LN59
Posts: 204
Joined: 1/28/2016 From: France Status: offline
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Hi Peter! Paullus Hej! Rather requiring new and complex features to be set into the gameplay, like Smoke, Hexes' Edges, Barbed Wire, Mines & so on - I would obviously still be very pleased to see them implemented a bit more later (not too far ahead)! - my short experience in creating scenarios (CB001-Tula & CB002-Boislonde) makes me feel it would be more effective in HELPING DESIGNERS with some handy EDITOR's features. Please, see also my post upon LOS CHECKING into "The Future" thread (2/12/2017 8:43:23 PM #:3). For the moment, my sole question is: "What about Displaying Hexes' Coordinates within the Editor only, in a first time?" It would be particularly justified when we're using the OOB's tools that permit us to manage: * Deployment, * Reinforcements, * Units' Order to <Defend hex(x,y)> when a Side's Attitude is <HOLD>? A toggling process could (IMO) be easy (enough?) to design. For instance: - Function Key <F9>: would TOGGLE the Hexgrid's Display with the Hexes' Coordinates ON, - Function Key <F10>: would TOGGLE it OFF. Any other solution, like a <Menu> Function and/or a <Button> on the Icons' Bar would be fine! I would be very glad to get your opinion, when you'll get enough time for that answer! Friendliest Greetings from France. Lilian Happy Birthday, TotH!
< Message edited by LN59 -- 2/24/2017 5:52:40 AM >
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"On ne passe pas !" The French soldiers' motto (Verdun, 1916) "One does not pass! The Covid-19 even less." Years 2020, 2021 motto, 2022 distant memory
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