Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Global war game Peter and Peter

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> NetPlay Tech Support >> Global war game Peter and Peter Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Global war game Peter and Peter - 2/5/2017 1:37:13 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
During Action choice, in the first impulse the Axis computer did not see the correct action availabilities. After reloading the autosave, things were correct. There is a small bug there.

It was the same bug which Pax35 encountered in his game. It only seems to happen in the first impulse of the game. It's gone if you load the autosave.


< Message edited by Centuur -- 2/5/2017 4:31:17 PM >


_____________________________

Peter
Post #: 1
RE: Global war game Peter and Peter - 2/5/2017 1:40:07 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
During the German land movement phase, Danzig was overrun and a "1" was rolled, capturing the Polish CA. On the Axis computer, the ship remained on the map. On the Allied computer the ship was moved to the repair pool.

Saved game

Attachment (1)

< Message edited by Centuur -- 2/5/2017 1:41:00 PM >


_____________________________

Peter

(in reply to Centuur)
Post #: 2
RE: Global war game Peter and Peter - 2/5/2017 1:47:45 PM   
PeteGarnett

 

Posts: 100
Joined: 12/6/2015
Status: offline
Save game Axis land move phase.

Attachment (1)

(in reply to Centuur)
Post #: 3
RE: Global war game Peter and Peter - 2/5/2017 3:53:06 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
Almost 4 hours of play and only two small problems encountered. That's very encouraging indeed...

_____________________________

Peter

(in reply to PeteGarnett)
Post #: 4
RE: Global war game Peter and Peter - 2/5/2017 4:12:41 PM   
PeteGarnett

 

Posts: 100
Joined: 12/6/2015
Status: offline
My first ever Netplay session & I was very impressed with how stable it was. The errors were minor & a restore to last auto save allowed us to continue (I didn't want that Polish cruiser anyway as it's clearly an unlucky ship).

Compared to play via teamviewer / email this is a much better experience.

(in reply to Centuur)
Post #: 5
RE: Global war game Peter and Peter - 2/5/2017 8:30:05 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Centuur

During Action choice, in the first impulse the Axis computer did not see the correct action availabilities. After reloading the autosave, things were correct. There is a small bug there.

It was the same bug which Pax35 encountered in his game. It only seems to happen in the first impulse of the game. It's gone if you load the autosave.


I ran into this also in the NetPlay game I am playing. But I don't know why it occurred and I was unable to recreate the problem. I put in some code that might address the problem - but since I can't recreate the problem, I can't be sure that the change I made fixes it.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Centuur)
Post #: 6
RE: Global war game Peter and Peter - 2/12/2017 10:45:41 AM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
During the naval combat phase, the player who hasn't got to spend surprise points or to select a sea box section doesn't see what is being done (how much points are used by the other player and what he's up against during the fight). Cosmetic only.

Also: after turn ends, the opposing player doesn't get informed of the partisan die rolls. Cosmetic only.

If the US doesn't choose an entry option, the Axis computer isn't informed about this decision. Cosmetic only.

During the conquest phase, only the Allied computer is informed of the fact that the FarOes becomes CW controlled and Greenland and Iceland becomes neutral. Cosmetic only.

< Message edited by Centuur -- 2/12/2017 12:19:30 PM >


_____________________________

Peter

(in reply to Shannon V. OKeets)
Post #: 7
RE: Global war game Peter and Peter - 2/12/2017 11:46:47 AM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
The German SUB in the Bay of Biscay has to return to base. However, no port is within reach (it has sailed there at the point where Germany and CW were still neutral). The Axis player pressed Backspace to destroy the SUB, however it remains on the Allied computer in the BOB.

Saved game Allies:

Attachment (1)

_____________________________

Peter

(in reply to Centuur)
Post #: 8
RE: Global war game Peter and Peter - 2/12/2017 11:49:11 AM   
PeteGarnett

 

Posts: 100
Joined: 12/6/2015
Status: offline
Axis save file for sub destroy error.


Attachment (1)

(in reply to Centuur)
Post #: 9
RE: Global war game Peter and Peter - 2/12/2017 1:37:49 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
During naval air combat, the Allies abort the fight with CVP's during air-to-air combat. Both computers see the land form for the CVP's and have to land the CVP's on the carriers present.

Choose North Sea to fight, rolls Axis 1, Allies 6. Choose two box. Both carrier planes fly as FTR. Do one air-to-air combat round, after which the Allied CVP's abort.

This is a fatal bug, which damages the game.

Saved game allies:

Attachment (1)

< Message edited by Centuur -- 2/12/2017 1:47:54 PM >


_____________________________

Peter

(in reply to PeteGarnett)
Post #: 10
RE: Global war game Peter and Peter - 2/12/2017 1:40:04 PM   
PeteGarnett

 

Posts: 100
Joined: 12/6/2015
Status: offline
Axis game save for carrier air land issue

Attachment (1)

(in reply to PeteGarnett)
Post #: 11
RE: Global war game Peter and Peter - 2/12/2017 1:43:15 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
Allied computer crashed after ending the Strategic Bombardment CAP phase. Mad Except file send. This is probably caused by the bug mentioned above.

< Message edited by Centuur -- 2/12/2017 1:48:24 PM >


_____________________________

Peter

(in reply to PeteGarnett)
Post #: 12
RE: Global war game Peter and Peter - 2/19/2017 10:45:06 AM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
The fatal bug from above isn't fixed with the hot patches provided...

_____________________________

Peter

(in reply to Centuur)
Post #: 13
RE: Global war game Peter and Peter - 2/19/2017 11:52:52 AM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
During US entry, the Axis player isn't given a message where the US has put it's drawn entry chits (cosmetic only).

_____________________________

Peter

(in reply to Centuur)
Post #: 14
RE: Global war game Peter and Peter - 2/19/2017 12:27:23 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
The CW needs to destroy the Danish cruiser in the Baltic during the return to base phase, but isn't able to do so. Backspace doesn't seem to work. Saved game Allies:

Attachment (1)

< Message edited by Centuur -- 2/19/2017 12:28:12 PM >


_____________________________

Peter

(in reply to Centuur)
Post #: 15
RE: Global war game Peter and Peter - 2/19/2017 12:31:28 PM   
PeteGarnett

 

Posts: 100
Joined: 12/6/2015
Status: offline
The axis file

Attachment (1)

(in reply to Centuur)
Post #: 16
RE: Global war game Peter and Peter - 2/19/2017 9:55:03 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Centuur

The CW needs to destroy the Danish cruiser in the Baltic during the return to base phase, but isn't able to do so. Backspace doesn't seem to work. Saved game Allies:

This is the same problem you reported last June - for which I only had one saved game. So it is good to be able to reproduce this and fix it.

However, why are you still losing naval units in the Baltic Sea?

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Centuur)
Post #: 17
RE: Global war game Peter and Peter - 2/20/2017 1:21:09 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Centuur

The CW needs to destroy the Danish cruiser in the Baltic during the return to base phase, but isn't able to do so. Backspace doesn't seem to work. Saved game Allies:

This is the same problem you reported last June - for which I only had one saved game. So it is good to be able to reproduce this and fix it.

However, why are you still losing naval units in the Baltic Sea?


To make sure you get a bug you need to fix...

_____________________________

Peter

(in reply to Shannon V. OKeets)
Post #: 18
RE: Global war game Peter and Peter - 3/5/2017 10:25:59 AM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
We've ran into the same problem with production planning as reported earlier. All Allied powers have zero build points during production.

< Message edited by Centuur -- 3/5/2017 10:26:29 AM >


_____________________________

Peter

(in reply to Centuur)
Post #: 19
RE: Global war game Peter and Peter - 4/2/2017 9:33:21 AM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
Here's a minor bug when drawing chits. The die rolls for drawing chits by the Allies is shown on the Axis computer. This should not happen, since the Axis can than find out the number of the chit drawn.

_____________________________

Peter

(in reply to Centuur)
Post #: 20
RE: Global war game Peter and Peter - 4/2/2017 2:46:35 PM   
Zorachus99


Posts: 1066
Joined: 9/15/2000
From: Palo Alto, CA
Status: offline

quote:

ORIGINAL: Centuur

Here's a minor bug when drawing chits. The die rolls for drawing chits by the Allies is shown on the Axis computer. This should not happen, since the Axis can than find out the number of the chit drawn.


Axis is supposed to know the number of chits. Chits are turned face-up when choosing US entry options.

"When picking an option, you must turn over enough markers to prove that you have reached the required entry level. In the cases of US entry options 22 (Gear up production) and 34 (Pass war appropriations), you must also show that you have enough tension to play the option. After showing your opponent, turn the markers face-down again."

_____________________________

Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln

(in reply to Centuur)
Post #: 21
RE: Global war game Peter and Peter - 4/2/2017 5:02:24 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
The number of chits drawn is public knowledge. The value of the chits, however, is only known to the player drawing chits (for neutrality pacts or US entry).

So the die roll for drawing the chit should only happen on the computer for the player drawing that chit. The result has to be kept secret and should only be visible to that player.

< Message edited by Centuur -- 4/2/2017 5:03:58 PM >


_____________________________

Peter

(in reply to Zorachus99)
Post #: 22
RE: Global war game Peter and Peter - 4/4/2017 8:26:03 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: Centuur

Here's a minor bug when drawing chits. The die rolls for drawing chits by the Allies is shown on the Axis computer. This should not happen, since the Axis can than find out the number of the chit drawn.

Seeing the die rolls or setting the die rolls? If the latter, then there is no problem (i.e., turn off setting die rolls). If the former, those die rolls should not be shown to either player.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Centuur)
Post #: 23
RE: Global war game Peter and Peter - 4/4/2017 8:31:34 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline

quote:

ORIGINAL: Shannon V. OKeets


quote:

ORIGINAL: Centuur

Here's a minor bug when drawing chits. The die rolls for drawing chits by the Allies is shown on the Axis computer. This should not happen, since the Axis can than find out the number of the chit drawn.

Seeing the die rolls or setting the die rolls? If the latter, then there is no problem (i.e., turn off setting die rolls). If the former, those die rolls should not be shown to either player.


Seeing the die rolls.

_____________________________

Peter

(in reply to Shannon V. OKeets)
Post #: 24
RE: Global war game Peter and Peter - 4/9/2017 11:50:02 AM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
The Italians used the supply unit with Balbo. Now during the use oil phase, the Italians have to spend their oil point, in addition to the oil point provided from Balbo. That oil point should be spend before the oil point out of Italy (which shouldn't be spend at all, since there is only 0,2 oil to be spend in Italy itself).


Game save Allies:





Attachment (1)

< Message edited by Centuur -- 4/9/2017 12:02:33 PM >


_____________________________

Peter

(in reply to Centuur)
Post #: 25
RE: Global war game Peter and Peter - 4/9/2017 11:52:33 AM   
PeteGarnett

 

Posts: 100
Joined: 12/6/2015
Status: offline
Screen shots for Balbo oil issue.

Attachment (1)

< Message edited by PeteGarnett -- 4/9/2017 11:55:35 AM >

(in reply to Centuur)
Post #: 26
RE: Global war game Peter and Peter - 4/9/2017 11:53:07 AM   
PeteGarnett

 

Posts: 100
Joined: 12/6/2015
Status: offline
2nd screen

Attachment (1)

(in reply to PeteGarnett)
Post #: 27
RE: Global war game Peter and Peter - 4/9/2017 11:54:48 AM   
PeteGarnett

 

Posts: 100
Joined: 12/6/2015
Status: offline
Axis save game file.


Attachment (1)

(in reply to PeteGarnett)
Post #: 28
RE: Global war game Peter and Peter - 4/14/2017 10:26:09 AM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
Fatal bug during Port Attack.

End Port Attack CAP phase. Fly the two CVP out of the Italian Coast into La Spezia as bombers. Surprise rolls 5 Axis, 3 Allies. On the Allied computer the game proceeds to the AA phase. On the Axis computer the question to have the SUB's in the combat is answered with no and a mad except appears on the Axis computer.

Saved game Allies:



Attachment (1)

_____________________________

Peter

(in reply to PeteGarnett)
Post #: 29
RE: Global war game Peter and Peter - 4/14/2017 10:27:07 AM   
PeteGarnett

 

Posts: 100
Joined: 12/6/2015
Status: offline
Bug report

Attachment (1)

(in reply to Centuur)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> World in Flames >> Tech Support >> NetPlay Tech Support >> Global war game Peter and Peter Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.891