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Public Beta v1.10.00 is Now Available!

 
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Public Beta v1.10.00 is Now Available! - 2/10/2017 4:27:51 PM   
Indirectlemon

 

Posts: 35
Joined: 11/12/2015
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Hello Everyone,

We have a new update ready for Public Beta. If you have registered your copy of War in the East, you can download the latest beta update from our Members Club.

v1.10.00 February 02, 2017


    New Features
      1. Changed the way current turn losses are calculated and displayed. No longer they are reset after the first visit to the losses screen. Losses from Axis Logistics Phase, Axis Turn, Soviet Logistics Phase, and Soviet Turn are now recorded separately. It’s possible to see them separately, or all together, by selecting appropriate option of the “CURRENT TURN FILTER”, shown at the bottomright of the losses screen. This information may not be accurate during the first two player turns for ongoing games.
      2. Scenarios and games saved under this version will not load under older versions of the game.


    Bug fixes
      1. Reduced the possibility of crashes, especially during air interdiction and other battles.



    Data changes
      1. Minor changes to the translation file.



Happy Gaming!


Here are the changes that were in the 1.09.02 hotfix which are included in 1.10.00:

New features
1. Changed the way current turn losses are calculated and displayed. No longer they are reset after the first visit to the losses screen. Current turn losses (for both players) are now automatically reset at the start of each logistics phase. However, previous values of current turn losses are recorded just before that reset, and are added to the current values in the appropriate column on the losses screen. This means that for every player current turn losses show losses incurred since the start of the enemy player’s logistics phase. Unfortunately, due to data constraints current turn losses for individual ground elements and aircraft include only the losses since the start of last logistics phase. This information may not be accurate during the first two player turns for ongoing games.
2. Half of elements damaged during the current turn will no longer sometimes count as losses for the purposes of victory calculations, only permanent losses will count.
3. Reduced the chance of manpower factories being lost when a city suffered damage or (especially) was captured.
4. Occupied city manpower attrition will now happen only to German cities before 1/45, and Soviet cities (with the exception of cities considered to be part of Finland and Rumania) before 1/43.
5. Axis player will now get information about the total population that has migrated in their logistics phase log, just like the Soviet player. Also, both sides will now get information about the total population that is missing. This information may not be accurate for ongoing games.
6. Increased maximum shipping and amphibious capabilities of both sides by 50% to take into account increased unit load costs. The speed at which shipping and amphibious points are accumulated was not changed.
7. German aircraft production will be no longer reduced to 75% of ground production in 1945.
8. Reverted new feature #10 and #16 from 1.09.01, since they reduced bombing efficiency too much and altered inter-plane type balance.

Bug fixes
1. Fixed a bug where the number of damaged men was fluctuating up and down while combat was observed on higher message level setting. The game will no longer try to add an estimate of men that may become disabled once damaged elements will be lost or returned to the pool during next friendly logistics phase. Only really disabled men will now count as damaged.
2. Fixed a bug where only the last set of AA weapons fired was displayed in combat report, when multiple flights (batch of planes from a single air group) flew during a single air mission.
3. Fixed a bug where scroll button would not appear on offline combat report for city bombing missions. It should now appear more often, but there is no guarantee it will work every time.
4. Fixed a bug where hidden log was exported to the text file.
5. Fixed a bug where the percentage of supply on hand at the start of resupply was unnecessarily doubled.
6. Fixed a bug where HQ units (including air bases and rail repair units) were forcing partisans to relocate upon being unloaded.
7. Fixed a bug where isolated city manpower attrition might have been improperly calculated in case of multiple manpower factories in the same city, and also recorded as lost by a wrong player.
8. Fixed a bug where damaged (or captured) city manpower attrition might have been recorded as lost by a wrong player.
9. Fixed a bug where occupied city manpower attrition for Axis cities happened during Soviet logistics phase.
10. Fixed a bug where truck changes might not have been properly recorded for some withdrawing Soviet units (though they rarely withdraw, at least in campaigns).
11. Fixed a bug where entrained combat units that have retreated from battle were not detrained.
12. Fixed a bug where it was possible to move units stopped at sea to an adjacent land hex using normal movement, bypassing amphibious restrictions.
13. Fixed a bug where it was impossible to continue naval/amphibious movement of units stopped at sea.
14. Fixed a bug where it was possible to unload units at sea.
15. Fixed a bug where Soviet motorized divisions were not given new number upon being reformed as or upgraded to rifle divisions, if there already was another rifle division with the same number.
16. Fixed a bug where it was impossible to assign an existing support unit from higher HQ(s) using the “ASSIGN” function, if that support unit’s TOE was not yet available.
17. Fixed a bug where depleted units were not automatically relocated (or destroyed if isolated) like routed units, and could be attacked, but didn’t show up in battle report (resulting in battles with no one, if all of the defending units were depleted).


< Message edited by Joel Billings -- 2/11/2017 5:04:32 AM >


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Lucas Young

Production Assistant

Post #: 1
RE: Public Beta v1.10.00 is Now Available! - 2/10/2017 5:08:34 PM   
wallas

 

Posts: 219
Joined: 2/4/2005
Status: offline
Excellent, thank you team.

(in reply to Indirectlemon)
Post #: 2
RE: Public Beta v1.10.00 is Now Available! - 2/10/2017 6:34:47 PM   
GamesaurusRex


Posts: 505
Joined: 10/13/2013
Status: offline
Once again... THANKS TO MORVAEL AND THE REST OF THE CREW for the updates !

(in reply to wallas)
Post #: 3
RE: Public Beta v1.10.00 is Now Available! - 2/10/2017 8:07:11 PM   
Nix77

 

Posts: 561
Joined: 10/2/2016
From: Finland
Status: offline
A little off-topic: is it possible to get the game serial number for WitE purchased from Steam? Seems like there's no CD-key included, so I can't register the game in Member's Club? :(

(in reply to GamesaurusRex)
Post #: 4
RE: Public Beta v1.10.00 is Now Available! - 2/10/2017 8:56:57 PM   
RoflCopter4

 

Posts: 36
Joined: 4/19/2016
Status: offline

quote:

ORIGINAL: Nix77

A little off-topic: is it possible to get the game serial number for WitE purchased from Steam? Seems like there's no CD-key included, so I can't register the game in Member's Club? :(


I asked this a while back. The answer is a flat no. You can still get the beta releases on Steam though, so it's not really a huge problem.

(in reply to Nix77)
Post #: 5
RE: Public Beta v1.10.00 is Now Available! - 2/10/2017 9:39:23 PM   
Kel


Posts: 229
Joined: 12/17/2010
Status: offline
Thank you !

(in reply to RoflCopter4)
Post #: 6
RE: Public Beta v1.10.00 is Now Available! - 2/11/2017 12:17:31 AM   
swkuh

 

Posts: 1034
Joined: 10/5/2009
Status: offline
Well done, thanks.

(in reply to Indirectlemon)
Post #: 7
RE: Public Beta v1.10.00 is Now Available! - 2/11/2017 1:45:25 AM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline
Get CTD when trying to use recon in PBEM as soviet. See post in Tech Support forum

EDIT: Resolved
See Tech Support Forum

< Message edited by pompack -- 2/11/2017 9:50:16 PM >

(in reply to Indirectlemon)
Post #: 8
RE: Public Beta v1.10.00 is Now Available! - 2/11/2017 9:56:29 PM   
pompack


Posts: 2582
Joined: 2/8/2004
From: University Park, Texas
Status: offline
quote:

ORIGINAL: Nix77

A little off-topic: is it possible to get the game serial number for WitE purchased from Steam? Seems like there's no CD-key included, so I can't register the game in Member's Club? :(


Just a thought: Try starting a manual patch update using the update file referenced at the top of this thread. Note that you have to use the browse function to point to the program in the Steam folder. About step #3 in the update it will tell you the serial number; then cancel the update.
Not sure it will work with a Steam installation but I think that the updater doesn't care.

< Message edited by pompack -- 2/11/2017 9:57:29 PM >

(in reply to Nix77)
Post #: 9
RE: Public Beta v1.10.00 is Now Available! - 2/12/2017 1:33:19 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Thank you!

(in reply to pompack)
Post #: 10
RE: Public Beta v1.10.00 is Now Available! - 2/12/2017 6:52:47 AM   
Timmeh


Posts: 767
Joined: 12/20/2005
Status: offline
no relevant search results for " cv mode " searching inside the WITE forum.

Are there details posted on the new options screen with 1.10? Specifically the cv mode option toggles.

_____________________________


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Post #: 11
RE: Public Beta v1.10.00 is Now Available! - 2/12/2017 1:06:51 PM   
Nix77

 

Posts: 561
Joined: 10/2/2016
From: Finland
Status: offline

quote:

ORIGINAL: pompack

quote:

ORIGINAL: Nix77

A little off-topic: is it possible to get the game serial number for WitE purchased from Steam? Seems like there's no CD-key included, so I can't register the game in Member's Club? :(


Just a thought: Try starting a manual patch update using the update file referenced at the top of this thread. Note that you have to use the browse function to point to the program in the Steam folder. About step #3 in the update it will tell you the serial number; then cancel the update.
Not sure it will work with a Steam installation but I think that the updater doesn't care.


Seems like the beta patch was uploaded to Steam just one day after the announcement, somehow I recalled there was a longer "quarantine" period. I can live with 1-day delay on the patches, no problem :)

(in reply to pompack)
Post #: 12
RE: Public Beta v1.10.00 is Now Available! - 2/12/2017 1:42:54 PM   
malyhin1517


Posts: 1426
Joined: 9/20/2015
From: Ukraine Dnepropetrovsk
Status: offline
After updating ceased to run the game under WIN XP!

_____________________________

Sorry, i use an online translator :(

(in reply to Nix77)
Post #: 13
RE: Public Beta v1.10.00 is Now Available! - 2/12/2017 7:36:19 PM   
Icier


Posts: 564
Joined: 7/15/2014
From: a sunny beach nsw
Status: offline


< Message edited by Ice -- 2/15/2017 6:57:34 PM >


_____________________________

Those are my principles, and if you don't like them... well, I have others.

(in reply to Indirectlemon)
Post #: 14
RE: Public Beta v1.10.00 is Now Available! - 2/12/2017 7:52:21 PM   
Icier


Posts: 564
Joined: 7/15/2014
From: a sunny beach nsw
Status: offline

quote:

ORIGINAL: Ice

Just to confirm, did the download & update but execute version changed 1.09.02 to just 1.09.00 is that correct, for
I though it would show 1.10.00?


Just Ignore..downloaded wrong scenario!!!!

_____________________________

Those are my principles, and if you don't like them... well, I have others.

(in reply to Icier)
Post #: 15
RE: Public Beta v1.10.00 is Now Available! - 2/12/2017 10:17:08 PM   
Icier


Posts: 564
Joined: 7/15/2014
From: a sunny beach nsw
Status: offline
Just checked it out...may seem minor but its terrific...great job

_____________________________

Those are my principles, and if you don't like them... well, I have others.

(in reply to Icier)
Post #: 16
RE: Public Beta v1.10.00 is Now Available! - 2/13/2017 11:53:45 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline

quote:

ORIGINAL: malyhin1517

After updating ceased to run the game under WIN XP!


Will be fixed in next patch. You should consider upgrading, this system isn't supported by Microsoft itself. Basically anything that still runs on it is a gift :)

(in reply to malyhin1517)
Post #: 17
RE: Public Beta v1.10.00 is Now Available! - 2/13/2017 12:57:17 PM   
MrBlizzard


Posts: 636
Joined: 4/16/2012
From: Italy
Status: offline
Thanks for this patch and the continuous improvement!

_____________________________

Blizzard

(in reply to morvael)
Post #: 18
RE: Public Beta v1.10.00 is Now Available! - 2/14/2017 7:02:31 AM   
Kursk1943

 

Posts: 445
Joined: 3/15/2014
From: Bavaria in Southern Germany
Status: offline
I' have tried to download now 4 times on several days, it downloads always 99%, then I get the message: file could not be downloaded. Never had this problems with all other downloads. Any ideas?

(in reply to MrBlizzard)
Post #: 19
RE: Public Beta v1.10.00 is Now Available! - 2/14/2017 7:11:13 AM   
Stelteck

 

Posts: 1376
Joined: 7/20/2004
Status: offline
Is there an undocumented / shadowly change in renforcement routine in this patch ? (I updated from 1.09.01).

I seems to notice that renforcement/production of heavy artillery is much, much slower.

I created a heavy gun division (mostly 152mm gun-holwitzer) that take forever to fit, despite being in refit mode and despite i have one million points of armement in my stocks.

I also notice that 203mm gun (for breakthough divisions for example) renforce very, very slowly.

Nearly zero are produced each turn.

(in reply to Kursk1943)
Post #: 20
RE: Public Beta v1.10.00 is Now Available! - 2/14/2017 7:14:26 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
There was no change. Production of guns is limited in the same way since early 1.08.

Sometime leater super heavy gun category was introduced, and it has building disabled.

(in reply to Stelteck)
Post #: 21
RE: Public Beta v1.10.00 is Now Available! - 2/14/2017 7:36:52 AM   
Stelteck

 

Posts: 1376
Joined: 7/20/2004
Status: offline
quote:

ORIGINAL: morvael

There was no change. Production of guns is limited in the same way since early 1.08.

Sometime leater super heavy gun category was introduced, and it has building disabled.


I'am not sûre to understand. Do you mean no production of super heavy gun is possible and we have a fixed amount for the entire war from start ?


< Message edited by Stelteck -- 2/14/2017 7:37:04 AM >

(in reply to morvael)
Post #: 22
RE: Public Beta v1.10.00 is Now Available! - 2/14/2017 7:50:23 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Yes, but this only applies to guns like the 600mm Karl. They weren't built serially.

(in reply to Stelteck)
Post #: 23
RE: Public Beta v1.10.00 is Now Available! - 2/14/2017 8:36:57 AM   
Stelteck

 

Posts: 1376
Joined: 7/20/2004
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It may apply to the soviet 203mm if i remember well. I will check.

As the 203mm is in the default TOE of breakthough divisions, i may have to disband old support units BM howitzer.

(in reply to morvael)
Post #: 24
RE: Public Beta v1.10.00 is Now Available! - 2/14/2017 8:58:53 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
I think Denniss could add something here, he altered build limits for many elements.

(in reply to Stelteck)
Post #: 25
RE: Public Beta v1.10.00 is Now Available! - 2/14/2017 10:10:19 AM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
Heavy and Super-Heavy Artillery are likely somewhat restricted in their production but not disabled (or not highest priority). Only the 280mm gun does not produce.

(in reply to morvael)
Post #: 26
RE: Public Beta v1.10.00 is Now Available! - 2/14/2017 11:06:57 AM   
Stelteck

 

Posts: 1376
Joined: 7/20/2004
Status: offline
Thanks.
I will keep monitoring my new heavy gun division who try to find 100+ 152mm gun-Howitzer.

< Message edited by Stelteck -- 2/14/2017 11:07:13 AM >

(in reply to Denniss)
Post #: 27
RE: Public Beta v1.10.00 is Now Available! - 2/14/2017 1:17:23 PM   
charlie0311

 

Posts: 941
Joined: 12/20/2013
Status: offline
Zimmermann,

Try just doing nothing for 5/10 min after you see the 99%, etc msg. If you have Win 10 it should all straighten right out and you can finish up by following the prompts.

(in reply to Stelteck)
Post #: 28
RE: Public Beta v1.10.00 is Now Available! - 2/14/2017 8:03:06 PM   
Kursk1943

 

Posts: 445
Joined: 3/15/2014
From: Bavaria in Southern Germany
Status: offline
That worked, thank you!

(in reply to charlie0311)
Post #: 29
RE: Public Beta v1.10.00 is Now Available! - 2/16/2017 6:58:58 AM   
kalito

 

Posts: 2
Joined: 12/20/2014
Status: offline
First of all thank you for the update. I find it great that the game is still improving!!!!!!!

I have updated from an old version (one.eight.four) to the current version and tested more times.

The same battles in the two versions provide very different results.
The losses of the Germans seem to me very small.

I then tested with another saved game in the first Blizzard (one day after Christmas).
Even there the Germans had very little losses.
(Normal winter settings)

Mhh, can it be that the game needs a few laps to settle down?
Does the German also get more losses when he is attacking?


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< Message edited by kalito -- 2/16/2017 7:08:18 AM >

(in reply to Kursk1943)
Post #: 30
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