevely not for me, that is true, but note that I am only concerned, not scared yet
Germany The Fins are making better progress than Germany at the moment...
Italy We keep pushing in the Middle East, but gee, what are artillery units made up of? Few things that are harder to kill than those.
Allies The USSR seem hell bent on wiping out the 16th Panzergrenadier, as no less than 5 attacks are made on this unit, leaving it with 3 points of strength.
Purchases Germany buys one (the last), and Italy two (also the last) diplochits for Spain. Germany buys one Army, while Italy saves 107 MPP.
Reinforcements A German Medium bomber is placed outside Lublin, and a German submarine arrives at Constanta.
Germany We keep killing USSR units, and we inch foreward a few hexes at a time.
Italy Those Commonwealth artillery pieces must be commanded by Superman and Captain America... We do get Transjordan to surrender, granting Italy a whopping 16 MPPs of plunder.
Allies It seems the wind has gone out of the USSR, fewer attacks this turn, and none make any real impact.
Purchases Italy orders a fighter, and saves 25 MPP, Germany saves their last 53 MPP.
Reinforcements None.
Research Germany starts Advanced Aircraft4. Italy finishes Ground Attack Weapons2.
Decisions/Events The Allies influence Turkey by 13%.
Concern My intel shows me US troops heading across the Atlantic, where will they land? My guess is a pretty historic Torch...
Germany This might be the turn that ended the stalemate in the USSR. We kill 7 units, including a VERY annoying fighter, and we also take some key hexes.
Italy Artillery pieces are gone at last, now the DAK and the Italians part ways.
Allies YES! The USSR must be running low on units, because where as they would earlier repair wounded units and fill gaps with fresh units, the wounded units now have to fill the gaps in their line. Only a handful of USSR attacks are made, but north of Leningrad, an USSR paratrooper threathens to cut off the entire Finish army. The Fins will have to fall back.
Purchases Germany buys the XIX Heavy Panzer, as well as 2 diplochits for Turkey, I do not want Turkey to join the Allies. Italy saves it 204 MPP to buy more aerial units next turn (also, they can only have 3 diplochits in play at any time).
Reinforcements Germany places the XIV Heavy Panzer outside Lublin.
Research Both Italy and Germany finishes Production Technology3.
1. Have you had any rough weather effects affecting your Kriegsmarine or Regia Marina units?
2. A bit of encouragement for you
Thank you
1. yes, not too often but I think the KM has been hit 3 times and the RM 1 time. Not a big deal, although I did not expect the Adriatic to have waves that would damage a BB.