Lokasenna
Posts: 9297
Joined: 3/3/2012 From: Iowan in MD/DC Status: offline
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quote:
ORIGINAL: RichardAckermann That does not matter. I had this behavior often. It seems to be caused when some units can move faster along another route. I was told it is a know issue with units and the "follow" command. I once moved adjacent NE, but upon execution, the units went east heading NW then. This was caused by a road leading over east to NW. Actually, it does matter. If you're moving more than 1 hex at a time, the game engine will calculate the fastest path and attempt to take that. In 1-hex moves, the fastest move into an adjacent hex is almost always through the shared hex side (there are few exceptions, and given the hexes none of them apply here). In this case, they actually moved AWAY from the destination. There's no reason a unit should ever, on a single hex move, move in a direction other than that indicated they are marching in. If the unit info screen says 45 miles marched to the east and the next hex is their destination, they'd damn well better be moving east next turn (unless the enemy closes the hex side first, which we know didn't happen here). quote:
ORIGINAL: SqzMyLemon quote:
ORIGINAL: Lokasenna Was the destination hex more than 1 hex away? It was a one hex move. Wooded hex side to wooded hex side. I know there can be problems with movement when more hexes are involved and the 'follow' command is used. In this case, and considering the hexes involved, I did not foresee an issue and everything looked like it was going to move as expected. I'm not sure anything can be done about the movement, but what is surprising is the fact the force was split up and some went with the lead unit, others did not. I've never seen that before. I haven't seen or heard of this either. On multiple hex moves, yes - but if the full stack was following 1 unit, I've never seen them split either. They all go the "faulty" direction. Can you verify that all were on follow? I assume they were, but maybe they weren't?
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