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V1 rocket gripe

 
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V1 rocket gripe - 2/15/2017 12:05:45 AM   
AnimalAl


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Okay I know this is in the manual, but I built V1 rockets as Axis with the intent on doing some strategic bombing. They have a range of 2-3 hexes?? That's barely enough for tactical battles. I thought these things flew (IRL) as far as fighter planes could. This seems to be a significant let down. Am I doing something wrong, not right-clicking or checking a box?

Seems that we should be able to range further, but I see in the Wiki, their actual range was 250 km and that's kind of short.

Anyway... fun game. Going to move the rockets and blow up some T55s maybe.

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RE: V1 rocket gripe - 2/15/2017 12:16:38 AM   
ME262

 

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I have to agree on this subject, the range should be increased to several hexes not just three. The same with coastal guns.

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RE: V1 rocket gripe - 2/15/2017 2:50:12 AM   
FF_1079


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You should be able to hit London from the closest point on the French coast at a minimum - which you can't. Forget about them reaching from Holland. Researching the Rocket tech is supposed to increase their range, but I got up to Rocket 3 and I didn't see the increase I expected - as is you can just punish the closest English coastal city (Dover?) and that's it.

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RE: V1 rocket gripe - 2/15/2017 5:21:46 AM   
sad ham

 

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We can do it by ourselves, editing the range in the editor.
Which could be a reasonable range, and make it sense augment also the unit's production cost?

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RE: V1 rocket gripe - 2/15/2017 7:48:31 AM   
OxfordGuy3


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Yes, you really ought to be able to target hexes in the eastern England from France and the low countries with higher rocket tech, though not until about 1944

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RE: V1 rocket gripe - 2/15/2017 8:39:05 AM   
xwormwood


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Are you aware that rockets level one doesn't equals the V1? Don't get carried away because in both cases there is a "one" when you spell it.
Once you have researched rocket techs, you will be able to hit London. But not at level 0 or 1. Germany was only in late 1944 able to attack London, but not in 1942 or 1943. And they researched the tech from turn one (spoken in game terms).

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RE: V1 rocket gripe - 2/15/2017 9:34:23 AM   
Boonierat1972


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Never researched that tech while playing the axis but I recall one game when the AI could rocket London and its harbor from France, and quite effectively! upset my D-Day landing plan when London port was reduced to 0

< Message edited by Boonierat1972 -- 2/15/2017 9:35:52 AM >

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RE: V1 rocket gripe - 2/16/2017 2:44:57 AM   
FF_1079


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I would be interested in the exact number of Rocket Tech required to get range 5 or 6, does anyone know for certain what that is?

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RE: V1 rocket gripe - 2/17/2017 9:19:19 PM   
Hubert Cater

 

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Just took a quick look and Rockets start with a default range of 2 and their range increases by 1 for each level of Rocket Research achieved. Therefore you would need Level-3 Rocket Weapons to get to a range of 5 and so on.

Hope this helps!
Hubert

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RE: V1 rocket gripe - 2/17/2017 10:34:58 PM   
FF_1079


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From: Bluffton, South Carolina
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quote:

ORIGINAL: Hubert Cater

Just took a quick look and Rockets start with a default range of 2 and their range increases by 1 for each level of Rocket Research achieved. Therefore you would need Level-3 Rocket Weapons to get to a range of 5 and so on.

Hope this helps!
Hubert


Thank You! That is a good way of delaying strategic rocket attacks to later in the game, Rocket level 3-5 are required before you can attack high priority ports and resources.

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