Unforeseen
Posts: 608
Joined: 3/26/2013 From: United States of Disease Status: offline
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-allsnip- Edit: I swear I'm still planning to do this thing ha. I took a long break because I decided to play the game with a different set up that I'd have to do quite a bit of work in the race files to do. Was too lazy and unmotivated until now. Basically all races except for one will start out on either a MS or a Continental planet. It's a bit more immersive for me that way. Each race will have their construction speeds set to the minimum at 0.3, and their ships resized to 0.25. Most characters will spawn at the maximum rate of 3.0, all with the exception of the leader. Army names have all been replaced with generic names: Infantry, Armor, Defense Battery and SpecOps for simplification. A few of the races will have different names, and different portraits from what is the default in RetreatUE. Some native systems will have different names. I found the old ones to be too generic, who would name their start after their own race? It would be too confusing. The game will be set up as a tech 1 start, no ROTS events. Probably maximum number of pirate factions, all probably set to weak. There will be 25 races, that I handpicked based on them having unique techs tied to them, or for novelty reasons. Once the game is created, I'm going to open the editor and delete all independent colonies and their ships. There is no reason for them to be there, as I am playing as though the Shaktur never existed. Instead the ancient history of the galaxy, the ruins and such are all tied to the Keskudon, Enton, Tarapid, and Napoar. I'll probably explain that last bit at some point later on whenever I get to playing. It's not an in-depth story, just a backround for the game.
< Message edited by Unforeseen -- 4/30/2017 10:09:52 PM >
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