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RE: New version of Bombur mod is out

 
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RE: New version of Bombur mod is out - 1/8/2017 3:19:29 AM   
Twotribes


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PZIII N is set to PZIII L

(in reply to Bombur)
Post #: 31
RE: New version of Bombur mod is out - 1/8/2017 5:57:56 PM   
cdcool


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quote:

ORIGINAL: Bombur

v1.24 in the scenario bank
Militia bug fixed
Oil and Ore are much less plentiful
Added infantry guns for Japan and Italy, now, every country that developed infantry guns larger than 37mm has the as custom units. Notice that USA, Britain and France lacks these weapons.
Next step: Anti tank guns and AT-Infantry


How does one uninstall this mod if they choose too, not that I will, just would like to know.
Thanks!

(in reply to Bombur)
Post #: 32
RE: New version of Bombur mod is out - 1/8/2017 5:59:15 PM   
bobarossa

 

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Did a test run with 1.24 with 8 countries and Fog of War turned off. Ran three turns and everyone seems to be building Staff now (couldn't say that after 2 turns). Poked around the master file and some of the comments I've seen recently must be using the old file. I.e., PzIIIN is pointing to correct SFT in 1.24. Didn't see oddities any regimes building wrong-regime units (at least in 3 turns).

(in reply to Twotribes)
Post #: 33
RE: New version of Bombur mod is out - 1/8/2017 6:00:43 PM   
bobarossa

 

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I think you just delete Bombur's masterfile (has his name in it) from your scenario folder. Not a true mod like the 4 Seasons one.

(in reply to cdcool)
Post #: 34
RE: New version of Bombur mod is out - 1/8/2017 8:00:32 PM   
Twotribes


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quote:

ORIGINAL: cdcool


quote:

ORIGINAL: Bombur

v1.24 in the scenario bank
Militia bug fixed
Oil and Ore are much less plentiful
Added infantry guns for Japan and Italy, now, every country that developed infantry guns larger than 37mm has the as custom units. Notice that USA, Britain and France lacks these weapons.
Next step: Anti tank guns and AT-Infantry


How does one uninstall this mod if they choose too, not that I will, just would like to know.
Thanks!


No need to delete it it has no changes to the base game.

(in reply to cdcool)
Post #: 35
RE: New version of Bombur mod is out - 1/8/2017 8:10:44 PM   
cdcool


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quote:

ORIGINAL: Twotribes


quote:

ORIGINAL: cdcool


quote:

ORIGINAL: Bombur

v1.24 in the scenario bank
Militia bug fixed
Oil and Ore are much less plentiful
Added infantry guns for Japan and Italy, now, every country that developed infantry guns larger than 37mm has the as custom units. Notice that USA, Britain and France lacks these weapons.
Next step: Anti tank guns and AT-Infantry


How does one uninstall this mod if they choose too, not that I will, just would like to know.
Thanks!


No need to delete it it has no changes to the base game.


Not true, It changes graphics, so you might want too.

(in reply to Twotribes)
Post #: 36
RE: New version of Bombur mod is out - 1/8/2017 9:21:16 PM   
bobarossa

 

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You're right I forgot about the new graphics. However, unless you need the space, they are in their own folders so shouldn't alter the base game graphics or other mods. I count 3 Bomburxxx folders (about 8 meg) in the graphics folder plus 3 other WaW Bombur folders (about 4 meg) that may be related to this or another mod I installed near the same time.

(in reply to cdcool)
Post #: 37
RE: New version of Bombur mod is out - 1/8/2017 11:57:57 PM   
cdcool


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quote:

ORIGINAL: bobarossa

You're right I forgot about the new graphics. However, unless you need the space, they are in their own folders so shouldn't alter the base game graphics or other mods. I count 3 Bomburxxx folders (about 8 meg) in the graphics folder plus 3 other WaW Bombur folders (about 4 meg) that may be related to this or another mod I installed near the same time.

Okay thanks, I thought maybe there was an uninstall. Deleting those folders will cause the game to revert to the regular graphics and the regular version of the game?

(in reply to bobarossa)
Post #: 38
RE: New version of Bombur mod is out - 1/9/2017 1:08:24 AM   
bobarossa

 

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The only way I got Bombur's mod to work was to change the master file to his while creating a new dawn random game. Don't think it affects anything unless you do that. I could be wrong though.

(in reply to cdcool)
Post #: 39
RE: New version of Bombur mod is out - 1/9/2017 3:00:34 AM   
Twotribes


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quote:

ORIGINAL: bobarossa

The only way I got Bombur's mod to work was to change the master file to his while creating a new dawn random game. Don't think it affects anything unless you do that. I could be wrong though.

Yup his mod only applies in random games when you change to his masterfile.

(in reply to bobarossa)
Post #: 40
RE: New version of Bombur mod is out - 1/9/2017 5:11:22 AM   
cdcool


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quote:

ORIGINAL: Twotribes


quote:

ORIGINAL: bobarossa

The only way I got Bombur's mod to work was to change the master file to his while creating a new dawn random game. Don't think it affects anything unless you do that. I could be wrong though.

Yup his mod only applies in random games when you change to his masterfile.

Okay Thanks!

(in reply to Twotribes)
Post #: 41
RE: New version of Bombur mod is out - 1/10/2017 2:47:16 PM   
Twotribes


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German MMG42 is set to block self you can upgrade to it but can not buy in production window.

(in reply to cdcool)
Post #: 42
RE: New version of Bombur mod is out - 1/10/2017 8:26:25 PM   
bobarossa

 

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quote:

ORIGINAL: Twotribes

German MMG42 is set to block self you can upgrade to it but can not buy in production window.

Please check or redownload the 1.24 mod. Your comments are already fixed in the 1.24 I have (downloaded Jan 8th).

(in reply to Twotribes)
Post #: 43
RE: New version of Bombur mod is out - 1/11/2017 1:43:37 PM   
Bombur

 

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That´s exactly what I was thinking....

(in reply to bobarossa)
Post #: 44
RE: New version of Bombur mod is out - 1/12/2017 6:20:18 AM   
Twotribes


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Newest release crashed on me started 10/36 crashed in March 37 The only thing gone on was I lost early due to the fact your mod does not do victory conditions right But I kept playing.

(in reply to Twotribes)
Post #: 45
RE: New version of Bombur mod is out - 1/12/2017 8:52:58 AM   
Bombur

 

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True, for scenarios with 2-3 players you should, manually, adjust VP needed for victory, since the VP calculation is hardcoded and my mod gives more VP to each player.

(in reply to Twotribes)
Post #: 46
RE: New version of Bombur mod is out - 1/15/2017 11:25:07 PM   
Bombur

 

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Found bug. R&D (pp produced by factories) is adding to ore production (minimal effect) while supply factory is adding to oil (very significant effect). Will be fixed in v1.25.

(in reply to Bombur)
Post #: 47
RE: New version of Bombur mod is out - 1/16/2017 6:22:18 PM   
bobarossa

 

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I just noticed the German Sdkfz-7 uses "Oil Stock after Prod" which I doubt was intended. Not sure what it would do as I haven't built one yet.

They seem to be a "prime mover" type vehicle that tows artillery and has bench seat for troops/crew. Was surprised to see they have 5 recon points.

(in reply to Bombur)
Post #: 48
RE: New version of Bombur mod is out - 1/17/2017 4:44:45 AM   
Twotribes


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They are unarmed unarmored Halftracks and can only tow small artillery.

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Post #: 49
RE: New version of Bombur mod is out - 1/17/2017 11:06:41 PM   
Bombur

 

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Ok, fixed the Halftrack, I would like to be able to have prime movers and transports as different units, however, it´s not possible with the current engines, so a prime mover also is able to mobilize infantry....

(in reply to Twotribes)
Post #: 50
RE: New version of Bombur mod is out - 1/18/2017 1:16:37 AM   
Twotribes


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With only 8 slots in a unit there is not room to have prime movers and troop transport.

(in reply to Twotribes)
Post #: 51
RE: New version of Bombur mod is out - 1/18/2017 6:17:17 PM   
Bombur

 

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This is not the main reason. The trouble is that there is only one kind of cargo capacity and so a vehicle that can carry a big gun also can carry lots of infantry (althought in theory it´s possible for an artilley prime mover to tow a cart with lots of soldiers)

< Message edited by Bombur -- 1/18/2017 6:18:08 PM >

(in reply to Twotribes)
Post #: 52
RE: New version of Bombur mod is out - 1/19/2017 4:42:14 PM   
Twotribes


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In 1944 Germany has no airborne troops able to build. If elite Infantry was supposed to take its place why can not they airdrop?

(in reply to Twotribes)
Post #: 53
RE: New version of Bombur mod is out - 1/19/2017 4:56:34 PM   
Twotribes


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Ok I know in Oct 43 I can build airborne2 but in Jan 1944 I can not build any German airborne. I checked elite which goes live then and it isn't causing it from what I can tell nor is German Infantry 3

(in reply to Twotribes)
Post #: 54
RE: New version of Bombur mod is out - 1/19/2017 7:18:31 PM   
Twotribes


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Airborne seems tied to latest build my previous game in 44 allowed me to build airborne.

(in reply to Twotribes)
Post #: 55
RE: New version of Bombur mod is out - 1/20/2017 12:51:26 PM   
Bombur

 

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Elite infantry is not intended to replace paratroopers. I will check what is happening. I hope to release v1.25 this weekend.

(in reply to Twotribes)
Post #: 56
RE: New version of Bombur mod is out - 1/20/2017 6:14:21 PM   
Twotribes


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I will check again but it looks like if I start in oct 43 when jan 44 rolls around airborne is still build-able but if I start in Jan 44 they are not.

(in reply to Bombur)
Post #: 57
RE: New version of Bombur mod is out - 1/20/2017 11:57:58 PM   
Bombur

 

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Ah, ok, you must always start in Oct-Nov-Dec or edit manually the regime techs, unfortunately, I lack ernie´s ability with coding....mine is somewhat crude.

(in reply to Twotribes)
Post #: 58
RE: New version of Bombur mod is out - 1/21/2017 2:19:08 AM   
Twotribes


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Ok I will try that thanks

(in reply to Bombur)
Post #: 59
RE: New version of Bombur mod is out - 1/21/2017 2:49:27 AM   
Twotribes


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Yes that is it none of the mid year ones are researched thanks

(in reply to Twotribes)
Post #: 60
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