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New version of Bombur mod is out

 
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New version of Bombur mod is out - 12/16/2016 12:16:12 PM   
Bombur

 

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Changes for this version
1-Combat values for AFV´s and guns reworked
2-Custom infantry for each country
3-We went back for heavy weapons (mortars and mg´s) as separate SFT´s
4-Custom heavy artillery for each country
For next versions
1-Custom AT-infantry weapons for each country
2-New values for air combat in bad weather
3-Custom artilley for each country

We still expect some bugs for this version.
Post #: 1
RE: New version of Bombur mod is out - 12/16/2016 5:30:27 PM   
cdcool


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Where is it?

(in reply to Bombur)
Post #: 2
RE: New version of Bombur mod is out - 12/16/2016 8:25:32 PM   
Bombur

 

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In the scenario bank.

(in reply to cdcool)
Post #: 3
RE: New version of Bombur mod is out - 12/16/2016 9:50:06 PM   
cdcool


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And where might that be? I'm in Mods and Scenarios bank

(in reply to Bombur)
Post #: 4
RE: New version of Bombur mod is out - 12/16/2016 10:12:08 PM   
ernieschwitz

 

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It's on the VR sites scenariobank. (http://www.vrdesigns.net/).

You will need to make an account there, and then download it from there.

(in reply to cdcool)
Post #: 5
RE: New version of Bombur mod is out - 12/16/2016 10:18:58 PM   
cdcool


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LOL..Thanks, I knew that.

(in reply to ernieschwitz)
Post #: 6
RE: New version of Bombur mod is out - 12/16/2016 10:37:48 PM   
cdcool


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Thank you, I got it!
How do you delete it once it's in there?

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Post #: 7
RE: New version of Bombur mod is out - 12/17/2016 10:13:21 PM   
bobarossa

 

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Just started the latest mod (thank you) and I found that when I tried to build SO Rifle I, I get GE SMG I instead. Everything else I tried to build came out correct (SO Cavalry I, SO SMG I, FAI).

Experimented some more; the SO 82mm mortar comes out as Japanese Type 97 81 mm mortar (50mm and 120mm were OK). Rest of infantry types (engineer, SO engineer II, SO Scout) seem OK as did the vehicles (T-27, BT-7, T-38) and aircraft (I-15, I-16, DB-3) I tried.

< Message edited by bobarossa -- 12/17/2016 10:27:04 PM >

(in reply to cdcool)
Post #: 8
RE: New version of Bombur mod is out - 12/18/2016 12:23:23 AM   
Twotribes


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I noticed in a fight the computer opponents were having the Italians had US Cavalry 1.

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Post #: 9
RE: New version of Bombur mod is out - 12/18/2016 1:26:05 AM   
bobarossa

 

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Being an obsessive, retired engineer, I felt compelled to look at the master file. I looked through the Item list and found 35 anomalies (strangely enough, none of them were IT cavalry?!). I'm sure they're not all errors. I'll try to PM the list to Bombur.

edit: PM sent to Bombur and I looked at US Cavalry and it can be built by IT as well as US!

< Message edited by bobarossa -- 12/18/2016 1:53:45 AM >

(in reply to Twotribes)
Post #: 10
RE: New version of Bombur mod is out - 12/18/2016 1:33:56 AM   
ernieschwitz

 

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I think Bombur will be happy for your help :)

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Post #: 11
RE: New version of Bombur mod is out - 12/18/2016 5:17:47 AM   
Twotribes


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British Cavalry can be built by Italy too.

(in reply to bobarossa)
Post #: 12
RE: New version of Bombur mod is out - 12/19/2016 10:02:54 AM   
Bombur

 

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Ok, thank you for helping me, i was expecting for lots of errors, due to the complexity of SFT list. Some of them i already had detected, for instance the Long Tom being produced by Italy instead of the 149mm gun. I will make a fix of this scenario as soon I'm back from vacations

(in reply to Twotribes)
Post #: 13
RE: New version of Bombur mod is out - 12/21/2016 4:00:13 AM   
Twotribes


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Germany Cavalry is not in the list for premade units.

(in reply to Bombur)
Post #: 14
RE: New version of Bombur mod is out - 12/21/2016 11:00:22 PM   
bobarossa

 

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Found an AI oddity, I've captured 3 enemy cities on the front line that were undefended?! Don't think I've ever seen that before. Don't know if that is related the mod or the latest ATG patch.

It also appears the AI is building lots of Militia but few Rifle or Staff. All the enemy HQ's I've seen have only 1 Staff in them.

Did a little bit more investigating and didn't find what I was looking for (Staff, Rifle, Militia) but did notice that many GE infantry type units are listed as infantrysupport instead of infantry. Also national engineers are listed as infantry instead of engineer. Also it looks like some artillery (range of 1) are listed as infantrysupport instead of artillery. Don't know what this affects.

Continuing with my obsession on this I noticed that none of the SFT's have the Land/Sea/Air AIroles set to 100 like they are in the base game. Does this confuse the AI when it tries to use the sea and air ratio's to determine production? I also noticed that in the base game mortars/MG's don't have any AIrole set except Land. I had expected infantrysupport. My games show the AI building huge quantities of mortars, sometimes 30 in a unit with nothing else in the unit.

< Message edited by bobarossa -- 12/22/2016 8:29:00 PM >

(in reply to Twotribes)
Post #: 15
RE: New version of Bombur mod is out - 12/23/2016 2:05:34 AM   
Twotribes


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German Halftrack is not in list for premade units.

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Post #: 16
RE: New version of Bombur mod is out - 12/25/2016 9:55:13 PM   
Bombur

 

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Ok, I already did some fixes. I will also make the AI corrections tomorrow. I hope to have an (almost) bug free version in two or three days.
I was also unable to confirm Two Tribes´s remarks on German units. I will double check them

< Message edited by Bombur -- 12/25/2016 10:00:33 PM >

(in reply to Twotribes)
Post #: 17
RE: New version of Bombur mod is out - 12/26/2016 2:22:19 AM   
bobarossa

 

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I got the AI to stop building militia by lowering their Item's AIrole to 40. I'm sure other values would probably work too.

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Post #: 18
RE: New version of Bombur mod is out - 12/26/2016 7:04:32 AM   
Twotribes


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quote:

ORIGINAL: Bombur

Ok, I already did some fixes. I will also make the AI corrections tomorrow. I hope to have an (almost) bug free version in two or three days.
I was also unable to confirm Two Tribes´s remarks on German units. I will double check them

The reason GE Cavalry and GE 251 were not showing up is because you have the line number for them assigned to other things that supersede them. Cavalry was like 2 sft prior to Cav sft on list and the SDKF251 was an aircraft a couple before the sft.

(in reply to Bombur)
Post #: 19
RE: New version of Bombur mod is out - 12/26/2016 2:38:43 PM   
Bombur

 

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Version 1.22 released. Not sure if I was able to fix the two troubles with German units.

(in reply to Twotribes)
Post #: 20
RE: New version of Bombur mod is out - 12/26/2016 2:46:04 PM   
Bombur

 

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Now I fixed it. I will replace the file soon.

(in reply to Bombur)
Post #: 21
RE: New version of Bombur mod is out - 12/29/2016 3:45:52 AM   
Twotribes


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Small problem I have noticed. The AI builds tons of Militia and Mortars. I am seeing units with hundreds of mortars and nothing else. Or hundreds of militia and mortars.

(in reply to Bombur)
Post #: 22
RE: New version of Bombur mod is out - 12/29/2016 9:11:38 PM   
Bombur

 

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I´m noticing that, maybe I must replace the Militia with another kind of generic infantry. On the other side, it seems German regimes are building lots of Rifles.

(in reply to Twotribes)
Post #: 23
RE: New version of Bombur mod is out - 12/29/2016 9:27:03 PM   
Twotribes


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Perhaps change the weight of militia? Up a bit in this thread is a post saying they changed AI role for militia?

(in reply to Bombur)
Post #: 24
RE: New version of Bombur mod is out - 12/30/2016 12:17:05 AM   
bobarossa

 

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That was me, I used 40 and they stopped being built. I have a sneaky feeling that not having the Land, Air, and Sea AIroles set may prevent the AI from using the infantry/armor/artillery settings to build a balanced army (mortar divisions?). Haven't tried adding it to see what happened. Has anyone else seen AI build Staff for its HQ's?

Bought a bunch of games when I got my anniversary coupon this week (combined with holiday sale) and may not get back to ATG for a while.

(in reply to Twotribes)
Post #: 25
RE: New version of Bombur mod is out - 12/30/2016 12:43:26 AM   
ernieschwitz

 

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I think Twotribes is right, the AI scores need to be set, to have it build somewhat properly.

(in reply to bobarossa)
Post #: 26
RE: New version of Bombur mod is out - 1/1/2017 10:04:50 PM   
Bombur

 

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You´re all correct. I was able to fix the Militia bug by following bobarossa´s suggestion.
I hope we will have an improved version by next weekend.

(in reply to ernieschwitz)
Post #: 27
RE: New version of Bombur mod is out - 1/6/2017 11:30:05 PM   
Bombur

 

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v1.24 in the scenario bank
Militia bug fixed
Oil and Ore are much less plentiful
Added infantry guns for Japan and Italy, now, every country that developed infantry guns larger than 37mm has the as custom units. Notice that USA, Britain and France lacks these weapons.
Next step: Anti tank guns and AT-Infantry

(in reply to Bombur)
Post #: 28
RE: New version of Bombur mod is out - 1/7/2017 3:40:36 AM   
Twotribes


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German level II cavalry negates itself thus preventing it fron showing up in the production system but you can still manually make level 1 level 2.

MarderII is set to be Marder I German 120MM Mortar is set to be 81 mm mortar.

All cavalry are set to be available to all nations not sure why they do not appear in production ques for Germany.

(in reply to Bombur)
Post #: 29
RE: New version of Bombur mod is out - 1/7/2017 11:11:12 PM   
Bombur

 

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Thank you for your help

I noticed that some of errors you mentioned are açlready fixed in v124
GE Cavalry no more negates itself, however, it was set for no peoplegroup, so it was imposible to produce it. It is now fixed in the upcoming v125
Similarly the Marder I/II issued is already fixed, and also the GE Mortar 120mm.

(in reply to Twotribes)
Post #: 30
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