Klydon
Posts: 2251
Joined: 11/28/2010 Status: offline
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Some observations I have had playing as the Axis so far. I have played the Allies through to a win in the past. I am playing default, except no fog of war and with the Allies having a 10% penalty on production. It is April 1941. The Germans went for a France then Med strategy prior to being ready to invade Russia as soon as we get good weather. Spain has entered the war on the Axis side and Gibraltar has fallen. Malta has also fallen. The Africa Korps has been reinforced with an extra army, tank, and fighter unit. Yugoslavia and Greece have been conquered and German forces are in the process of redeployment for Barbarossa. The CW has been careless with their carriers and 4 of them have been sunk. The only survivor of the Med fleet is a sub unit. The home fleet remains strong and other than sending a destroyer out on occasion (which gets sunk) it has been content to watch the Germans across the North Sea. (Note, the AI needs to be more careful with the CW carriers). Losing the CW carriers and the presence of the Luftwaffe in the Med is the reason the CW eventually lost the Med fleet. My issue is the huge unrealistic army the CW has built up. In England proper, they have the following ground forces; 11 Corps (1 each Polish and Canadian) and 4 armies. They also have 1 fighter, 1 tac and 1 strategic bomber. In the desert, they have 4 corps and 1 army along with a tank and a engineer. With all that, the CW are absolutely a threat to invade if not in 1941, then in 1942 for sure. That doesn't even count what American forces would be available in 1942. Germany currently has 18 corps (2 in production), 5 armies, 5 tank units (1 in production), 1 mech, 2 tac, 3 bomber, 1 artillery, 1 special forces, 1 AA, 2 para and 6 garrison. These totals do not include the Africa corps (but do include extra German troops I sent) or the garrison of Norway (no extra units there) and it doesn't include Spain or Axis minors. France has a force of 3 fighters, 4 corps, 2 armies, AA and 6 garrison (one of the corps is Spanish). Right now, I am looking at invading Russia with 11 corps, 3 armies, 4-5 tanks, 4 HQ 1 mech, 1 para, 2 tac, 2 bomber plus whatever Axis minor forces I can spare. The Russians have also been busy. They currently have 11 armies and 15 corps along with a fighter and they have 3 more armies and 2 tanks in production that will arrive before the end of 1941. Play issues: 1. My point with this is there is no way the Germans can commit a lot of troops to the invasion of Russia with the CW having so many land forces available. Historically, the CW should be fairly limited on what they can build land force wise because of manpower issues, etc. I think placing limits on ground troops especially early would be beneficial. Open them a bit in 1943 and more in 1944. but to force the Germans to guard against that type of force in 1941 is just flat wrong. 2. The Germans don't really enjoy a clear qualitative advantage over the Russians. The Russians picked up infantry weapons 1 and the Germans just got infantry weapons 2. I should be able to upgrade my invasion force, but it will preclude getting more troops. The Germans do enjoy advantages in aircraft and tanks, but far less when it comes to infantry. Early Russian research needs to be tinkered with a bit. 3. The German force invading Russia is often inadequate. I would consider adding a special script event for "Barbarossa" giving the Germans a fair number of ground troops to deploy in the east at a fairly hefty cost over a period of turns (no later than Jan 42). This will help the Germans in the initial invasion, but having to "pay" for those troops also means the Germans won't be able to replace losses as easily during the initial campaign along with what goes on in the desert (also historical and giving a feel that seems more "right" to the game). This would be a bigger version of the Africa Korps event. Most of the units should be ground troops along with a HQ or two. Not much air should be included. The Germans need numbers on the ground. Overall, I am enjoying the game, but there are a few things that drive me a bit crazy at the moment.
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