Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

ARNHEM

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Mods and Scenarios >> ARNHEM Page: [1] 2 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
ARNHEM - 1/15/2017 12:05:25 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline


*** 1st Airborne zone ***
3 scenarios

*** 82nd Airborne zone ***
4 scenarios

*** 101st Airborne zone ***
4 scenarios




Attachment (1)
Post #: 1
RE: ARNHEM - 1/15/2017 12:10:06 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
my most favorite battle ever

(in reply to rico21)
Post #: 2
RE: ARNHEM - 1/15/2017 2:49:51 PM   
Big Ivan


Posts: 1963
Joined: 6/9/2008
From: Mansfield, Ohio USA
Status: offline
Wow!

Every time I come to this forum it just keeps getting better!

Kursk now Market-Garden!

Life is good!

_____________________________

Blitz call sign Big Ivan.

(in reply to zakblood)
Post #: 3
RE: ARNHEM - 1/16/2017 2:16:44 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
They're in...




Attachment (1)

(in reply to rico21)
Post #: 4
RE: ARNHEM - 1/16/2017 2:21:47 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline


great news, planes loaded, and off we go

(in reply to rico21)
Post #: 5
RE: ARNHEM - 1/16/2017 3:05:40 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Hey Zak, your twin has a trouble, I hope he's lucky...




Attachment (1)

(in reply to rico21)
Post #: 6
RE: ARNHEM - 1/16/2017 3:17:22 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
i'm always lucky

(in reply to rico21)
Post #: 7
RE: ARNHEM - 1/16/2017 4:08:47 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
They're landing...




Attachment (1)

(in reply to rico21)
Post #: 8
RE: ARNHEM - 1/16/2017 4:16:00 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
and so it begin's

(in reply to rico21)
Post #: 9
RE: ARNHEM - 1/16/2017 9:25:57 PM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
Rico, thanks for the first Arnhem scenario , but I think there is a missing 88: I killed two crews (2 VP) and took the VP hex (1 VP) at the end of turn #4, getting a Minor Victory. I spent turns #5 and #6 walking around the whole map, but I didn't find a third 88. Is this a bug or a feature?




Attachment (1)

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to zakblood)
Post #: 10
RE: ARNHEM - 1/17/2017 1:10:22 AM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
The last one is placed randomly on one of the several sites chosen by me, you have not had any luck, you have missed it, you have (almost) lost and therefore I have won




Attachment (1)

(in reply to rico21)
Post #: 11
RE: ARNHEM - 1/17/2017 7:03:58 AM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
A little further north...




Attachment (1)

(in reply to rico21)
Post #: 12
RE: ARNHEM - 1/17/2017 9:32:24 AM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
Rico, you have a really devious mind . I'm looking forward to the next scenarios .

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to rico21)
Post #: 13
RE: ARNHEM - 1/17/2017 1:55:21 PM   
dox44

 

Posts: 668
Joined: 5/7/2000
From: the woodlands, texas
Status: offline
i (almost) lost too...you do really have a devious mind.

(in reply to rico21)
Post #: 14
RE: ARNHEM - 1/18/2017 1:45:43 PM   
fuselex

 

Posts: 788
Joined: 8/2/2014
Status: offline
First scenario of the campaign.

fortunately I found all three 88`s.
One very early , caused all sorts of problems , I never managed to take that one.
Infantry defending it was well placed :(.
The 2nd 88 opened fire a few turns in and I had a bit of luck breaking the crew and then routing them.
While routing them the 3rd 88 opened fire revealing it`s position .
At this point the turns were starting to run short :) .
Then OOC kicked in and the 3rd 88 went AWOL ,
A mad rush ensued and the close combat took out that crew . The one VP point went on the same turn.
Minor victory ,due to a lot of luck , but for me that first 88 with its infantry support was absolutely
devastating .

Bloody good fun Rico ,
looking forward to the campaign


< Message edited by fuselex -- 1/18/2017 1:54:18 PM >

(in reply to dox44)
Post #: 15
RE: ARNHEM - 1/20/2017 3:06:35 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
And finally, the North remembers...




Attachment (1)

(in reply to rico21)
Post #: 16
RE: ARNHEM - 1/22/2017 7:59:41 PM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
Bridge taken. Where are the b****y Guards?






Attachment (1)

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to rico21)
Post #: 17
RE: ARNHEM - 1/22/2017 9:52:12 PM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
quote:

ORIGINAL: UP844

Bridge taken. Where are the b****y Guards?


They are coming down the road, with some help from Easy Company...

P.S. [Possible Bug] I only managed to score 16 VPs, but the game has awarded me with a Major Victory (which should require 17 VPs). The [censored] surviving German squad killed a B* leader, a squad and a half-squad, and also generated a D* leader in the very last CC Segment .




Attachment (1)

< Message edited by UP844 -- 1/22/2017 9:53:39 PM >


_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to UP844)
Post #: 18
RE: ARNHEM - 1/23/2017 9:27:13 AM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Hey guys UP844 says he took the bridge of Arnhem all by himself
and he wants to remove the tea break
Regarding the major victory with 16 points, he forgot that the side B (American) did not
need only 15 points.





Attachment (1)

< Message edited by rico21 -- 1/23/2017 9:28:50 AM >

(in reply to rico21)
Post #: 19
RE: ARNHEM - 1/23/2017 10:51:55 AM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
The 2nd Para took the bridge, and the chaps would like not being left on their own like they were at Primosole bridge last year...

Rico, you are right: I read the wrong VP column .

Of the four Arnhem scenarios released so far, "Devil's Hill" is by far the toughest one: I played it several times but never managed to win . The best result I achieved was taking all the VP hexes, but I suffered so many casualties I was easily wiped out by the German counterattack.

Keep up the good work!

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to rico21)
Post #: 20
RE: ARNHEM - 1/24/2017 2:31:25 AM   
giffin


Posts: 188
Joined: 3/24/2015
Status: offline
For me these are some of the Best & Toughest Scenario's to date. Thank you Rico!!

< Message edited by Punisher007 -- 1/24/2017 2:32:48 AM >

(in reply to UP844)
Post #: 21
RE: ARNHEM - 1/25/2017 10:29:33 PM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
A late train to Arnhem... this is one of the toughest scenarios I ever played :inchino:

Both the Guards and the Screaming Eagles did their best, slaughtering all the Germans (only a broken squad remained on the map at the end of the game) but it was not enough. Despite a fair amount of luck (the two Shermans shown in the screenshot moved over the bridge and killed the German MG in the southern VP building in the immediately subsequent Advancing Firesegment on turn #4), I only managed to get a Draw. Most of the infantry on the bridge became OOC in the last turn; the only non-OOC squad only managed to come within 1 hex from a VP hex and the Shermans had not enough MP to enter the building hexes.

Well done, Rico!




Attachment (1)

< Message edited by UP844 -- 1/25/2017 10:30:36 PM >


_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to giffin)
Post #: 22
RE: ARNHEM - 1/26/2017 7:06:26 AM   
fuselex

 

Posts: 788
Joined: 8/2/2014
Status: offline
Devil`s Hill - 2nd scenario .

Good fun, I was lucky.
1 officer and 2 half-squads were all I had left in good order :)
First time doing this , so please forgive my paint work .

1 - only good order officer
2 - half squad in good order , with broken units
3 - broken units
4 - half squad with bazooka in good order with broken units
5 - a stack of german squads about to cause all sorts of problems if there were more turns .












Attachment (1)

< Message edited by fuselex -- 1/26/2017 7:07:57 AM >

(in reply to UP844)
Post #: 23
RE: ARNHEM - 1/26/2017 9:55:57 AM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
I already have plenty of psychopathic friends, ... it does not bother me to have new friends fortunate.
In the second scenario Devil's Hill, what is the better tactic, attack first the MGs or the Gun?
Thanks all for your support!

(in reply to rico21)
Post #: 24
RE: ARNHEM - 1/26/2017 10:49:42 AM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
quote:

ORIGINAL: rico21
In the second scenario Devil's Hill, what is the better tactic, attack first the MGs or the Gun?


I don't know. The Infantry Gun is much easier to deal with than the two MGs in the south: taking the northern VP hexes is quite easy (holding them is another story ). The trench will also provide good cover to fire on the MGs and support a southern attack, but it will also be subject to fire from the MGs and from the half-tracks. In fact, so far I have been invariably beaten to a pulp by the AI.

The next time I'm going to try a southern attack, even though I'm not very fond of an uphill charge against entrenched MGs. On the other hand, given the very short duration of the scenario, there's no time for tactical finesse.

Thank you for all these scenarios!

< Message edited by UP844 -- 1/26/2017 10:50:18 AM >


_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to rico21)
Post #: 25
RE: ARNHEM - 1/26/2017 1:21:18 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
Where Eagles Dare




Attachment (1)

(in reply to UP844)
Post #: 26
RE: ARNHEM - 1/26/2017 2:33:10 PM   
UP844


Posts: 1662
Joined: 3/3/2016
From: Genoa, Republic of Genoa (occupied by Italy)
Status: offline
I tried a stealthy approach through the woods, but as soon as my squads became exposed to the MGs the southern attack turned in a bloodbath.

The [Censored] B** leader and his [Censored] HMG killed (not CR'ed, not broke) four squads and a B* leader in the German fire segment of the second turn. The other [Censored] leader and his [Censored] MMG only managed to break two other squads and a B* leader.

In the first two turns, I carefully manouvered through the woods, remaining out of LOS. Then I advanced at the end of the second turn, taking care to keep the leaders, MMG and Bazookas in woods hexes. I thought I would have to endure some losses in the German Fire Segment, but I never expected 75% losses. My return fire, of course, had no effect at all .

I think next time I will try an all-northern attack.

P.S. Rico, there is a "U.S. setup zone 2" hex in 9,25, no US units are allowed to set up in Zone 2.

_____________________________

Chasing Germans in the moonlight is no mean sport

Siegfried Sassoon

Long Range Fire (A7.22)........1/2 FP

(in reply to rico21)
Post #: 27
RE: ARNHEM - 1/26/2017 2:46:27 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
In this case Add units AI control only (platoon + officer) to boost AI Attack.
In other case, to make believe false reinforcements.
Do not forget, I'm a devious cook !!!

(in reply to rico21)
Post #: 28
RE: ARNHEM - 1/26/2017 2:53:33 PM   
fuselex

 

Posts: 788
Joined: 8/2/2014
Status: offline
quote:

ORIGINAL: rico21 In the second scenario Devil's Hill, what is the better tactic, attack first the MGs
or the Gun?


That is interesting , the pic above was my first run at the scenario , so I had no idea of what was where .
I stacked the American forces in the north and south setup zones .
When I did come across the mg`s and mortar I wasn't really in a position to decide which was the best target:)
It became a choice of take them all or nothing :)

The german reinforcement`s were well done , I went from breathing a sigh of relief in taking those VP`s,
to cursing Rico in one turn .

The Arnhem campaign so far, without been completed, has shown how challenging ToTH can be.
Maybe there are problems with the AI etc , but this campaign is `kick ass ` hard :)



(in reply to rico21)
Post #: 29
RE: ARNHEM - 1/26/2017 3:09:41 PM   
rico21


Posts: 2990
Joined: 3/11/2016
Status: offline
+1 And If, you, Eagles dare?




Attachment (1)

(in reply to rico21)
Post #: 30
Page:   [1] 2 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Mods and Scenarios >> ARNHEM Page: [1] 2 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.000