Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Feedback

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Feedback Page: <<   < prev  11 12 [13] 14 15   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Feedback - 12/8/2016 7:03:30 AM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Thanks But I meant I meant about seeing the version on s screen - nowhere does it say version 1.4 or 1.5 that I can see so not sure what version I have how do I check?

(in reply to btd64)
Post #: 361
RE: Feedback - 12/9/2016 8:57:04 AM   
sanderz

 

Posts: 862
Joined: 1/8/2009
From: Devon, England
Status: offline

It may be a bad install by me as its something that i thought was fixed a while back - but i am still seeing Ki44 as reinforcements in June 1942 rather than the IIa model, and the R&D factory is also Ki44 and not IIa.

I also think it would be nice to see a version number somewhere.

(in reply to Cavalry Corp)
Post #: 362
RE: Feedback - 1/3/2017 5:52:49 PM   
Revthought


Posts: 523
Joined: 1/14/2009
From: San Diego (Lives in Indianapolis)
Status: offline
Any news on the alternative historical timeline of this mod? I'd love to have something for immersion purposes! :D

_____________________________

Playing at war is a far better vocation than making people fight in them.

(in reply to btd64)
Post #: 363
RE: Feedback - 1/3/2017 8:22:12 PM   
paradigmblue

 

Posts: 784
Joined: 9/16/2014
From: Fairbanks, Alaska
Status: offline
1922

Negotiations on the Washington Naval Treaty stall. The signatories eventually come to a compromise, but the result is a weaker treaty than what was signed historically. Key differences include the US keeping all six of their six planned Lexington battle-cruiser hulls, finishing four of them as carriers and two as battle-cruisers, and the provisions for flight-deck cruisers, which both the UK and the US pursue. The carrier tonnage of the treaty also allows France to lay down four additional Bearn-class carriers.

1930

Japan embarks on an ambitious modernization program, encouraging their armament and aircraft manufacturers to adopt assembly-line techniques. Along with the modernization of their manufacturing techniques, Japan begins to quietly amass large quantities of steel.

1934

Japan gives formal notice that it will terminate its participation in the Washington Naval Treaty, and immediately thereafter embarks on ambitious ship-building program with the intention of matching the combined naval power of Great Britain and the United States.

The scope of what Japan is attempting to do stuns other nations that have an interest in the Pacific, the Dutch, British, Americans and French all begin to invest in arming their territories there.

1937

With Japan's invasion of China, France sees the threat of not only Germany invading France, but also the threat of Japan invading French Indochina and eventually threatening French Caledonia and even French Polynesia. With that in mind, French warships and base forces are dispatched to French Indochina, New Caledonia and to French Polynesia.

Due to the difficulty supplying their forces half a world away, France encourages the development of light industry in French Indochina, Pondicherri and French Polynesia, as well as expanding the ports, airfields and shipyards in their territories.

It becomes apparent to the French Air Council that domestic manufacturers can not equip the Armee de l'Air with enough airframes. In addition to contracting other countries to produce foreign designed aircraft to help fill the void, French Aircraft manufacturers are encouraged and subsidized to license their designs to foreign manufacturers, especially in the US. American companies begin manufacturing French aircraft, some of which make their way to bases in French Indochina, New Caledonia, Pondicherri and French Polynesia.

With the success of the air program, France also looks to the U.S. to augment their ship-building, contracting with US ship builders to produce some of their vessels.

Officers of the Dutch army and navy meet to discuss the threat of Japan in the Dutch East Indies. The conclusion of the meetings is that the Dutch are woefully under-prepared to defend their colonies, even with US and British assistance. As a result of these talks, the Dutch begin building two modern battle-cruisers and a squadron of modern destroyers, all of which arrive in the the DEI in the fall of 1941. They also lay plans for the modernization and mechanization of their ground forces. As was the case historically, the Dutch leaders see France as Germany's target and don't make the necessary preparations in Europe until too late.

1938

France begins retrofitting their aging Bearn-class carriers to contemporary naval standards, and rushes production on their two Joffre class fleet carriers.

1939

America's eventual entrance to WWII seems inevitable. Aircraft factories and shipyards ramp up production, which have already expanded considerably to fill French orders.

1940

In June, Japan invades Northern French Indochina. During the invasion, French intelligence obtains documents that were to be presented at the Konoe Cabinet in Japan later that year that listed French Polynesia as one of Imperial Japan's eventual targets. This information is made known to French naval command, including Admiral Marcel-Bruno Gensoul.

In July, British Captain Cedric Holland gives the French fleet under the command of Admiral Marcel-Bruno Gensoul at Mers-el-Kebir an ultimatum to surrender their ships, sail to Martinique for interment, or be fired upon (Operation Catapult). In tense negotiations, Britain agrees to let France evacuate the bulk of its fleet, naval personnel and naval aviation assets to French Polynesia as an alternative to Martinique. The agreement allowed the British to achieve their goal of removing French naval forces that might fight for Vichy France from the Atlantic, Med and Suez, and gave an opportunity for the French Navy to maintain their autonomy and still defend French colonies. This precedent from what came to to be called the Mers-el-Kebir accords is honored for the remaining French Naval forces in the Western Hemisphere.

French carriers Joffre and Painleve are launched along with the battleships Gascoigne and Clemencau. Unfinished, they sail to Tahiti to join the bulk of the French Navy and to avoid capture by the Germans.

Later in July, France signs the Armistice, while the French Bearn-class carriers are docked on the East Coast picking up their order of Curtiss P-36s, SBC Helldivers and Brewster Buffalos. The precedent set by Admiral Gensoul at Mers-el-Kebir allows the Bearn carriers to avoid internment at Martinique and instead sail to French Polynesia to join the French fleet. As a whole, the French fleet survives the Armistice nearly intact.

French Polynesia, New Caledonia, Chad, the French Congo and Cameroon, join the Free French along with France's Indian colony, Pondicherri. The French navy, now mostly operating in the Pacific, joins the Free French forces. Free-French naval command transfers to Tahiti. Unable to participate in the Atlantic due to the accords, the Free French navy dedicates itself to the Pacific.

The U.S. allows aircraft manufacturers to continue their French contracts, but with the airframes delivered to the Free French colonies. Free French colonies around the world receive deliveries of aircraft.

1941

Free French ships, including the Bearn, support Free French operations off the coast of Equatorial West Africa, French Somaliland and Madagascar. With British and Commonwealth support, Free French forces continue to build up infrastructure in the Pacific and Pondicherry India.

In July, Japan invades South Indochina with 140,000 troops. While French forces in French Indochina were nominally under Vichy control, the remaining French forces there choose to evacuate to Free-French held Noumea and join the Free French.

The US War Dept. moves up the timeline for reinforcing the Philippines, and men, aircraft and material arrive in the fall of 41.

Frustrated with Operation Typhoon's stalled offensive against Moscow, Germany encourages Japan to attack the Soviet Union in the East, and Japan plans a surprise attack on the key Soviet port of Vladivostok along with Pearl Harbor. Germany pledges to help support Japan's war in the east as well. German Q ships, u-boats and surface combatants begin to run British blockades and enter the Indian Ocean.

December 7th, The United States enters the war. Desperate for naval strength in the Pacific, the United States offers to finish the construction of the carriers Joffre and Painleve, as well as the other hulls that had been laid down in US shipyards.

(in reply to Revthought)
Post #: 364
RE: Feedback - 1/4/2017 7:54:16 PM   
Revthought


Posts: 523
Joined: 1/14/2009
From: San Diego (Lives in Indianapolis)
Status: offline
quote:

ecember 7th, The United States enters the war. Desperate for naval strength in the Pacific, the United States offers to finish the construction of the carriers Joffre and Painleve, as well as the other hulls that had been laid down in US shipyards.


Thanks!

_____________________________

Playing at war is a far better vocation than making people fight in them.

(in reply to paradigmblue)
Post #: 365
RE: Feedback - 1/14/2017 9:06:05 PM   
paradigmblue

 

Posts: 784
Joined: 9/16/2014
From: Fairbanks, Alaska
Status: offline
I updated the OP with up-to-date installation instructions, and added the timeline to the second post.

Work will now begin to include some of Cardas's great work with Dutch planes and ships to the mod. I will also work to audit some of the performance data for the aircraft. The Oscar and Zero are using tweaked performance data from another mod (BTS, daBabes or RHS, I can't remember which), and as a result they're not as fearsome as I'd like them to be early-game.

I plan to move the P-50 group that starts in Manilla to instead arrive on the US East Coast. Those high-performance fighters create a situation where the Japanese player is at a disadvantage if they don't shut down Clark Field in the first week, and I don't want to lock the Japanese player into a situation where they feel like they have to use the KB at the Philippines.


(in reply to Revthought)
Post #: 366
RE: Feedback - 1/14/2017 9:24:39 PM   
paradigmblue

 

Posts: 784
Joined: 9/16/2014
From: Fairbanks, Alaska
Status: offline
Some tips for new Focus Pacific players:

Japan

You will lose more planes than in stock. This is to be expected. You will need to boost your production above stock levels.

Kwangchowan is more vulnerable than it may seem at first. It is a tough nut to crack by air, but vulnerable by land or sea.

The Dutch are much better prepared for a fight in Focus Pacific. If you need oil fast, Sakhalin may provide a better option than cracking Palembang.

Dutch naval guns play a larger role in Focus Pacific. Ensure that your invasion TFs include some heavier firepower to suppress them.

The Soviet Union is scary, but their southern bases are almost entirely dependent on their rail-link to the North. Also, keep in mind their naval bases for your turn one strikes.

You have production facilities in Manchuko that are in range of Soviet bombers. Make sure they are protected.

Keep your eye on the bottom left hand corner of the map - you will have German ships that spawn there after rounding the Cape of Good Hope.

The allied player's ability to strike your ships from the air is much greater than in stock. Air-cover for any invasion TF is a bigger priority in the early game than you may be used to.

Allies

You start the game with a lot more carrier air power than in stock, use this to your advantage. However, Zeroes will still eat Buffaloes for lunch.

Take a good look at your French aircraft. There are some in there that provide you with some additional early-game options, including more recon, float fighters and float TBs.

The Dutch receive some great ground reinforcements in early 42 if they can hold on to the DEI long enough to use them. Keep them in mind before deciding whether to leave the theater.

The Liz and Rita open up more of your bases to bombing than in stock. Keep in mind that range when assigning CAP.



(in reply to paradigmblue)
Post #: 367
RE: Feedback - 1/15/2017 3:26:18 AM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline
Very interesting stuff Para & GP. I have added an increased French commitment in the mod I'm working on, but they arrive in 1945/46. One minor note:-

quote:

a single B-25 squadron that somehow wound up with foreign B-25Bs. The squadron is now flying their intended American B-25Cs.


Actually not a bug and WAD in the stock game OOB.

The NPC contracted NAA to supply > 150 B25s to the ML-KNIL in mid 1941. About 2 dozen were being delivered in March 1942, but never quite made it to the NEI, and some of the machines which reached Australia were borrowed by the USAAF for a time. They were later used to initially equip No. 18 (NEI) Sqn, RAAF which stood up in April 1942.

They also tried to order 100 P39's, but the purchase was not authorised by the US government. It was proposed they acquire 100 P40/Kittyhawks from a BPC contract instead, but that was never finalised.

There is a thread about the NPC here:

http://www.matrixgames.com/forums/tm.asp?m=3248249&mpage=1&key=�



_____________________________

"I am Alfred"

(in reply to paradigmblue)
Post #: 368
RE: Feedback - 1/15/2017 3:42:08 AM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline
PS: Also, it explains why some of the NPC ordered F2As had a maximum speed of 20 some mph, instead of the usual 300+ - second hand motors of low power output.

_____________________________

"I am Alfred"

(in reply to Ian R)
Post #: 369
RE: Feedback - 1/15/2017 11:56:53 AM   
traskott


Posts: 1546
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline


I have been playing H2H for a month trying to do my best with both sides, and I have some ithoughts:
- P-50 is a killer. Once they are in the air the japanese lose any chance of air superiority.
- Reinforced DEI is almost impregnable. Not only by the knil regiments at good shape but for the large amount of coastal guns which wreak havoc on every amph japanese tf.
- Soviets AND allies from the beginning are a bit too much. Japanese air pools should be increased because increasing air prpduction take a time Japan doesnt have.
- Reinforced Chinese troops make the conquest of China a race against tje time to avoid be overrun by those hordes...

New french art is cool, and the mod is fantastic. Great job paradigmblue

(in reply to Ian R)
Post #: 370
RE: Feedback - 1/15/2017 4:54:14 PM   
paradigmblue

 

Posts: 784
Joined: 9/16/2014
From: Fairbanks, Alaska
Status: offline

quote:

ORIGINAL: traskott



I have been playing H2H for a month trying to do my best with both sides, and I have some ithoughts:
- P-50 is a killer. Once they are in the air the japanese lose any chance of air superiority.
- Reinforced DEI is almost impregnable. Not only by the knil regiments at good shape but for the large amount of coastal guns which wreak havoc on every amph japanese tf.
- Soviets AND allies from the beginning are a bit too much. Japanese air pools should be increased because increasing air prpduction take a time Japan doesnt have.
- Reinforced Chinese troops make the conquest of China a race against tje time to avoid be overrun by those hordes...

New french art is cool, and the mod is fantastic. Great job paradigmblue



Thanks for the good feedback Traskott.

I'm removing the P-50 from Luzon for the reason above - it puts them in combat before Japan can build up their Zero pools. I may reduce its specs a little as well.

The DEI is a tougher nut to crack than in stock, to be sure, but it's not impregnable by a long shot. The difference is that many of the amphibious objectives in stock are no longer the best choice for invasion. Instead, look at the other empty or less defended bases first. Palembang, for example, can be murder on Japanese ships, but if you invade north of Palembang and then march to capture it, it's not nearly as tough. Including a BB in your amphibious TFs will also improve your xAK and xAP survival rates by a huge margin.

For example, Tarakan is well protected, but what if you land at Tawau or at the base 1 hex south? You avoid the guns all together. Having problems with Palembang? Take Djambi first, and march overland to take Palembang. Java also has a lot of weak points if you know where to look. Think of more of the key bases in the DEI to be like Singapore - bristling with guns toward the sea, but vulnerable by land. This does take longer, but its meant to, and as long as you cover your invasions well with carrier support, you'll find that the DEI will fall as surely as it does in stock, if a little more slowly.

Re: Soviet air power. Sweep, sweep, sweep. You have bases in Japan with large Zero squadrons in range of the Soviets. Don't worry about bombing the Soviets first - if you do you'll lose bombers and escorts needlessly - but instead work on degrading their CAP for a couple of weeks with sweeps. That being said, I'm not against looking at bumping the Japanese staring aircraft pools.

Re: China - isn't that how the Japanese player should feel?

(in reply to traskott)
Post #: 371
RE: Focus Pacific: Release - 1/16/2017 1:20:25 AM   
Revthought


Posts: 523
Joined: 1/14/2009
From: San Diego (Lives in Indianapolis)
Status: offline
Just a heads up, some of the new air frames and some of the new ships seem to be lacking art. I'll start paying attention to which (I just started an new Focus Pacific PBEM). One thing I'm sure of is some of the French Sub Chasers don't show in the combat animations.


_____________________________

Playing at war is a far better vocation than making people fight in them.

(in reply to paradigmblue)
Post #: 372
RE: Focus Pacific: Release - 1/16/2017 4:05:27 AM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline
Serious question. Why a .EXE installer?

Just ZIP it all up.

_____________________________


(in reply to paradigmblue)
Post #: 373
RE: Focus Pacific: Release - 1/16/2017 4:13:31 AM   
paradigmblue

 

Posts: 784
Joined: 9/16/2014
From: Fairbanks, Alaska
Status: offline
quote:

ORIGINAL: RyanCrierie

Serious question. Why a .EXE installer?

Just ZIP it all up.


I was trying to make it easier for those that aren't as computer literate as most - though I think I did the opposite.

The installer allowed me to better manipulate individual files within the file structure of the install - over-writing individual files in the art or scenario folder, for example, without having to ask the player to copy and paste individual files from the extracted zip folder into the correct sub-folders.

The .zip is great for the first install, but after that the .exe installer is more elegant.

< Message edited by paradigmblue -- 1/16/2017 4:42:35 AM >

(in reply to RyanCrierie)
Post #: 374
RE: Feedback - 1/16/2017 5:28:34 AM   
1EyedJacks


Posts: 2244
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: paradigmblue


quote:

ORIGINAL: traskott



I have been playing H2H for a month trying to do my best with both sides, and I have some ithoughts:
- P-50 is a killer. Once they are in the air the japanese lose any chance of air superiority.
- Reinforced DEI is almost impregnable. Not only by the knil regiments at good shape but for the large amount of coastal guns which wreak havoc on every amph japanese tf.
- Soviets AND allies from the beginning are a bit too much. Japanese air pools should be increased because increasing air prpduction take a time Japan doesnt have.
- Reinforced Chinese troops make the conquest of China a race against tje time to avoid be overrun by those hordes...

New french art is cool, and the mod is fantastic. Great job paradigmblue



Thanks for the good feedback Traskott.

I'm removing the P-50 from Luzon for the reason above - it puts them in combat before Japan can build up their Zero pools. I may reduce its specs a little as well.

The DEI is a tougher nut to crack than in stock, to be sure, but it's not impregnable by a long shot. The difference is that many of the amphibious objectives in stock are no longer the best choice for invasion. Instead, look at the other empty or less defended bases first. Palembang, for example, can be murder on Japanese ships, but if you invade north of Palembang and then march to capture it, it's not nearly as tough. Including a BB in your amphibious TFs will also improve your xAK and xAP survival rates by a huge margin.

For example, Tarakan is well protected, but what if you land at Tawau or at the base 1 hex south? You avoid the guns all together. Having problems with Palembang? Take Djambi first, and march overland to take Palembang. Java also has a lot of weak points if you know where to look. Think of more of the key bases in the DEI to be like Singapore - bristling with guns toward the sea, but vulnerable by land. This does take longer, but its meant to, and as long as you cover your invasions well with carrier support, you'll find that the DEI will fall as surely as it does in stock, if a little more slowly.

Re: Soviet air power. Sweep, sweep, sweep. You have bases in Japan with large Zero squadrons in range of the Soviets. Don't worry about bombing the Soviets first - if you do you'll lose bombers and escorts needlessly - but instead work on degrading their CAP for a couple of weeks with sweeps. That being said, I'm not against looking at bumping the Japanese staring aircraft pools.

Re: China - isn't that how the Japanese player should feel?


Oh sure.... Now you pull them out... lol

_____________________________

TTFN,

Mike

(in reply to paradigmblue)
Post #: 375
RE: Feedback - 1/16/2017 5:35:30 AM   
paradigmblue

 

Posts: 784
Joined: 9/16/2014
From: Fairbanks, Alaska
Status: offline

quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: paradigmblue


quote:

ORIGINAL: traskott



I have been playing H2H for a month trying to do my best with both sides, and I have some ithoughts:
- P-50 is a killer. Once they are in the air the japanese lose any chance of air superiority.
- Reinforced DEI is almost impregnable. Not only by the knil regiments at good shape but for the large amount of coastal guns which wreak havoc on every amph japanese tf.
- Soviets AND allies from the beginning are a bit too much. Japanese air pools should be increased because increasing air prpduction take a time Japan doesnt have.
- Reinforced Chinese troops make the conquest of China a race against tje time to avoid be overrun by those hordes...

New french art is cool, and the mod is fantastic. Great job paradigmblue



Thanks for the good feedback Traskott.

I'm removing the P-50 from Luzon for the reason above - it puts them in combat before Japan can build up their Zero pools. I may reduce its specs a little as well.

The DEI is a tougher nut to crack than in stock, to be sure, but it's not impregnable by a long shot. The difference is that many of the amphibious objectives in stock are no longer the best choice for invasion. Instead, look at the other empty or less defended bases first. Palembang, for example, can be murder on Japanese ships, but if you invade north of Palembang and then march to capture it, it's not nearly as tough. Including a BB in your amphibious TFs will also improve your xAK and xAP survival rates by a huge margin.

For example, Tarakan is well protected, but what if you land at Tawau or at the base 1 hex south? You avoid the guns all together. Having problems with Palembang? Take Djambi first, and march overland to take Palembang. Java also has a lot of weak points if you know where to look. Think of more of the key bases in the DEI to be like Singapore - bristling with guns toward the sea, but vulnerable by land. This does take longer, but its meant to, and as long as you cover your invasions well with carrier support, you'll find that the DEI will fall as surely as it does in stock, if a little more slowly.

Re: Soviet air power. Sweep, sweep, sweep. You have bases in Japan with large Zero squadrons in range of the Soviets. Don't worry about bombing the Soviets first - if you do you'll lose bombers and escorts needlessly - but instead work on degrading their CAP for a couple of weeks with sweeps. That being said, I'm not against looking at bumping the Japanese staring aircraft pools.

Re: China - isn't that how the Japanese player should feel?


Oh sure.... Now you pull them out... lol



I'll tell you what - I'll withdraw those P-50 groups in our game. If I think they're unbalanced and will be removing them from versions moving forward, it's only fair that I do so.

(in reply to 1EyedJacks)
Post #: 376
RE: Feedback - 1/16/2017 5:36:07 AM   
1EyedJacks


Posts: 2244
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: traskott



I have been playing H2H for a month trying to do my best with both sides, and I have some ithoughts:
- P-50 is a killer. Once they are in the air the japanese lose any chance of air superiority.
- Reinforced DEI is almost impregnable. Not only by the knil regiments at good shape but for the large amount of coastal guns which wreak havoc on every amph japanese tf.
- Soviets AND allies from the beginning are a bit too much. Japanese air pools should be increased because increasing air prpduction take a time Japan doesnt have.
- Reinforced Chinese troops make the conquest of China a race against tje time to avoid be overrun by those hordes...

New french art is cool, and the mod is fantastic. Great job paradigmblue


For those CD guns I have to use BB/BC to counter them. This will - I think - slow down the rapid land-grab that some of us Japanese Fanboyz try for.

As to active Russians, I've got a game plan but since I'm playing Bruce, I'll keep mum on this subject - lol.

From Day 1 this is an arms race for Japan - or at least that's how I look at it. Bump up production and push lotsa oil and resources to the home islands. I'm really curious to see how all of the production changes to bases on the map work out <laughter>.

_____________________________

TTFN,

Mike

(in reply to traskott)
Post #: 377
RE: Feedback - 1/16/2017 5:54:39 AM   
1EyedJacks


Posts: 2244
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: paradigmblue


quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: paradigmblue


quote:

ORIGINAL: traskott



I have been playing H2H for a month trying to do my best with both sides, and I have some ithoughts:
- P-50 is a killer. Once they are in the air the japanese lose any chance of air superiority.
- Reinforced DEI is almost impregnable. Not only by the knil regiments at good shape but for the large amount of coastal guns which wreak havoc on every amph japanese tf.
- Soviets AND allies from the beginning are a bit too much. Japanese air pools should be increased because increasing air prpduction take a time Japan doesnt have.
- Reinforced Chinese troops make the conquest of China a race against tje time to avoid be overrun by those hordes...

New french art is cool, and the mod is fantastic. Great job paradigmblue



Thanks for the good feedback Traskott.

I'm removing the P-50 from Luzon for the reason above - it puts them in combat before Japan can build up their Zero pools. I may reduce its specs a little as well.

The DEI is a tougher nut to crack than in stock, to be sure, but it's not impregnable by a long shot. The difference is that many of the amphibious objectives in stock are no longer the best choice for invasion. Instead, look at the other empty or less defended bases first. Palembang, for example, can be murder on Japanese ships, but if you invade north of Palembang and then march to capture it, it's not nearly as tough. Including a BB in your amphibious TFs will also improve your xAK and xAP survival rates by a huge margin.

For example, Tarakan is well protected, but what if you land at Tawau or at the base 1 hex south? You avoid the guns all together. Having problems with Palembang? Take Djambi first, and march overland to take Palembang. Java also has a lot of weak points if you know where to look. Think of more of the key bases in the DEI to be like Singapore - bristling with guns toward the sea, but vulnerable by land. This does take longer, but its meant to, and as long as you cover your invasions well with carrier support, you'll find that the DEI will fall as surely as it does in stock, if a little more slowly.

Re: Soviet air power. Sweep, sweep, sweep. You have bases in Japan with large Zero squadrons in range of the Soviets. Don't worry about bombing the Soviets first - if you do you'll lose bombers and escorts needlessly - but instead work on degrading their CAP for a couple of weeks with sweeps. That being said, I'm not against looking at bumping the Japanese staring aircraft pools.

Re: China - isn't that how the Japanese player should feel?


Oh sure.... Now you pull them out... lol



I'll tell you what - I'll withdraw those P-50 groups in our game. If I think they're unbalanced and will be removing them from versions moving forward, it's only fair that I do so.


Something to consider is changing the Service rating to 3 or 4. It upgrades to the P-50A in April and then would get the service rating reduced back down to 2. I'm curious about the change in accuracy between the 30 Cal.Browning on the P-50 that has an accuracy of 70 and then the 50 Cal. on the P-50A has an accuracy of 58. Why does the accuracy change?

_____________________________

TTFN,

Mike

(in reply to paradigmblue)
Post #: 378
RE: Feedback - 1/16/2017 10:05:03 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
As an occasional Japanese player, how are their IJN and IJA pilot replacement rates adjusted and holding up to this increase in attrition? In mid-42 playing BTS Lite, I've run out of IJN pilots and its not as bloody as I've read in some AARs.

_____________________________


(in reply to 1EyedJacks)
Post #: 379
RE: Feedback - 1/16/2017 11:28:19 AM   
traskott


Posts: 1546
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline
I'm 100% newbie as Japanese Player so, how much planes should the Empire be producing by 3/1942? I'm swimming on supplies, fuel and oil, but I don't want to make a mistake overexpanding the industry.

Thanks :)


(in reply to ny59giants)
Post #: 380
RE: Feedback - 1/16/2017 3:23:07 PM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline
I was trying to make it easier for those that aren't as computer literate as most - though I think I did the opposite.

For those of us who are somewhat literate; EXEs are....a little bit skeevy compared to a ZIP file.

In pennance for doing this, here's a quick and dirty FP Manual attached to this file. I had to do some bad compression of images to get it to fit as an attachment -- the original is 1.7~ MB, and teh forum limit is ~1 MB.

Attachment (1)

_____________________________


(in reply to 1EyedJacks)
Post #: 381
RE: Feedback - 1/16/2017 5:00:52 PM   
1EyedJacks


Posts: 2244
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: traskott

I'm 100% newbie as Japanese Player so, how much planes should the Empire be producing by 3/1942? I'm swimming on supplies, fuel and oil, but I don't want to make a mistake overexpanding the industry.

Thanks :)




A good start might be to look at your average fighter losses over a month or so and that should give you an idea of what your production must be able to sustain. So if you lose an average of 15 fighters per day you might want to produce 20 fighters per day.

There's a lot of discussion as to the "perfect" factory size. I like to keep most of my factories at a size of 30 or 60 but I've had factories as large as 180. I believe that when considering factory size, if/when a factory fails to produce (due to a lack of HI/Resources), it fails for all production from that factory. So if your factory is set at 30 then you'll only lose 1 fighter of production. But if your factory was at 180 then you'd lose 6 fighters that turn.

_____________________________

TTFN,

Mike

(in reply to traskott)
Post #: 382
RE: Feedback - 1/16/2017 5:08:08 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Any thoughts into bringing in the German Me-109 to Japan? I had it in RHS and was very good on CAP, but not on sweeps due to its short range.

_____________________________


(in reply to 1EyedJacks)
Post #: 383
RE: Feedback - 1/16/2017 7:48:48 PM   
Revthought


Posts: 523
Joined: 1/14/2009
From: San Diego (Lives in Indianapolis)
Status: offline
I have a couple game play related questions, one that feels a bit like cheating since I'm playing the Allies in a PBEM, but when should expect the Kriegmarine to show up? With "no unit withdraw" on are these permanent additions to the IJN tool box?

I need to know by when I'll have to have capital ship escorts in my convoys.

I'm also curious as to why, from a design perspective, you chose to include the Montana's, but no HMS Vanguard or Lion class ships? Was this a balance decision?

_____________________________

Playing at war is a far better vocation than making people fight in them.

(in reply to ny59giants)
Post #: 384
RE: Feedback - 1/16/2017 8:21:11 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline
Dear All
Still not worked out how I can see if the patch has worked there is nothing on the screen but I have done both patches. Cannot start until I am sure I have the latest version - any help??

(in reply to Cavalry Corp)
Post #: 385
RE: Feedback - 1/16/2017 8:30:44 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: cavalry
Dear All
Still not worked out how I can see if the patch has worked there is nothing on the screen but I have done both patches. Cannot start until I am sure I have the latest version - any help??

On the opening screen near the upper left corner there should be the version number spelled out for us.

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to Cavalry Corp)
Post #: 386
RE: Feedback - 1/16/2017 8:46:55 PM   
1EyedJacks


Posts: 2244
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: cavalry

Dear All
Still not worked out how I can see if the patch has worked there is nothing on the screen but I have done both patches. Cannot start until I am sure I have the latest version - any help??



This is in regards to Art - right? PM Paradigmblue and he can send you his art folder. I had the same issue. Once I swapped over to the art folder he sent I was golden.

_____________________________

TTFN,

Mike

(in reply to Cavalry Corp)
Post #: 387
RE: Feedback - 1/16/2017 10:34:23 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline

quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: cavalry
Dear All
Still not worked out how I can see if the patch has worked there is nothing on the screen but I have done both patches. Cannot start until I am sure I have the latest version - any help??

On the opening screen near the upper left corner there should be the version number spelled out for us.



Thanks for the help...

No there is nothing but in the upper right hand side there is version1.7.11.24 dec 25th 2014??? That all I have. Actually I have the same issue with RA cannot see what version that is either?

(in reply to larryfulkerson)
Post #: 388
RE: Feedback - 1/16/2017 10:35:50 PM   
Cavalry Corp

 

Posts: 3107
Joined: 9/2/2003
From: Sampford Spiney Devon UK
Status: offline

quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: cavalry

Dear All
Still not worked out how I can see if the patch has worked there is nothing on the screen but I have done both patches. Cannot start until I am sure I have the latest version - any help??



This is in regards to Art - right? PM Paradigmblue and he can send you his art folder. I had the same issue. Once I swapped over to the art folder he sent I was golden.


thanks but no this is in regards to knowing if the patches are installed making the game the latest version??

(in reply to 1EyedJacks)
Post #: 389
RE: Feedback - 1/16/2017 10:42:40 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
disregard


< Message edited by Nomad -- 1/16/2017 11:10:44 PM >

(in reply to traskott)
Post #: 390
Page:   <<   < prev  11 12 [13] 14 15   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Feedback Page: <<   < prev  11 12 [13] 14 15   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.984