Hartmann
Posts: 888
Joined: 11/28/2000 Status: offline
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I think I identified two AI problems which (at least from what I remember) weren't specifically mentioned before: 1) I recently found the German AI had THREE panzer units guarding partisan spots in Yugoslavia, when they would have desperately needed those for Barbarossa. This really should never happen. 2) In all my games against the Axis (and one where I played Italy), I noticed that the Germans seem to have a good idea of what to do when they're on the offensive in Russia, but they just seem to crumble when the tables are turned on them. They pull back aircraft (which is ok), but they don't have any idea of how to reestablish a crumbling frontline by shortening it. I see them clinging to cities that became clearly undefendable and even still trying to attack and advance in spots - thereby suffering massive encirclements, hastening their doom. It also looks as if they don't know what to do with their HQs anymore - I sometimes see two HQs side by side with almost no units (except aircraft) attached, whereas in other regions they'd desperately need one, but there is none. Some say that von Manstein's biggest (and most overlooked) feat was how he organised the retreat without being overrun. I think we probably need some scripts to emulate this. At the moment, playing the Soviets IMO is only fun up until the turning point. Once tables are turned, there's just ... nothing!!! It actually feels like playing against a different, much weaker player than before. What we should want to see is a coordinated defense along the shortest route from the Baltic Sea to the Black Sea, and then again a last ditch defense along the fortified positions a the river Oder.
< Message edited by Hartmann -- 12/19/2016 10:14:05 AM >
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