kirk23
Posts: 2885
Joined: 10/15/2010 From: Fife Scotland Status: offline
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quote:
ORIGINAL: Biker1984 Yesterday, I finished my first game, which was was a loss for me as the Allies. This is already an indicator for me how much I like this mod as this will be a though nut to crack. I lost Stalingrad, Leningrad and the Germans are now on next to the Moscow. I didn't have the strength to support all three fronts so early in the war, as such I'm going to restart and better prepare to counter the next Barbarossa. The combination of this mod and the AI is in my opinion an indicator how good the AI can perform in certain situations. The retreat feauture how frustrating it is would be good to have in the Vanilla game as well (at least in solo games). The major benefit for the Axis in this mod is that during the Spring, Summer and Autumn period they have 2 times the total amount of time to conquer France and the SU. Their infantry techlevel is often 2 levels better as the overall SU/UK. The concept that a unit will retreat with low morale is really interesting as 3 successful attacks in a row will most likely retreat the best defenders in cities or behind rivers. So holding cities/positions is quite hard against the axis. Paris fell very early in May, when they DOW Belgium and the Netherlands in March 1940 and even while the capital was moved to Bordeaux, this fell a few turns later as well. One mistake was that I retreated from France too early. The naval system as Kirk mentioned is far more lasting as you are even in 1942 hunting U-boats and the surface warships often hit eachother, however when surface warship hits the success is more interesting as well. The Axis will withhold their main fleet and not use its agressively, as such you are continously waiting when the Kriegmarine will counter. A general question: Is it also that when an enemy warship has less morale/organization the chance of hitting it increases? I was wondering it appears to hit ships easlier when thier moral was low. The UK is also very strong in this game I had already the best Tech level planes, all armies and all corps at infantry tech level 4 going to 5. Their losses were minimal. One point I would personally love to be improved is that the Africa campaign. It could have somewhat more love, however this is probably a decition that is more with the general game then with this mod in particular. Once the Africa campaign is taken care off landings (often mid 1941 if you wait on the Africa corps), landings on multiple sections (Greece, Southern Italy) is quite easy and it is hard for the AI to counter this . It seems quite to early to begin with these landings considering the strength the Germans and Italians have in the SU. For solo play it could be considered that the Allies/Axis could get additional troops to make the Africa campaign more longer lasting. Now for the second game. Hi thanks for the feedback,so glad you appear to have enjoyed playing the mod,I will take a closer look at the Africa campaign and see what tweaks I can do to improve the replayability.
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