LiquidSky
Posts: 2811
Joined: 6/24/2008 Status: offline
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Friendly or enemy phase is when you want to fly the mission. Here is an example I have done: Naval air mission. If you fly on your turn....then the port in question (or coastline if you are trying to prevent an invasion) will be covered on the logistics phase for the enemy. That means supply for a port could be cut off. If that is your goal...then there is no point in flying on the enemy turn. If your goal is to prevent an invasion.....by making it expensive in attrition to move through the interdiction. Then you fly on the enemy phase only. If you guess the timing correctly, he will not be able to prevent it, as he will not know to fly air superiority etc....on his turn. That is because he wont see any interdiction until he has done his own air phase. You also cut back on losses. No point in flying in a phase if the planes aren't going to be doing any good. Air superiority is another mission that can be flown in both phases. If you fly on a friendly turn, then you are attacking the air space. You want him to come up and fight. Its an attritional battle. If you fly on the enemy turn, you are trying to protect a certain area from being bombed...and only that area. It is also attritional, since it will make the enemy come up with his uncommitted fighters....and escorts. Of course, if you are the allies, you can fly superiority on both turns. You have more then enough planes. For allied naval air missions, you may want to use them only to help your logistics..until you invade. So only fly them on the enemy turn. It halves the operational losses.
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“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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