bo
Posts: 4176
Joined: 5/1/2009 Status: offline
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I have been very pleased with this game up to now, do have some concerns, I would like a programmer of this game either Bill or Hubert explain to me in layman language how they arrive at replacing destroyed Russian units. I will admit I rarely get past June of 1943 as I am usually bogged down with no hope of winning this game as the Axis, I hear some posters say they win with no problem and I accept this but I would love to hear how they do it For example in the Russian build column with soft builds turned off there are 63 Russian ground units available, tanks and infantry. As of march 1943, 96 Russian units have been destroyed, I counted 53 Russian ground units that I could see in the game in contact with Axis troops, I decided to turn off FOW and there was another 22 ground units in the game, that means there were 75 Russian ground units in the game. Far more than I had, what happened to the 63 no soft build limit for the Russians, now if I was conspiracy freak I would think that the AI was fudging a little, thank the lord I am not, but I would love an explanation how the AI gets all these extra units that I do not get, I am sure there is a very logical reason Still like the game, would like it better if I had a chance to win. Bo
< Message edited by bo -- 1/21/2017 5:16:19 PM >
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