sPzAbt653
Posts: 9511
Joined: 5/3/2007 From: east coast, usa Status: offline
|
I agree with some points made in the original post, but others are incorrect and may be based on initial impressions and lack of full understanding of game mechanics. Whenever Air Units fly they are subject to Interception, but Naval units have free reign to come and go anywhere they please with immunity to attack [with the exception of the silly Surprise Attack mechanic]. This includes embarked Land Units that are making Amphibious Landings, they suffer no Interceptions and freely move thru the seas and debark. The Naval System needs Interception. Surrounding enemy Naval Units with 6 friendly units is clunky, but not a game breaker. However, surrounded Subs do need to dive away [unless they suffered a critical hit which prevents them from diving ]. Defending Capitols doesn't always work, as there is a chance that thru casualties and loss of territory a country will surrender. Surrendered Major Countries do lose their conquered territory to the opposition, and it seems more reasonable to have them remain as they were, to be re-occupied by a surviving friendly Major, or to be 'conquered' or 'liberated' by the opposition. However, this may not be possible as Axis and Allies are not able to control territory, only other countries may. Maybe such territories can revert to Neutral Status ? Operations such as the automatic transfer of the DAK to Afrika can be disabled prior to starting the game. Destroying units is the main goal of the game, and reducing the enemy's ability to rebuild and repair units is part of the strategy. The practice of setting up 'kill zones' to defeat numbers of computer controlled units is a viable strategy in some cases, but does not always work [especially in Russia, don't know why the OP claims this is THE strategy for defeating Russia]. Heavy Bombers are excellent weapons for the right cause at the right time. For example, if a location can not be taken in one turn and the defender can reinforce adequately, HB's can reduce the defender's ability to reinforce, making the location's capture easier. Another example, when the Axis are on the decline, the fleets of UK and US HB's can wreak havoc on Axis local supply grids and/or on Resources which reduce MPP's. Building Fortifications may not be an ultimate defense, but in Russia they can certainly help in slowing that early German juggernaut. Diplomacy and some events might still use a little fine tuning. Five months beta testing is hardly long enough to vet out all timing issues. Not that anything was rushed, these types of issues can be expected long after release and patches, depending on what combination of events occur in particular games. The game IS very well done, and a vast improvement over any options that I have found. I've been playing wargames since 1972 and am really enjoying SC3.
|