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Grouping Colonization Techs

 
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Grouping Colonization Techs - 1/18/2017 10:52:31 AM   
Rosbjerg

 

Posts: 88
Joined: 3/11/2015
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So I've been trying to fiddle with the colonization techs, as my mod has a human only universe - it felt kinda redundant to have a tech for both continental, marsh, ocean and desert, seeing as we could colonize those with our current tech level.

What I'm trying to do is go from 5 of these:

PROJECT ;225, Desert Colonization, 2, 14, 2, 8, 0, 2.0,
ABILITIES ;Colonize Desert planets, 1, 4, 4, 0
PARENTS ;219, N

to one like this

PROJECT ;226, Thermal Insulation, 2, 15, 2, 8, 0, 2.0,
ABILITIES ;Colonize Volcanic planets, 1, 6, 6, 0 Colonize Ice planets, 1, 5, 5, 0
PARENTS ;219, N

But the game won't launch. Does anyone have an idea what goes wrong?

Do you have to have the correct number of projects? 1-2-3... 229 etc.. I've trimmed a few so it skips some numbers
or is the problem that one project cannot have multiple abilities?

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Post #: 1
RE: Grouping Colonization Techs - 1/18/2017 3:11:02 PM   
Sabranan

 

Posts: 418
Joined: 2/24/2016
Status: offline
You can have two abilities, but the game does require that research projects start at 0 and are sequential from there.

(in reply to Rosbjerg)
Post #: 2
RE: Grouping Colonization Techs - 1/18/2017 3:42:06 PM   
Rosbjerg

 

Posts: 88
Joined: 3/11/2015
Status: offline
It doesn't seem like it
I tried moving the abilities from one tech to the others

-

PROJECT ;219, Colonization, 1, 12, 2, 8, 0, 8.0,
COMPONENTS ;102

PROJECT ;220, Marshy Swamp Colonization, 2, 10, 2, 8, 4, 2.0,
ABILITIES ;Colonize Marshy Swamp planets, 1, 2, 2, 0 Colonize Ocean planets, 1, 3, 3, 0 Colonize Ice planets, 1, 5, 5, 0
PARENTS ;219, N

PROJECT ;221, Ocean Colonization, 2, 11, 2, 8, 0, 2.0,
PARENTS ;219, N

PROJECT ;222, Ice Colonization, 2, 12, 2, 8, 0, 2.0,
PARENTS ;219, N

-

Keeping the numerical sequence intact, but this fails to launch the game. If I move them back, it works.

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(in reply to Sabranan)
Post #: 3
RE: Grouping Colonization Techs - 1/18/2017 3:54:45 PM   
Rosbjerg

 

Posts: 88
Joined: 3/11/2015
Status: offline
All right figured it out - abilities need to be seperate

PROJECT ;220, Marshy Swamp Colonization, 2, 10, 2, 8, 4, 2.0,
ABILITIES;Colonize Marshy Swamp planets, 1, 2, 2, 0
ABILITIES;Colonize Ocean planets, 1, 3, 3, 0
ABILITIES;Colonize Ice planets, 1, 5, 5, 0
PARENTS ;219, N


Thanks for the feedback Sabranan, made me give it another crack at it

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(in reply to Rosbjerg)
Post #: 4
RE: Grouping Colonization Techs - 1/18/2017 5:49:45 PM   
Sabranan

 

Posts: 418
Joined: 2/24/2016
Status: offline
quote:

ORIGINAL: Rosbjerg
ABILITIES ;Colonize Marshy Swamp planets, 1, 2, 2, 0 Colonize Ocean planets, 1, 3, 3, 0 Colonize Ice planets, 1, 5, 5, 0


You can have them on one line, but you're missing comma's in two places in what you posted above. I've underlined the areas.

It's news to me that you can have more than two abilities though, I didn't know that. I've been testing and so far there doesn't appear to be a limit... I just made a project have ten thousand abilities and it loads. It doesn't display properly in the game (obviously), but it appears to work.

That's going to require an update to my modding tool lol!

(in reply to Rosbjerg)
Post #: 5
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