Canoerebel
Posts: 21100
Joined: 12/14/2002 From: Northwestern Georgia, USA Status: offline
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4/12/44 A fine day, with logistical developments at Legaspi being the center of attention. Fun House: All remaining troops came ashore at Legaspi, and many support ships (including AKE and AO) disbanded in port. The level one port is able to fully replenish even BB ammo, due to the high level of naval support. A BB TF and two CL/DD TFs will guard the port. The airfield went to 5.15 (it'll reach six in three turns, I think). So this base is fully functioning and bristling with combined arms, naval, air and infantry. The fallout from the recent naval battle: I lost one DD. CA Baltimore and DD Kimberly suffered moderately heavy damage and can't fight until repairs are complete at some distant shipyard, one of these days. All the other ships are in good shape to fight now or after two or three days at pier side. John lost at least six DDs and probably 10 or 11. I think that's about 10% of his remaining destroyer force. The battle didn't cripple him, by any means, but it was a sobering setback for the Kaigun. In the near future, I'll bring my carriers into port to replenish. I'm also weighing when to re-embark some of the units prepping for other beachheads or for bases now held in the PI. I'm leaning towards maintaining a defensive posture at the moment, as explained above, but other options are under consideration. No sign of KB, but each turn I try to maximize the defenses for possible attack. Burma: Allied sweeps at Pegu score a victory over George/Frank CAP, then 4EB trash the field, destroying more enemy fighters on the ground. John has re-stabilized his right flank but has issues on his left flank. I'm monkeying around to see if I can gain an advantage (and to keep applying enough pressure so that he's worried enough to commit good fighters).
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