Macclan5
Matrix Elite Guard

Posts: 1065
Joined: 3/24/2016 From: Toronto Canada Status: offline
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As always it depends. What type of ship are you embarking on ? Are the plane "whole" or disassembled ? CVE ? CV ? xAK ? I think you will find the vast majority of your answers here: The Newbie FAQ: http://www.matrixgames.com/forums/tm.asp?m=2260137 I would strongly encourage you to give this a solid couple of hours of reading; you will find so much here. 7.4 AIR COMBAT - CAP/A2A COMBAT/MISSIONS: http://www.matrixgames.com/forums/tm.asp?m=2197900 Leaders for each squadron, these can have a real impact if they make their various rolls. Weather for the combat can affect engagement and losses on both sides. If set to SWEEP at 100' they will strafe. If set to AF attack they will strafe and Drop bombs. CAP is coded to try to get to the bombers. If CAP is numerically superior to the ESCORT a number of flights MAY be temporarily reserved for the Bombers. In other words they can get right past the Escort because an appropriate number of CAP have already been allotted and engaged the ESCORT. In effect CAP divides itself (based on LDR rating, and other PFM factors) and goes after the bombers. Why is this important? I see many of you setting CAP to 60, 70, or even 90%! I can understand the desire, but consider this: The CV is the offensive arm of the Navy in WWII. What use is it if the striking force is insufficiently protected and savaged by an equally large enemy CAP? You need an escort that is capable of getting the most Strikers to the target as possible. That, after all is the whole point of the Carrier gents! This dynamic is what made Coral Sea and Midway such compelling battles, as it was always game of balancing offensive capability and numerical superiority/inferiority against the defensive game. RAID/ESCORT CO-ORDINATION Remember, RAID COORDINATION is set by the player by setting ESCORTS to the SAME ALTITUDE. If you want to tell the code to TRY to COORDINATE different Air units in the same raid set them ALL to the SAME altitude. The code will do the rest. RUNNING COMBAT MISSIONS FROM CVE http://www.matrixgames.com/forums/tm.asp?m=2267701 1. Set the mission for your CVE's to Air Combat. 2. Ensure they are not overloaded (ie only use one Sqn of 28 or split Sqns such that the CVE capacity is not exceeded). 3. Set all similarly equipped Sqn's within ferry range to no replacements, including the other VR groups! This stops replacements getting taken off them. ESCORT/SWEEP TACTICS http://www.matrixgames.com/forums/tm.asp?m=2271929 Send in fighters at their best altitude to clear AF before you send in the Bombers. SWEEPS are intended for the SWEEPing fighters to SWEEP the defending CAP from the skies...not to conduct an AIRFIELD ATTACK at 100'. Setting a portion of a would be ESCORT to SWEEP does not guarantee that the SWEEP will be conducted BEFORE the raid those A/C would otherwise be escorting. This is obviously the intent, when sweeping, but coordination is a key factor in whether SWEEPs are flown before, during, or after the strike....or even at all! You STILL need to consider forecasted weather, leader ratings of all units involved, basing (co-location helps, and distance between coordinating units does not!). If you are setting units to sweep from a large AF with all participating units there, an Air HQ with a Decent Air commander, good weather and short distances to the target in question, these factors will be the best case for a well coordinated, sweep of an enemy Hex. If you are having trouble, try to achieve as many of the things as you can above, OR consider prepping the battlefield, by sweeping with strong Fighter units BEFORE you attempt a sustained Air campaign against well defended targets.
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A People that values its privileges above it's principles will soon loose both. Dwight D Eisenhower.
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