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RE: Extend to 1942-43

 
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RE: Extend to 1942-43 - 10/26/2016 8:22:46 AM   
warspite1


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quote:

ORIGINAL: rommel222

Greetings warspite 1,
2016 video/computer games breakdown for U.S. market: (only 6% are strategy games)
http://essentialfacts.theesa.com/Essential-Facts-2016.pdf

Projected sales for US market 2016:
http://venturebeat.com/2016/08/16/u-s-game-sales-to-hit-25-3-billion-in-2016-thanks-to-rapid-online-growth/

CNBC worldwide projected sales 2015:
http://www.cnbc.com/2016/01/26/digital-gaming-sales-hit-record-61-billion-in-2015-report.html

2016 Game Revenue by COUNTRY: China #1 & U.S #2 & Japan #3 then drops off quickly
https://newzoo.com/insights/rankings/top-100-countries-by-game-revenues/

From wargamer.net:
http://wargaming.com/en/news/trends_in_game_industry/

Wargaming, especially strategy, is still a small niche market.
If I come across more detailed or specific reports I will post them.

warspite1

Thanks for posting. Well the Chinese are as big a market but who knows what they want to war game.

So I guess that's clear... can't wait for the next Bulge game


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RE: Extend to 1942-43 - 10/26/2016 6:37:49 PM   
Philippeatbay


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What I suspect a lot of people don't fully comprehend is that there are two neccessary components to the magic of the DC:3 engine.

The first is the brilliant Decisive Campaigns counter-shuffling engine which has been maturing over several years like a glorious red wine.

That part can be thrown at any game subject you want with a bit of tinkering, and that's what the Community Project seems to be about.

But the other part is the role-playing and logistics component which takes DC:3 outside the envelope.

That's a very labor-instensive component dependant on one designer's research and writing abilities, and can't be conjured out of a bottle ad libidem.

The best group of role-playing writers out there that I'm aware of is the small team that spent ten years putting together Age of Decadence, a CRPG masterpiece that has enough writing under the hood to rival Tolstoy's War and Peace.

But even if you could convince them to abandon their current project and handed them Vic's DC engine and carte blanche, they probably wouldn't be able to come up with an adequate successor because they simply aren't wargamers (quite fond of science fiction, though).

DC:3 is a hybrid, and a key component of it's engine is one man's writing talents.

I may not always agree with his aesthetics, but I don't think DC:3 could exist without his vision.






< Message edited by Philippe at bay -- 10/26/2016 6:39:10 PM >

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RE: Extend to 1942-43 - 10/27/2016 5:01:49 PM   
wodin


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Philippe at bay: Fully agree. Such a crying shame we may never see another game using the engine. For me it's the future of wargames and all future wargames should have these features and even expand them. However I have a terrible feeling it's going to be a one off..a lone jewel. Probably years down the line it will be mentioned somewhere and hopefully spark development of games along similar lines.

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RE: Extend to 1942-43 - 10/28/2016 12:37:24 AM   
rommel222

 

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Greetings warspite1,
With Chinese propaganda, I would guess Conquest of Taiwan.
http://www.valuewalk.com/2015/10/china-vs-taiwan-conflict-1/
More realistic is probably Girls und Panzer magna
https://en.wikipedia.org/wiki/Girls_und_Panzer

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Post #: 34
RE: Extend to 1942-43 - 10/28/2016 8:35:49 AM   
Remmes


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quote:

ORIGINAL: wodin

Such a crying shame we may never see another game using the engine.


Wodin, what drove you to this conclusion? In his post Vic stated that he will definitely consider a return to WWII after working on his latest title 'Shadow empire'. So it might be a while but there has been no definitive answer that there will never be another masterpiece like this one.

If I am not mistaken the latest version was made by Lancer with help from Vic. Maybe you could/should team up with Lancer to make a sequel? I can guarantee you guys one purchase already. Heck I might even consider a career switch to make it happen...

Just my 5 cents.....

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Post #: 35
RE: Extend to 1942-43 - 10/29/2016 1:29:30 AM   
wodin


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Ramses, Lancer told me he wasn't able to continue making any further games and as this was his baby things might not look to good..

I actually offered to work alongside him the other week but he just can't put the time in that's needed for so little return.

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Post #: 36
RE: Extend to 1942-43 - 10/31/2016 9:04:53 AM   
Remmes


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quote:

ORIGINAL: wodin
I actually offered to work alongside him the other week but he just can't put the time in that's needed for so little return.


Ah, the money thing, the 'niche' thing. So sad that even the better games is 'our' niche get so little attention and revenues. I had hoped that this game being on Steam and all that there would be enough resources to keep things going, but apparently not so.

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Post #: 37
RE: Extend to 1942-43 - 11/19/2016 2:08:56 PM   
Templer_12


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So no Tigers, no Manstein, no Stalingrad, no...

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Post #: 38
RE: Extend to 1942-43 - 11/19/2016 3:34:17 PM   
wodin


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Only if someone takes up where Lancer left off!

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Post #: 39
RE: Extend to 1942-43 - 1/8/2017 1:12:43 PM   
Redmarkus5


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quote:

ORIGINAL: lancer

Hi Rommel,

Yep, you're correct. Military strategy is a small subset of strategy games and hex and counter style wargames are a tiny subset of that.

Paradox sold around 150,000 copies of their latest iteration of Hearts of Iron so there's a market there but perhaps one for a more modern approach.

Cheers,
Cameron


Not meaning to knock Paradox, but as an enthusiastic wargame collector and player, even I shunned the latest iteration of HOI after struggling with earlier ones and reading the negative reviews about this new one on Steam.

I'm not saying the market is huge, but it's real and a well-designed game should still make money, IMHO.

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Post #: 40
RE: Extend to 1942-43 - 1/11/2017 6:11:43 AM   
misesfan

 

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quote:

Not meaning to knock Paradox, but as an enthusiastic wargame collector and player, even I shunned the latest iteration of HOI after struggling with earlier ones and reading the negative reviews about this new one on Steam.

I'm not saying the market is huge, but it's real and a well-designed game should still make money, IMHO.


Agreed on both points. Battlefield 1, a World War ONE FPS is getting rave reviews and (probably) making mountains of cash. Ultimate General is an example of excellent game-play in a great package that was in the top 5 Steam sales for awhile - in early access... Wargaming doesnt have to be defined by hex and counters - HOI 4 is a wargame, albeit a poor one.

Needless to say, DC:Barb and DC:CB are excellent designs, arguably (in my honest opinion) they should be in the top ten of current wargames on the computer.

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Post #: 41
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