dave123
Posts: 97
Joined: 7/14/2016 Status: offline
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Not sure where to put this,but I'm hoping that someone working on the game will see this. I've played all the earlier Strategic Command games (from Battlefront), so I'm familiar with the game, but this is my first time playing the new sequel. I think this could easily be the best Strategic Command, but some things have me really worried at this point. First game, allies, veteran difficulty. fog of war, etc on. Here are some of the issues that I think must be fixed: Storms are very hard to see at sea, make them darker or more defined. I'm in October of 41, the russians still haven't been invaded even though I see a bunch of germans on the border? Even though the game manual tips you to wait until the french are defeated to sail the german fleet, the AI sailed everything in early 40 - and I sunk it all - mostly with the french. Ditto the Italians when they entered. How about making the AI hold off? The AI seems to have given up on Greece, so now I have a minor ally. I used the special forces to take the City in Norway and now, after transporting a couple of garrisons, I'm just walking around taking cities! Research is moving too fast. My americans, for example, are almost to level 4 fighters in 1941. Biggest problem by far. The map just has too many cities/ports for the germans to defend in france. I did a bunch of unopposed landings and took a bunch of cities. One unit has marched around france taking undefended cities, not only in france, but also germany. I've completely cut off france from germany by just taking undefended cities. The germans (and spain, who joined them) have sent units, but they have been passive and really done very little to stop me. I'm thinking this last issue alone will have to be fixed or multilplayer will be unplayable without house rules against British invasions. Once again, I think this has great potential, but major patches will be needed. I have faith in Mr. Cater, as I've enjoyed his earlier games! My humble suggestions: Scripts to keep the axis from throwing away their fleet. Garrisons should be cheaper (or better yet automatically present). They should be in all the coastal cities and ports (at the very least) of france. That or fix the map by eliminating most of them. A Script to assure that germany invades russia with a reasonable time table. A more realistic research time limit. For example, if a county is 2 levels ahead of others, the rate of research in that area could be drastically slowed. Looking forward to some fixes and many hours of a great game in the future!
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