xwormwood
Posts: 1149
Joined: 8/28/2000 From: Bremen, Germany Status: offline
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The research system could benefit from a dozen new research decision events. Triggered by chance, or if the other side is two steps ahead of you in the tech race. Another option would be to make new upgrades expensive, and the follow up upgrades less expensive. Or to limit new upgrade for a ceratain time. One instantly, the next two one or two turns later, next 5 one or two turns later. One problem is that a new weapon can't be distributed to all units once it has been developed. In real life you need time to produce that many new weapons. And now imagine what impact it would have on strategic bombing if strategic bombing runs would have a chance to slow down development, or slow down the hand out of the new weapons. Bombing Peenemünde to slow down rocket development or production, bombing Kiel or Hamburg or Bremen or Stettin to slow down production time of subs, BB or CAs, etc. etc. AA installations would suddenly become pretty important. Imagine the map, now enhanced with tech centres for each and every weapon system (according to the production possiblities). Bomb them, and have at least a chance to hurt your enemies tech advances (research and / or production and / or possible tech upgrades for the onboard units). Each tech advance in production could offer the player the option to shift one or two key industry points elsewhere on the map, up to lets say 5 hexes. Moving these key points out of range of enemy bombers could be optional, and if chosen, delay production time or income for some time. Another solution would be to introduce a new tech, and to keep propeller planes and jet plane separate. Or you could simply add more tech levels for certain techs. Why not offering 10 steps to research (just a number so offer an example). For all I know the development of new weapons is usually connected to the weapons your enemy owns. If you are have already the better tanks, you usually don't press too hard to develop even better ones. Of course you develop always, but if your gun is already able to knock out all exisiting tanks, you don't research as hard as if your opponent has tanks which you can't knock out unit you're shooting at him from the back. And finally every now and than something will always wrong. You develop a great new weapon, only to find out that you followed a wrong idea, or that you forgot the most important key part, or you use the weapon system for the wrong purpose. Remember the german tank destroy Ferdinand / Elefant, or Hitlers decision to use the ME262 as a bomber, the strat bomber HE177 as a dive bomber? Think about the early tanks of WW2, the russian T35 tank, the british Valentine tank, soviet anti tank dogs, the US mark XIV torpedo, the german Maus tank, etc. etc. Those events could be introduced as decision events, or by the introduction of chance events.
< Message edited by Xwormwood -- 1/15/2017 11:59:34 AM >
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