Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Future plans for Sanctus Reach

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> Press Releases, News and Events from Matrix >> Future plans for Sanctus Reach Page: [1]
Login
Message << Older Topic   Newer Topic >>
Future plans for Sanctus Reach - 1/30/2017 3:58:32 PM   
AlbertoC

 

Posts: 591
Joined: 3/9/2016
Status: offline
Sanctus Reach released less than two weeks ago and it has been extremely well received. We’re really glad we received such a marvelous reception and we’re grateful for all the support the fans are showing.

When we started development, we knew this would be an ambitious project. We worked very hard to reach our goals: to capture the true Warhammer 40,000 tabletop fans interest with a turn-based game that would catch their imagination. We humbly think that Sanctus Reach was a really good first step in that direction.

We have many plans to improve upon this foundation and though we can’t reveal many details yet (we will soon!), for now let’s focus on what is directly ahead of us.

What are we currently working on? Besides the obvious bug fixing and balancing, we’re focusing on a number of areas.


Force Selection – our goal is to improve the usability of this screen to make it easier to navigate
Unit Carry over – we’d like to give more control over what units the player can bring to battle
Pre-Battle Flow – we want to improve the flow and reduce the number of screens the player has to go through to start a battle
Map Generator – we want to improve the variety of victory conditions and force compositions in random maps to make them more interesting
Level Up – we aim at giving the player more control over the skills their units receive when they level up
Difficulty Levels – introducing different difficulty levels
More Story – we will give a bit more background story to players as they play through the campaigns
Unit Introductions – similar to above but introducing the player to the units somehow so we can explain their strengths and weaknesses for both player and enemy units
Morale System – we’re looking forward to bringing improvements to this
Melee system – as above
AI Improvements – we will always improve the AI!


These are the current plans: they are sizeable changes and we don’t know when we’ll manage to implement all of them, but we’ll do our best.

The changes we are working on will specifically target those issues raised by you, the players. We are always listening to all kinds of feedback and always reading the forum, and your feedback, suggestions and criticism have been extremely useful! We have a lot on the table right now and we can promise well-rounded improvements to make Sanctus Reach better and better.

That isn’t all, of course. We have ambitious plans for the future and for new content.

Stay tuned for further news – we’ve only just begun.
Post #: 1
RE: Future plans for Sanctus Reach - 1/30/2017 4:24:11 PM   
wings7


Posts: 4591
Joined: 8/11/2003
From: Phoenix, Arizona
Status: offline
Awesome! Here is a great review...
http://www.awargamersneedfulthings.co.uk/2017/01/warhammer-40k-sanctus-reach.html?m=1

_____________________________

Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427

(in reply to AlbertoC)
Post #: 2
RE: Future plans for Sanctus Reach - 1/30/2017 9:06:11 PM   
balto

 

Posts: 1123
Joined: 3/4/2006
From: Maryland
Status: offline
Yessssssssssssssss.

(in reply to wings7)
Post #: 3
RE: Future plans for Sanctus Reach - 1/30/2017 9:41:23 PM   
heyhellowhatsnew


Posts: 306
Joined: 4/19/2012
From: New York
Status: offline
Yay! Proof to put more games on Steam. Pleaaaaaaaaaaaaseeee

(in reply to balto)
Post #: 4
RE: Future plans for Sanctus Reach - 1/31/2017 1:11:57 PM   
schascha


Posts: 295
Joined: 1/3/2012
Status: offline
I'm waiting for a real hotseat. I'would buy this game to play with my son.

(in reply to heyhellowhatsnew)
Post #: 5
RE: Future plans for Sanctus Reach - 1/31/2017 9:34:41 PM   
DonCzirr


Posts: 464
Joined: 10/3/2014
Status: offline
+1 on Hotseat for all Fathers and Sons !

_____________________________

Man schlägt jemanden mit der Faust und nicht mit gespreizten Fingern !

https://www.facebook.com/profile.php?id=100032812112896

(in reply to schascha)
Post #: 6
RE: Future plans for Sanctus Reach - 2/1/2017 3:00:24 PM   
PipFromSlitherine

 

Posts: 1446
Joined: 6/23/2010
Status: offline
You can currently play hotseat, via the MP system. The turnaround is pretty quick, and you would need some kind of intermission screen anyway.

Offline hotseat is on our list though.

Cheers

Pip

_____________________________

follow me on Twitter here

(in reply to DonCzirr)
Post #: 7
RE: Future plans for Sanctus Reach - 2/3/2017 12:43:42 AM   
balto

 

Posts: 1123
Joined: 3/4/2006
From: Maryland
Status: offline
This game is sucking the life out of me, like XCOM and XCOM 2 did. Luv this.

(in reply to PipFromSlitherine)
Post #: 8
RE: Future plans for Sanctus Reach - 2/3/2017 5:04:40 AM   
Ranger33

 

Posts: 557
Joined: 8/11/2012
Status: offline
Good list. Get all of that stuff fleshed out and polished a bit more, then you can just start churning out new content!

_____________________________


(in reply to balto)
Post #: 9
RE: Future plans for Sanctus Reach - 2/3/2017 3:14:59 PM   
Benjamin123

 

Posts: 2
Joined: 2/3/2017
Status: offline
Thank you, I think that this rewiev is not bad

(in reply to wings7)
Post #: 10
Page:   [1]
All Forums >> [General] >> Press Releases, News and Events from Matrix >> Future plans for Sanctus Reach Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.016