Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Training squadrons with 0 or 1 plane

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Training squadrons with 0 or 1 plane Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: Training squadrons with 0 or 1 plane - 1/18/2017 4:39:55 PM   
bush

 

Posts: 444
Joined: 10/30/2007
From: san jose, ca
Status: offline
InfiniteMonkey-

This was with dedicated UNITS as trainers, correct? The next step might be to track training within a unit that is also "on the line," with a percentage of pilots training and a percentage CAPping and/or resting.

(in reply to InfiniteMonkey)
Post #: 61
RE: Training squadrons with 0 or 1 plane - 1/18/2017 8:30:35 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: bushpsu

InfiniteMonkey-

This was with dedicated UNITS as trainers, correct? The next step might be to track training within a unit that is also "on the line," with a percentage of pilots training and a percentage CAPping and/or resting.

What is the hypothesis you want to test?
I can tell you from my observations that doing CAP only registers good experience gain but increase in Air skill are quite infrequent.

But if you use both CAP and Training your lowest Air skill pilots will make steady gains in Air Skill while your Most Experienced pilots will get most of the gains in experience.

You can manipulate this a bit by standing down some of the pilots to Group Reserve, but the ones active and training will have more fatigue as they cover more of the flying.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to bush)
Post #: 62
RE: Training squadrons with 0 or 1 plane - 1/19/2017 12:27:00 AM   
InfiniteMonkey

 

Posts: 355
Joined: 9/16/2016
Status: offline

quote:

ORIGINAL: bushpsu

InfiniteMonkey-

This was with dedicated UNITS as trainers, correct? The next step might be to track training within a unit that is also "on the line," with a percentage of pilots training and a percentage CAPping and/or resting.

What BBFanboy wrote meshes with my observations.

According to the pilot management Addendum, adjusting training percentage should be roughly the same as varying the number of planes for the percent of planes that are set to training. It is specifically noted there that the checks are made against the training percentage of the squadron. See 7. training section of that manual and note: "Groups will also gain skill and experience (after passing a training check against the training percent of the group) at the end of each day: ".

If you have a 36 max/48 plane/48 pilot squadron set to Escort with 50% training and 30% CAP and 20% rest, then you should get

- the training effects as if the squadron had 18 planes in it PLUS
- a 50% chance per pilot to get the leader bonus and group experience bonus
- the "real" experience as if it had roughly 10 planes at 100% CAP

I'm not a fan of hybrid approaches at the moment, though I have some other tests I want to run to confirm my reasons for that. The reason flying CAP is effective training as pilots become more experienced is twofold:

1. Flying CAP has the potential to increase Exp faster than training as Exp grows from 50? to 70+.
2. Mission count plus experience (plus kills, but trainees should not have those) must be less than the pilots experience to gain the Leader and group exp bonuses.

Let me state #2 more forcefully:
According to the Pilot Management Addendum, a 51 experience pilot with no missions or kills will never get the Leader bonus or Group Experience Bonus.

When you see some people talk about the "wall" that you reach when a pilot goes past 50 experience, I think what they are seeing is the fact that these training bonuses no longer apply. Add to that the effect of the "number of planes does not matter" myth and you have the perception of a wall at 50+ experience. You have some people saying it slows to a crawl and some saying "What wall?" If I asked the guys complaining about the wall, I'm guessing they would say they did not put full complements of aircraft in their training groups and never sent them on any kind of real missions. In those cases, the only pilots getting training advancement would be the ones flying the few aircraft in the squadron.

Now, my problem with the hybrid approach is that the more experienced pilots tend to fly missions. If you are flying 20% CAP and 80% training, your high exp pilots will tend to draw the CAP missions and the bottom 80% will draw training missions. (see BBFanboy's comment above). My preference is simply to assign pilots in the high 40's to milk run missions like Naval Search at 100% to get their mission count up to 70-75 range and then to return them to Training 100%. That way I can be assured they will continue to get the Leader and Group Experience Bonuses as they train above 50.

Is it worth it? Well, consider that this whole conversation started because of the perception that number of aircraft did not matter. I would contend that most of the training occurring in 0/1 plane training squadrons was occurring due to the Leader and Group Experience bonuses. It was significant enough that some argued the number of planes did not matter, so the amount of training from Leader and group experience observed up to 50 Exp was pretty significant.

(in reply to bush)
Post #: 63
RE: Training squadrons with 0 or 1 plane - 1/19/2017 10:33:07 PM   
Lord_Calidor


Posts: 402
Joined: 3/25/2005
From: Rijeka, CRO
Status: offline
Hi InfiniteMonkey, appreciate your work. Your results and findings are amazing. Would you consider making your "mini manual" public? I presume many-a-grognard would be much grateful.

_____________________________

But when the blast of war blows in our ears,
Then imitate the action of the tiger;
Stiffen the sinews, summon up the blood,
Disguise fair nature with hard-favour'd rage.

(in reply to InfiniteMonkey)
Post #: 64
RE: Training squadrons with 0 or 1 plane - 1/20/2017 1:00:49 AM   
InfiniteMonkey

 

Posts: 355
Joined: 9/16/2016
Status: offline
quote:

ORIGINAL: Lord_Calidor

Hi InfiniteMonkey, appreciate your work. Your results and findings are amazing. Would you consider making your "mini manual" public? I presume many-a-grognard would be much grateful.

I intend to share it when I am done, but I'm not done. I still have questions I need to investigate the answers to. The last thing I want to do is publish bad advice and give someone an opportunity to snipe at me. I only waded into this one because I had tested the question and gotten compelling results that flew in the face of "common knowledge." This is not a forum friendly to "new" members or accepting of critique or disagreement with the powers that be. I therefore plan to keep a low profile most of the time. When I do share it, it will be by PM, not in a post.

< Message edited by InfiniteMonkey -- 1/20/2017 1:01:14 AM >

(in reply to Lord_Calidor)
Post #: 65
RE: Training squadrons with 0 or 1 plane - 1/20/2017 3:10:50 AM   
1EyedJacks


Posts: 2244
Joined: 3/12/2006
From: The Eastern Sierras
Status: offline

quote:

ORIGINAL: InfiniteMonkey

quote:

ORIGINAL: Lord_Calidor

Hi InfiniteMonkey, appreciate your work. Your results and findings are amazing. Would you consider making your "mini manual" public? I presume many-a-grognard would be much grateful.

I intend to share it when I am done, but I'm not done. I still have questions I need to investigate the answers to. The last thing I want to do is publish bad advice and give someone an opportunity to snipe at me. I only waded into this one because I had tested the question and gotten compelling results that flew in the face of "common knowledge." This is not a forum friendly to "new" members or accepting of critique or disagreement with the powers that be. I therefore plan to keep a low profile most of the time. When I do share it, it will be by PM, not in a post.


I wouldn't trip over some of the personalities in this forum. When you are right, stick to your guns and call the spade a spade. You've done fine so far. Stick around, work to insure your thoughts/observations are in order and you can back up what you say. You've only received a few snipes or whacks. In this thread alone you've received a lotta atta-boyz. So thicken up that skin!

With enthusiasm I suggest you change your strategy of a low profile and shares by PM instead of posts. I say post to your heart's content and submit any nuggets you think you've got. Don't let a few naysayers stop you from sharing your thoughts and insights. Soon enough you'll be an old salt like so many of the others that play this game and chill in this forum.

_____________________________

TTFN,

Mike

(in reply to InfiniteMonkey)
Post #: 66
RE: Training squadrons with 0 or 1 plane - 1/20/2017 3:28:03 AM   
bradfordkay

 

Posts: 8683
Joined: 3/24/2002
From: Olympia, WA
Status: offline

quote:

ORIGINAL: 1EyedJacks


quote:

ORIGINAL: InfiniteMonkey

quote:

ORIGINAL: Lord_Calidor

Hi InfiniteMonkey, appreciate your work. Your results and findings are amazing. Would you consider making your "mini manual" public? I presume many-a-grognard would be much grateful.

I intend to share it when I am done, but I'm not done. I still have questions I need to investigate the answers to. The last thing I want to do is publish bad advice and give someone an opportunity to snipe at me. I only waded into this one because I had tested the question and gotten compelling results that flew in the face of "common knowledge." This is not a forum friendly to "new" members or accepting of critique or disagreement with the powers that be. I therefore plan to keep a low profile most of the time. When I do share it, it will be by PM, not in a post.


I wouldn't trip over some of the personalities in this forum. When you are right, stick to your guns and call the spade a spade. You've done fine so far. Stick around, work to insure your thoughts/observations are in order and you can back up what you say. You've only received a few snipes or whacks. In this thread alone you've received a lotta atta-boyz. So thicken up that skin!

With enthusiasm I suggest you change your strategy of a low profile and shares by PM instead of posts. I say post to your heart's content and submit any nuggets you think you've got. Don't let a few naysayers stop you from sharing your thoughts and insights. Soon enough you'll be an old salt like so many of the others that play this game and chill in this forum.



I am with 1EyedJacks here. There certainly a few of us old hands who appreciate someone who challenge the accepted "truths" and back up his challenge all the while maintaining a modicum of courtesy. I say, bring it on!

_____________________________

fair winds,
Brad

(in reply to 1EyedJacks)
Post #: 67
RE: Training squadrons with 0 or 1 plane - 1/20/2017 1:33:17 PM   
bush

 

Posts: 444
Joined: 10/30/2007
From: san jose, ca
Status: offline
It is amazing that after all these YEARS there is still so much that is left to learn in the game. This really is the finest game of it's type. I am amazed the Henderson Field/DaBababes boys were able to coordinate all this. Thanks (again) to everyone who helped - and continues to help.

(in reply to bradfordkay)
Post #: 68
RE: Training squadrons with 0 or 1 plane - 1/20/2017 9:26:38 PM   
LeeChard

 

Posts: 1099
Joined: 9/12/2007
From: Michigan
Status: offline

quote:

ORIGINAL: bushpsu

It is amazing that after all these YEARS there is still so much that is left to learn in the game.
This really is the finest game of it's type.
I am amazed the Henderson Field/DaBababes boys were able to coordinate all this. Thanks (again) to everyone who helped - and continues to help.

I couldn't agree more. I've been playing this game since it's release and I always have questions.
I think that's why I never get bored.

(in reply to bush)
Post #: 69
RE: Training squadrons with 0 or 1 plane - 1/21/2017 12:32:15 AM   
Libertate

 

Posts: 13
Joined: 1/19/2016
Status: offline
"if the pilot’s experience is less 50 (plus pilot’s missions and kills)..."

What does this mean? I understand it to mean: if (exp + mis + kil) < 50, then...

(in reply to InfiniteMonkey)
Post #: 70
RE: Training squadrons with 0 or 1 plane - 1/26/2017 4:05:54 AM   
InfiniteMonkey

 

Posts: 355
Joined: 9/16/2016
Status: offline

quote:

ORIGINAL: Libertate

"if the pilot’s experience is less 50 (plus pilot’s missions and kills)..."

What does this mean? I understand it to mean: if (exp + mis + kil) < 50, then...

My reading of the manual suggests:

if Exp < (50 + Mis + Kil)

Having said that, I've spent a lot of time the last several days testing pilot advancement post 60. My previous tests all focused upon advancement up to 50. I still have more tests to run / variations to try. My tests indicate the primary means of advancement post 60 (and possibly post 50) is number of planes and actually flying training/real missions. I'm not convinced that mission count(and kills?), leader exp, or group exp have anything to do with advancement through training post 60. Again, not done testing, but getting a little tired of testing so may be a while before I go back to revisit it. I want to run the test below with 51/52 Exp Pilots sometime:

In one test, I used 5 squadrons configured to get the Leader bonus (with leadership 65-69 leaders and 6 x 11 skill pilots) and 5 squadrons squadrons configured to get the Group Experience bonus ( 25 Leadership leaders with 6 x 79 Exp pilots). Both groups had the balance of pilots at 61 or 62 Exp. I tested two sets of groups: one had 20+ missions each and the other had 0. All groups had only one plane. In all cases, pilot advancement was anemic (<5 pts per group over 12 days). Mission count appeared to have no impact (despite the addendum saying it does).

(in reply to Libertate)
Post #: 71
RE: Training squadrons with 0 or 1 plane - 1/26/2017 8:10:39 AM   
Libertate

 

Posts: 13
Joined: 1/19/2016
Status: offline
Hm. I now understand your comprehension of it. I wish it were less ambiguous. Both of our interpretations are legitimate (though not equally legitimate based on the placement of the parentheses) according to the way the sentence is written in the addendum. They are, however, opposites. In one, mis/kil would lengthen the period of time that that particular bonus is available; in the other, the bonus window would close sooner.

P.S. The parentheses admittedly tip the balance in your favor.

(in reply to InfiniteMonkey)
Post #: 72
RE: Training squadrons with 0 or 1 plane - 1/26/2017 11:21:18 AM   
Itdepends

 

Posts: 937
Joined: 12/12/2005
Status: offline
Unless Libertes interpretation is correct RE the formula which would make more sense. That way the bonus would apply to green pilots that have low experience, dont have kills or have flown missions. Given how easy it is to rack missions up I doubt that the formula proposed by Infinite Monkey is correct and it appears he has now discovered the wall at 50xp 😀

Easy enough to test if you want, take some green pilots and put them on missions, say sweep or recon against unprotected bases, at the same time have another set of groups exclusively training. After say 25 missions are acumulated, switch the sweeping squadrons to the same training settings as the rest. All squadrons will need a full complement of planes to ensure the pilots sweeping participate in missions.

(in reply to Libertate)
Post #: 73
RE: Training squadrons with 0 or 1 plane - 1/26/2017 2:26:20 PM   
InfiniteMonkey

 

Posts: 355
Joined: 9/16/2016
Status: offline

quote:

ORIGINAL: Itdepends

Unless Libertes interpretation is correct RE the formula which would make more sense. That way the bonus would apply to green pilots that have low experience, dont have kills or have flown missions. Given how easy it is to rack missions up I doubt that the formula proposed by Infinite Monkey is correct and it appears he has now discovered the wall at 50xp 😀

Easy enough to test if you want, take some green pilots and put them on missions, say sweep or recon against unprotected bases, at the same time have another set of groups exclusively training. After say 25 missions are acumulated, switch the sweeping squadrons to the same training settings as the rest. All squadrons will need a full complement of planes to ensure the pilots sweeping participate in missions.

Not much of a wall at 50 shown in this screenshot. Again, I think part of the reason why there is a perception of a wall at 50 is that the common wisdom is that number of planes do not matter. Part of the issue too is that weather matters for planes. On Thunderstorm days, that screenshot would show a lot less advancement. It is easy to do a test or look at a squadron on a bad weather day and conclude that number of planes do not matter. It is one of the reasons why I moved from looking at the results of a single day to looking at the increases over a 9/10/12 day span.

As for figuring out the conditions under which the Group and Leader experience bonuses kick in, I'll add the newbie pilots with high mission count to the endless list of tests I still want to perform. I'm skeptical that the formula works as Libertes describes given how the Addendum reads, but I'll test nonetheless.







Attachment (1)

(in reply to Itdepends)
Post #: 74
RE: Training squadrons with 0 or 1 plane - 1/26/2017 9:21:44 PM   
Libertate

 

Posts: 13
Joined: 1/19/2016
Status: offline
Whoa, whoa! Don't put this on me (That's what she said!). Hahaha! I simply pointed out the ambiguity of a sentence. I have no idea which is the true meaning; and I intend not to go to battle over it, but, rather, in this case, to be one of "...those cold and timid souls who neither know victory nor defeat."

(in reply to InfiniteMonkey)
Post #: 75
RE: Training squadrons with 0 or 1 plane - 1/26/2017 9:46:05 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

Not much of a wall at 50 shown in this screenshot.


It is my understanding (and experience) that the 'wall at 50' is WRT experience not individual skill sets. These in my experience can train up to 70 quite easily. Experience much over 50 requires some sort of mission other than training.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Libertate)
Post #: 76
RE: Training squadrons with 0 or 1 plane - 1/26/2017 10:15:52 PM   
Itdepends

 

Posts: 937
Joined: 12/12/2005
Status: offline
Thanks for clarifying Rustysi, that is what I was referring to.

The example of good skill gains posted aboveI would expect to be due to the significant ant number of high skill pilots in the squadron for the skill being trrained. Take those away and the skill gain of the other pilots should slow.

< Message edited by Itdepends -- 1/26/2017 10:18:36 PM >

(in reply to rustysi)
Post #: 77
RE: Training squadrons with 0 or 1 plane - 1/27/2017 4:55:04 PM   
Alpha77

 

Posts: 2116
Joined: 9/24/2010
Status: offline
Btw. in regards tomy above pics, the one with 0 planes (transp) and the one with only 6 (Sally)... the null plane unit trains verrryyy slow the 6 planes a bit better. However it is still quite slow and I have not enough 2E eng bombers left in the pool to fill it up. So I downgraded the unit to 1E bombers and have now 100% planes, should now go faster again. Which confirms that number of planes (like most said) is important...

(in reply to Itdepends)
Post #: 78
RE: Training squadrons with 0 or 1 plane - 1/27/2017 8:03:44 PM   
Revthought


Posts: 523
Joined: 1/14/2009
From: San Diego (Lives in Indianapolis)
Status: offline
quote:

ORIGINAL: rustysi

quote:

Not much of a wall at 50 shown in this screenshot.


It is my understanding (and experience) that the 'wall at 50' is WRT experience not individual skill sets. These in my experience can train up to 70 quite easily. Experience much over 50 requires some sort of mission other than training.


What kind of experience are we talking about? Overall experience or skill experience? I find that you can absolutely increase skill experience past 50 with training. In fact, I usually don't (I am not saying what I do is the most efficient) start running pilots in actual "combat" missions until I've achieved at least 60 in all of the relevant pilot skills for the type of aircraft they're flying.

Edit

While I am a data scientists by profession, if not training, what I really don't want to do for the games I play is test these things myself; therefore, what I need, and players like me need, is for someone to tell me the absolute best training regimen so I can implement it into my play without thinking too much about it.

< Message edited by Revthought -- 1/27/2017 8:14:47 PM >


_____________________________

Playing at war is a far better vocation than making people fight in them.

(in reply to rustysi)
Post #: 79
RE: Training squadrons with 0 or 1 plane - 1/27/2017 8:49:39 PM   
TulliusDetritus


Posts: 5521
Joined: 4/1/2004
From: The Zone™
Status: offline

quote:

ORIGINAL: Revthought
what I need, and players like me need, is for someone to tell me the absolute best training regimen so I can implement it into my play without thinking too much about it.


Just installed Da Big Babes mod [again], allied AI... the theory is sound and solid, problem is where am I going to find the spare planes to fill the training squadrons?

And then there's the "philosophical" issue. I guess everyone agrees green fresh pilots need more on map training, they are not ready. OK, but the training tools are lacking though (unless I'm missing something). Or the developers expected these pilots should be thrown to combat?

If that's the case, aren't we artificially creating terminators?


_____________________________

a nu cheeki breeki iv damke

(in reply to Revthought)
Post #: 80
RE: Training squadrons with 0 or 1 plane - 1/28/2017 2:16:24 AM   
InfiniteMonkey

 

Posts: 355
Joined: 9/16/2016
Status: offline

quote:

ORIGINAL: Revthought

quote:

ORIGINAL: rustysi

quote:

Not much of a wall at 50 shown in this screenshot.


It is my understanding (and experience) that the 'wall at 50' is WRT experience not individual skill sets. These in my experience can train up to 70 quite easily. Experience much over 50 requires some sort of mission other than training.


What kind of experience are we talking about? Overall experience or skill experience? I find that you can absolutely increase skill experience past 50 with training. In fact, I usually don't (I am not saying what I do is the most efficient) start running pilots in actual "combat" missions until I've achieved at least 60 in all of the relevant pilot skills for the type of aircraft they're flying.

Edit

While I am a data scientists by profession, if not training, what I really don't want to do for the games I play is test these things myself; therefore, what I need, and players like me need, is for someone to tell me the absolute best training regimen so I can implement it into my play without thinking too much about it.

I'm working on one. I'm testing all the way though, so I'm verifying with tests the statements I make. I do not want to just parrot the manual or some post or my own observation, but have tested and proven in the game engine the plan I propose. Testing that much takes time. My document has already changed several times due to things I've learned in testing or through the questions or points raised in this thread. And I am fleshing out concepts along the way. It's getting to be a pretty long document. I've been thinking of writing it in 4 sections:

1) a plan to follow (checklist)
2) tutorial for the checklist (how to look at each squadron and what to do with the squadron to optimize if for training case studies)
3) principles behind the checklist
4) test results supporting principles in the checklist

The idea would be that someone could just follow 1) & 2) without a lot of effort, but could read it all if they want to spend the time and understand the why rather than just the what. It will be from the Japanese perspective, but most principles should carry over.

(in reply to Revthought)
Post #: 81
RE: Training squadrons with 0 or 1 plane - 1/28/2017 2:25:38 AM   
InfiniteMonkey

 

Posts: 355
Joined: 9/16/2016
Status: offline

quote:

ORIGINAL: TulliusDetritus


quote:

ORIGINAL: Revthought
what I need, and players like me need, is for someone to tell me the absolute best training regimen so I can implement it into my play without thinking too much about it.


Just installed Da Big Babes mod [again], allied AI... the theory is sound and solid, problem is where am I going to find the spare planes to fill the training squadrons?

And then there's the "philosophical" issue. I guess everyone agrees green fresh pilots need more on map training, they are not ready. OK, but the training tools are lacking though (unless I'm missing something). Or the developers expected these pilots should be thrown to combat?

If that's the case, aren't we artificially creating terminators?


I dunno about terminators. There is a limit to how good a pilot can get off a training program. Eventually, they have to go on real missions before they can become veterans and you have limited time to train any given pilot or you will not have the quantity you need - and quantity has a quality all its own.

Both sides are limited in # of "slots" in training groups and time to train per pilot - the more time you spend training an individual pilot, the fewer pilots you get per month at that level of skill for a given number of slots. Every training slot you have comes from an air group that will not be available for "real" missions.

(in reply to TulliusDetritus)
Post #: 82
RE: Training squadrons with 0 or 1 plane - 12/6/2021 6:47:05 PM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: InfiniteMonkey


quote:

ORIGINAL: TulliusDetritus

Sorry if this was already asked but I can't get the search function to work.

Let's suppose x squadron is a "training" unit. Two scenarios:

1) squadron has 0, 1 or 2 planes only
2) squadron has the maximum number of planes

Will the pilots of 1) and 2) increase their skill/s at the same speed?

Thanks in advance

The short answer is the more planes you have, the faster the group will advance. There are multiple components to training advancement. From my testing, number of planes is one of the more important ones in determining rate of advancement. I'm slowly building a document "How to be a Japanese Fan Boy" that covers a wide range of topics important to Japan. My section on training pilots is something like 10 pages in OneNote right now... One day, I'll share. :)


Hey Infinite Monkey did you ever finish your JFB document? Care to share yet?

_____________________________


(in reply to InfiniteMonkey)
Post #: 83
Page:   <<   < prev  1 2 [3]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> RE: Training squadrons with 0 or 1 plane Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.266