macroeconomics
Posts: 126
Joined: 7/28/2004 Status: offline
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...I like this game. I'd give it a B+ grade. I've played all the HoI games and Time of Fury (ToF) as well. SC3 is much closer to ToF than it is to HoI4. My view on each titles' strengths and weaknesses, with a focus on the AI: SC3 ++ Best naval AI ever seen in a strategic WW2 game of this scope. Yes, a human using those crafty human tricks, will eventually wear it down. But still the best we've seen so far. Now, hew-man, try to beat the naval AI on Expert difficulty. Hint: the AI will not build 400 transports like it did in HoI4. + Serviceable air force AI, almost as good as the air force AI in ToF +/- Decent army AI. Can attack with sufficient numerical/qualitative superiority. But frequently is tardy in identifying high value hexes (such as capitals, Gibraltar, Malta, etc. and doesn't garrison them appropriately. AI's Russian winter attack in 1941 is weak. + AI will actually deploy US air, naval, ground forces to Europe. Yeah that sounds like a pathetically low hurdle, but then how come so many strategic WW2 games can't get over it? + US forces deployed to Europe are actually semi-effective. Wow. Just wow. We simply have not seen this before. - Only game that requires economic output cost to use strategic movement. You will pay to build that rolling stock each time you use it. Hmmmm..... ToF + Best air force AI. On defense, as good as a human. On attack, similar to SC3's AI. Uses brute force to attrition you to death. + Best land combat system, more fluid than in SC3 + Passable army AI. Better than SC3's army AI on the attack. Can orchestrate a punishing Russian winter attack in 1941. On defense, army AI is similar to SC3's. Serviceable as France 1940. Weaker as Russia 1941, as neither SC3 or ToF AI really understand trading space for time. -- Naval AI insufficient to defend UK. Unable to direct meaningful Allied reinforcements to North Africa - Weak naval AI slows US deployment to a trickle. HoI4 + Biggest scope, includes Pacific Theatre, Industrial development, resource bottlenecks, espionage, and unit customization via Division Designer. The feature set is immense. - The AI understands nothing about the feature set. For example all production is hard coded. No critical metals? The AI will not shift to making infantry. Will continue to queue up tank divisions that never get completed. -- naval AI. Hands down the worst of the three. Does not present a challenge even at highest difficulty levels - Air force AI. Much of this has to due with the inability of the AI to produce aircraft, but yeah after the first month of a war, you will not see that opposing country field an air force - land AI. Again a lot of the blame goes to the production AI which can't....produce. But bottom line, the land AI can't attack. And it can't defend. + multiplayer + The game is fast playing. Because of the reasonably proficient front/theatre AI assistants, you can get through the entire war in a handful of hours. Try that in SC3 or ToF.
< Message edited by macroeconomics -- 12/23/2016 7:30:10 AM >
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