gravyface_
Posts: 148
Joined: 4/21/2007 Status: offline
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quote:
ORIGINAL: Flaviusx quote:
ORIGINAL: bo Made a comment above about replacing units with a choice, you pay X number as per game rules of MPP's for regular replacements or a substantial cost for elite replacement that would not lower your experience for the unit, it would come down, to wow I have to think about that one It is called decisions. One post I have no idea what the poster meant. I will take the blame for that I would appreciate comments yea or nay for Bill and Hubert to consider this option. Bo That was me, I think. To put this plainly, the original poster asked when you should or shouldn't use this. My answer: never. Not worth the bother. Not cost effective. There is always something better to do with your MPPs, not to mention the opportunity cost involved with keeping a unit out of action for an extra turn solely to add a single strength point. Pure chrome. You'd have to make this a lot easier for me to consider it worthwhile. The game's combat model is far too atritional in nature for any of this to make sense. Subs and other naval units raiding are a possible exception, and even they don't make much sense due to opportunity cost reasons. 1 point per turn kills the deal for me. If you could top off the unit to its actual experience level all at once, then, maybe. Having to top it off, and then take one additional turn per point past that? No way. And that's leaving aside the actual up front cost. This is chrome. I'm afraid no one here knows of this "this" you speak of, my friend. Are you talking about adding Elite Replacements and oversizing the unit (i.e. from strength 10 to 11)?
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