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Some newbie editor questions

 
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All Forums >> [New Releases from Matrix Games] >> Strategic Command Series >> Strategic Command WWII War in Europe >> Scenario Design and Modding >> Some newbie editor questions Page: [1]
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Some newbie editor questions - 12/19/2016 9:19:09 PM   
Hotschi


Posts: 548
Joined: 1/18/2010
From: Austria
Status: offline
Three things - among many - I haven't figured out yet;

1.) How to rename a existing text label on the map? Whenever I tick the "Edit Text Layer" box, a window pops up and waits for me to insert fonts and size, but I don't know the values for the already existing text. Btw what's the default font and size?

2.) How do I add Cities and Harbours? Wanted to recreate kirk's "Scapa Flow in the Orkneys".

3.) How do I get rid of the small menus popping up in the lower right corner of the screen? They don't have an "x" button as usual.

_____________________________

"A big butcher's bill is not necessarily evidence of good tactics"

- Wavell's reply to Churchill, after the latter complained about faint-heartedness, as he discovered that British casualties in the evacuation from Somaliland had been only 260 men.
Post #: 1
RE: Some newbie editor questions - 12/20/2016 1:02:10 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
1 & 3 - See here: http://www.matrixgames.com/forums/tm.asp?m=4203310

2 is a little more complex, but 'Edit Resource Layer', then right click on the same Resource that is already on the map, then left click where you want to draw that resource.

(in reply to Hotschi)
Post #: 2
RE: Some newbie editor questions - 12/21/2016 10:32:45 AM   
Hotschi


Posts: 548
Joined: 1/18/2010
From: Austria
Status: offline
Thank you again, that helps a lot!

_____________________________

"A big butcher's bill is not necessarily evidence of good tactics"

- Wavell's reply to Churchill, after the latter complained about faint-heartedness, as he discovered that British casualties in the evacuation from Somaliland had been only 260 men.

(in reply to sPzAbt653)
Post #: 3
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