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fixes please! - 11/28/2016 5:30:41 AM   
dave123

 

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Not sure where to put this,but I'm hoping that someone working on the game will see this.

I've played all the earlier Strategic Command games (from Battlefront), so I'm familiar with the game, but this is my first time playing the new sequel.

I think this could easily be the best Strategic Command, but some things have me really worried at this point.

First game, allies, veteran difficulty. fog of war, etc on.

Here are some of the issues that I think must be fixed:

Storms are very hard to see at sea, make them darker or more defined.

I'm in October of 41, the russians still haven't been invaded even though I see a bunch of germans on the border?

Even though the game manual tips you to wait until the french are defeated to sail the german fleet, the AI sailed everything in early 40 - and I sunk it all - mostly with the french. Ditto the Italians when they entered. How about making the AI hold off?

The AI seems to have given up on Greece, so now I have a minor ally.

I used the special forces to take the City in Norway and now, after transporting a couple of garrisons, I'm just walking around taking cities!

Research is moving too fast. My americans, for example, are almost to level 4 fighters in 1941.

Biggest problem by far. The map just has too many cities/ports for the germans to defend in france. I did a bunch of unopposed landings and took a bunch of cities. One unit has marched around france taking undefended cities, not only in france, but also germany. I've completely cut off france from germany by just taking undefended cities. The germans (and spain, who joined them) have sent units, but they have been passive and really done very little to stop me.

I'm thinking this last issue alone will have to be fixed or multilplayer will be unplayable without house rules against British invasions.

Once again, I think this has great potential, but major patches will be needed. I have faith in Mr. Cater, as I've enjoyed his earlier games!

My humble suggestions:

Scripts to keep the axis from throwing away their fleet.

Garrisons should be cheaper (or better yet automatically present). They should be in all the coastal cities and ports (at the very least) of france. That or fix the map by eliminating most of them.

A Script to assure that germany invades russia with a reasonable time table.

A more realistic research time limit. For example, if a county is 2 levels ahead of others, the rate of research in that area could be drastically slowed.

Looking forward to some fixes and many hours of a great game in the future!
Post #: 1
RE: fixes please! - 11/28/2016 5:49:24 AM   
sPzAbt653


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quote:

Research is moving too fast.

I can agree with this one. I went into the Editor and changed the Maximum investments from 2 to 1.

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Post #: 2
RE: fixes please! - 11/28/2016 2:35:56 PM   
dave123

 

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Thinking about it. The garrisons could be automatic, but limited in that that could only move 1 hex from the city that spawned them.

Also user built garrisons should be static and cheaper.

It really makes no sense that I'm allowed to invade france and norway with garrisons. These were "neighborhood watch" type guys who never would have deployed and marched around occupied norway in the snow and with no supply, mom would not approve. ;)

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Post #: 3
RE: fixes please! - 11/30/2016 4:34:52 PM   
dave123

 

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I will continue to update this, in the hope that someone will see it while working on a patch.


Germans never invaded Russia. russians joined in march of 42, USA soon after.

after the russians joined, the germans all of the sudden moved a bunch of units off the russian border, and started actually fighting the rampaging british that were marching all over france and germany taking undefended cities. they killed several of them, but i still have quite a few cites.

all of france west of paris is mine, and i will soon take paris and start marching an army that now has highl level USA troops into germany.
i continue to take cites unopposed in norway with garrison units
in africa, the africa corps kept leaving high value units (hq and air) on the coast. my british navy killed them, and are in the mop up phase in africa.
in russia, the ai has moved only 3 or 4 hexes. and my russians have made 2 amphib landings and taken port cities unopposed in the black sea.

it's now sept 42 and the axis are doomed.

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Post #: 4
RE: fixes please! - 12/2/2016 4:48:14 PM   
Christolos


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quote:

ORIGINAL: dave123

Not sure where to put this,but I'm hoping that someone working on the game will see this.



Hi dave123,

I suggest you post this in the main open forum section by starting a new thread.

This section is primarily for gameplay tips, secret tactics and fabulous strategies.

Cheers,

C

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-Aristotle-

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Post #: 5
RE: fixes please! - 12/2/2016 9:18:36 PM   
Hartmann

 

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This sounds horrible! I myself did not experience most of this though: Germans sacrificing their fleet, Germans not attacking Russia, me being able to walk around unopposed and taking cities. Maybe there's something wrong with your scripts? I fully agree that storms are too hard to see btw.

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Post #: 6
RE: fixes please! - 12/3/2016 2:00:19 AM   
dave123

 

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cc1: thanx, i made another thread.
hartman: have you tried just invading all over the place with cheap units? Seems gamey I know, but if multiplayer is to be successful, these things must be addressed.

(in reply to Hartmann)
Post #: 7
RE: fixes please! - 12/3/2016 11:08:11 AM   
Hartmann

 

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quote:

ORIGINAL: dave123

hartman: have you tried just invading all over the place with cheap units? Seems gamey I know, but if multiplayer is to be successful, these things must be addressed.


Actually no - I always did "serious" amphib invasions with one or two beachheads. The AI always reacted sensibly in trying to seal those off asap.

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Post #: 8
RE: fixes please! - 12/21/2016 12:53:45 PM   
BobbyS53

 

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Maybe an event to build the Atlantic wall with garrison units in France, Belgium and the Netherlands?

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Post #: 9
RE: fixes please! - 12/27/2016 8:06:16 PM   
churruca


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I have been playing the game for some weeks, as German.
Right now I'm starting 1943 and the war is progressing in an strange way.
I have to say that as German after I conquered Poland I decided to not accept the Molotov-Ribbentrop pact, so I started an invasion of the Baltic States with minor forces meanwhile I was conquering France. So the Russians were angry too soon.
Also the Allied forces (France and UK) invaded Belgium just the turn before I attacked France (and Netherlands was invaded after France was surrendered).

The main problem I see with the game is the USSR invasion, which is really difficult (more than it was historically). In the South front I surrendered almost 10 Russian units and they continued advancing towards Poland (but with what supplies???). It seems really illogical for me. Surrounded units should be really low in supplies to be able to move from their position. And in the other hand they should be easy to rout (and that was not the case, as it took me many turns to destroy all them off). Of course, with such distraction it was impossible to reach Kiev never.

In the North the problem was similar as with each Russian unit surrounded in a city they seemed to be hardly fortified. So it took me at least two turns to destroy each unit (that's too much, and even they attacked while sieged). Finally I reached Smolensk and Leningrad. Smolensk felt surrounded but was lost by me some turns later (near 1942) meanwhile I conquered Leningrad.

Another absolutely illogical thing is that even I conquered Murmank with the Finish troops (which was also really hard to take, as it was defended by a 5 points Garrison unit that seemed to be like a veteran SS troop, again without sense) the Murmank convoy route continued open since then because although the city is mine, the port is in Russian hands (how can it be possible???)

One more point that is strange for me is the Russian troops quality (air and army). With the same technology level that my units they are more or less equally efficient (and I think that this is a design defect as in equal numbers, German troops were better (during all the war).

I'm right now loading the Case Blue scenario to see what deployment you have to allow the German to reach Stalingrad and compare it with my invasion troops.

I'm really unhappy with the Campaign game as German. I think that the game is unbalanced in some important points.
In the other hand, the West Allied forces were routed in Egypt, France and in the sea without major problems. Now I have all my fleet ready to destroy the US forces that invaded in Algeria.

Gonzalo

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RE: fixes please! - 12/27/2016 9:08:08 PM   
BillRunacre

 

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Hi Gonzalo

Thanks for posting this, and if you have a saved turn from when you invaded the USSR I'd be happy to take a look at the issues you've mentioned.

If so, please send it, preferably zipped, to bill.runacre@furysoftware.com

Thanks

Bill

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Post #: 11
RE: fixes please! - 12/28/2016 12:11:43 PM   
churruca


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Thank you for your answer Bill.

Just one question, could you tell me where are the saved games stored? I was looking for them yesterday but without success.

I have two saved games that I can sent you. One is from December '41 and the other is the current turn Spring '43. You will be able to see that in the USSR the front has changed little (some hexes towards the Baltic States gained by the russians), so for almost one year and a half this war seems similar to WWI trench warfare as the front movement is little but the attrition losses are great.

In my current game you will also be able to see that two air units are doing great damage to my units in Iraq, so I'm unable to advance with my armored and an Italian unit alone (with a german fighter!) because all my three units take too much damage from Air Attacks, and I have to stay and reinforce constantly instead of advance towards the air units. My fighter is level 2 but it seems like a romanian fighter, not a German one.

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Post #: 12
RE: fixes please! - 12/28/2016 3:21:23 PM   
BillRunacre

 

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Hi

Your saves should be here, though change the Bill to your own user name:

C:\Users\Bill\Documents\My Games\Strategic Command WWII - War In Europe\Save

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RE: fixes please! - 12/29/2016 2:38:16 PM   
BillRunacre

 

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Hi Gonzalo

Thanks for the saves. The game looks interesting as attacking the Baltic States early in the war is an unusual route. I think one issue it creates is that it means you have much less time to prepare for war with the USSR, and this will have quite an impact on your prospects for victory in the east.

This is particularly evident in the lack of upgrades your units have in the 1941 turn, as time is of the essence during the initial invasion to capture as many resources as possible before the Red Army gets stronger. Tank units and Tactical Bombers with level 2 or 3 upgrades would make a considerable difference early on.

The default values for Red Army Corps and Armies are inferior to others, meaning that they have a longer way to go to achieve parity with these unit types.

Although their other units aren't inferior as such, because the USSR starts the war without any advances in Command and Control, Armored, Infantry, Naval and Aerial Warfare they will, all other things being equal, fare worse in combat. The trouble is that as they are on the defensive which is much easier for them.

In terms of Murmansk, the problem for the attacking units there is that without an HQ their supply is low and their combat effectiveness isn't enhanced by his presence. I see that in the 1943 turn the port is now Axis, do you remember if there was a delay of more than a turn between the town being captured and the port becoming yours?

Bill

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RE: fixes please! - 12/29/2016 6:58:16 PM   
AlbertN

 

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The main problem for quality vs quantity is that all is bundled in PPs. So yes Russian troops will rapidly get more "tecched" than the Germans, and more numberous.

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RE: fixes please! - 12/29/2016 9:07:17 PM   
churruca


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Hi Bill,

Regarding Murmanks, I took the city after many turns attacking with a Finish corps and a garrison, as you say with great problems b/c of the lack of supply as the only one Finish HQ was attacking Leningrad. Finally the Russian Murmansk garrison unit retreated in one of my corps attacks and I took the city (but not the port). To take the port more than eight more turns had to pass until suddenly the IA moved it unit to the South pursuing one of my Finish corps (I sent a second one to finish the job without results, as I told you this Russian Garrison unit was harder to beat in open field than Egypt fortifications defended by UK corp units). Then, at that point the port changed to my hands and the USSR convoy route changed to Archangelsk.

And regarding my early Baltic States invasion, you are true, I did it with two units (one or two corps and a garrison) with a minor defense in Poland, as my main army was invading France. Of course, as you said, I advanced just a little in technology (maybe the starting research in the campaign) and didn't spent much more so when I attacked the USSR with the rest of the army coming from France they had no improvements applied on the units. My units were better than the Russians but as it took me many turns and units to eliminate around 10 russian units in a great area in Poland (they were surrounded but attacking or even invading Rumania and Poland) I was unable to advance towards Kiev or Odessa.
For that game moment I was spending almost all my MMPs in creating a large army to be able to continue the advance, so advance in technology was impossible.

You have to think also that meanwhile I invaded the USSR I was destroying the UK navy in the Atlantic with the German submarines until the Italian fleet was ready (with Naval Warfare improvements) and then I sent them to the Atlantic too to finish the job.

In my last turns played the UK fleet was eliminated from the seas and many US ships too, but unfortunately some of them arrived to Algeria and this troops were able to conquer Tunis too. One think that I don't understand here is how the USA forces can be supplied in North Afrika meanwhile the whole Atlantic is mine and is covered by my fleet. The supplies should come from UK or USA, not from Afrika, so a North Afrika campaign should be impossible for them.

And related with the Allied forces in Afrika. How can the USA air units attack more than once per turn??? because I see the same unit attacking me at least two times in the same turn. Of course, if I were able to do the same my units would be almost destroyed by the air defenses of any objective (land or naval), so in the next turn I have to reinforce them and therefore I can't attack with the same unit two turns without doing that.
In the other hand the IA air units are able to attack every turn without reinforcing their units. How can it be possible???

I have to say that my air units even with 2 or 3 technology levels seem to be fighting against jet planes!

If I'm doing something wrong with the air units, please, let me know.

Gonzalo

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Post #: 16
RE: fixes please! - 12/31/2016 2:37:04 PM   
BillRunacre

 

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Thanks for the explanation about Murmansk, if the enemy unit remained adjacent to the port then its continued presence there would stop the port from changing hands until that unit is destroyed or retreats/moves away.

Most US air units should only be able to attack once. They do have a lot of air units in North Africa in the turn you sent me, as well as four RAF units, so it may look like they are attacking more than once. Their supply level is really quite low, and their strengths vary too, so their effectiveness shouldn't be too high at that point.

If you do see a turn where it is definite that an air unit, apart from a Strategic Bomber or Maritime Bomber, is attacking twice then please send me it and let me know where it's happening so we can take a look.

Upgraded fighters with HQ support and in good supply, ideally 9-10, should fare pretty well against them providing there is no significant imbalance in their tech levels.

I can see that your Axis navies control the western approaches to North Africa, though after the US landing. Penalizing Allied supply as a result could (via some complicated scripting) be imposed, but their supply levels are already rather low so any further penalties could prevent them achieving anything.

Bill

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Post #: 17
RE: fixes please! - 1/9/2017 3:32:56 PM   
churruca


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Thanks for your answer Bill. Finally I started a new campaign just to fix my errors with Research and Technology and things are going much better.

Right now I'm near end of Oct '42 and the USSR is passing hard times as I took Leningrad last summer and my troops fight for Moscow almost for eight months. After some recovery from the russians b/c of two partisans cutting Smolensk road (and Kaluga in his hands) to my advanced troops yet in Moscow fortifications, some months later I retook that road and Kaluga, and after having deployed all my Luftwaffe (but the Romanian fighters) in front of Moscow area and a double line of troops (as the russian had some turns ago), it seems that my armies are advancing again toward the capital city at the same time that a northern group of germans advance from Novgorod encircling Velikiye Luki.

At the same time the whole Afrika Korps has taken all the Eastern Middle East from Egypt and are at the gates of the Caucasus.

The UK navy has been almost deleted from seas and half of my fleet is guarding the Gibraltar strait. As I supposed, the USA AVL units tried to pass to Algiers and right now 4 ground units were sunk by my naval units there.
From my point of view this is a great error in the AI, as they should recognize the path to their disembarkation point with other units as submarines or CVs escorted by DDs. Instead their encountered my BBs and SSs with the expected result.

I hope to win my battle in the USSR by next year ('43) and then concentrate all my efforts in the West against UK. Would they request for a peace agree?

Gonzalo

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Post #: 18
RE: fixes please! - 1/9/2017 3:42:34 PM   
BillRunacre

 

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Hi Gonzalo

Sounds good and yes, the USSR will offer terms so it will be up to you to decide whether or not to continue the fight or accept peace. The details are on the last page of the relevant Strategy Guide.


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Post #: 19
RE: fixes please! - 1/9/2017 3:47:23 PM   
churruca


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quote:

ORIGINAL: Bill Runacre

Hi Gonzalo

Sounds good and yes, the USSR will offer terms so it will be up to you to decide whether or not to continue the fight or accept peace. The details are on the last page of the relevant Strategy Guide.



Regarding the USSR it was my idea, but I was referring to the whole war, I mean, a peace offer coming from the Western Allies.

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Post #: 20
RE: fixes please! - 1/9/2017 3:52:37 PM   
mavraamides


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quote:

ORIGINAL: dave123

Thinking about it. The garrisons could be automatic, but limited in that that could only move 1 hex from the city that spawned them.

Also user built garrisons should be static and cheaper.

It really makes no sense that I'm allowed to invade france and norway with garrisons. These were "neighborhood watch" type guys who never would have deployed and marched around occupied norway in the snow and with no supply, mom would not approve. ;)


I've remarked on this elsewhere. IMO garrisons by their very nature should not be able to engage in offensive operations including entering occupied territory.

(in reply to dave123)
Post #: 21
RE: fixes please! - 1/9/2017 3:58:18 PM   
churruca


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The same should be applied to Partisans. They should fight only in their country and only in occupied territory.
Could be that half of Russians partisans have been deployed in the frontline and some times they finish fighting as a line unit next to other national units.

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Post #: 22
RE: fixes please! - 1/9/2017 4:36:41 PM   
BillRunacre

 

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quote:

ORIGINAL: churruca


quote:

ORIGINAL: Bill Runacre

Hi Gonzalo

Sounds good and yes, the USSR will offer terms so it will be up to you to decide whether or not to continue the fight or accept peace. The details are on the last page of the relevant Strategy Guide.



Regarding the USSR it was my idea, but I was referring to the whole war, I mean, a peace offer coming from the Western Allies.


It ends the whole war, it's not a separate peace with just the USSR. The same applies to the other decisions that can be presented when the Axis have made significant advances.

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RE: fixes please! - 1/9/2017 4:38:43 PM   
BillRunacre

 

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quote:

ORIGINAL: churruca

The same should be applied to Partisans. They should fight only in their country and only in occupied territory.
Could be that half of Russians partisans have been deployed in the frontline and some times they finish fighting as a line unit next to other national units.


Partisans are restricted to operating in their own countries.

If they link up with friendly forces then they can receive limited upgrades and effectively fight in the front line, but they shouldn't be able to compete with decent, upgraded regular forces except in unusual circumstances.

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Post #: 24
RE: fixes please! - 1/14/2017 2:25:52 PM   
churruca


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Well, finally the Allies failed in liberating France after a furious naval battle (with poor assistance coming from the IA, at least from USA Navy). And after the destruction of all USA army in France and the capture of Stalingrad and Moscow, the war ended with Axis Major Victory.

The allied forces in UK were at the end only air units, one HQ and one Garrison. They had 20 air units of different types (really destructive against my troops in France, but not enough).
It's true that my next thoughts were to invade UK as the sea was mine.

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Post #: 25
RE: fixes please! - 1/18/2017 9:52:32 AM   
churruca


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Bill, just to give you one minor "bug".
Yesterday I was playing with Allies and the AI with Germany. On the first turn of his France invasion attack, he captured Belgium but no hex in France, although the event "The Maginot Line was outflanked" was triggered. I don't remember if this event causes some variation in any country morale, but I think that it's clear that should not being happening.

Gonzalo

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Post #: 26
RE: fixes please! - 1/18/2017 2:39:21 PM   
BillRunacre

 

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Hi Gonzalo

Thinking about this, a German invasion of Belgium means that the Maginot Line has automatically been outflanked.

I understand that in this case the Event is happening before any German troops actually advance into France, but is that necessarily wrong?

Bill

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Post #: 27
RE: fixes please! - 1/18/2017 2:59:08 PM   
churruca


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Yes, the event is happening before any German troop had entered in France. As I know the Maginot Line extended from France border with Germany/Switzerland in the south and it covered the whole Alsacia until more or less the border with Luxemburg. So for me would be correct if the German troops pass into France around Luxemburg hexes.

I understand that this is a minor issue, and not important at all for me. I just wanted to talk with you about it to know your oppinion.

Gonzalo

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Post #: 28
RE: fixes please! - 1/24/2017 12:28:06 PM   
OxfordGuy3


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quote:

ORIGINAL: dave123

Thinking about it. The garrisons could be automatic, but limited in that that could only move 1 hex from the city that spawned them.

Also user built garrisons should be static and cheaper.

It really makes no sense that I'm allowed to invade france and norway with garrisons. These were "neighborhood watch" type guys who never would have deployed and marched around occupied norway in the snow and with no supply, mom would not approve. ;)


Or could just limited Garrisons to only being allowed to move a maximum of one hex a turn, so would normally need to be operationally moved or transported by ship?

(in reply to dave123)
Post #: 29
RE: fixes please! - 1/24/2017 12:53:02 PM   
Malor

 

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Garrisons should not be allowed to move into enemy territory at all. They are not offensive units with staying power, they are units designed for local defense of a fixed location.

Garrisons should not have any offensive capabilities. They should not be allowed to attack a unit or if they are allowed to attack, the penalty for doing so should be huge. Even up to the point that they kill themselves in the attack. By definition a garrison is a unit with a mission to defend and should be equipped appropriately.

Malor

(in reply to OxfordGuy3)
Post #: 30
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