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RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J)

 
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RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/7/2017 9:36:33 AM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline

quote:

ORIGINAL: Bif1961

"Here Comes Nothin!" Maybe it will be a dud?



Bifi-

*cracking up*

Your suggested method is factual.

However, I was hoping for something along the lines of "El Lobo you suck!"

*laughing hard and watching coffee in my coffee mug splash around*

Best Regards,

-Terry

_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to Bif1961)
Post #: 1351
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/7/2017 9:59:18 AM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline
Operation Sea Shark


Capital Ships



With the exception of non-Fletcher Destroyers (which I haven't got around to listing yet), the following Capital Ships are earmarked to leave Pearl Harbor on June 1, 1943 to assist the amphibious assaults on Saipan, Tinian, Rota, and Guam:


Aircraft Carriers (20 Ships)


Type Name Capacity

CV Enterprise 90
CV Essex 90
CV Hornet 90
CV Lexington 90
CV Saratoga 90
CV Victorious 33
CV Wasp 76
CV Yorktown 90

CVE Altamaha 28
CVE Anzio 27
CVE Barnes 28
CVE Chenango 31
CVE Copalee 28
CVE Long Island 16
CVE Nassau 28
CVE Prince William 28
CVE Sangamon 31
CVE Santee 31
CVE Suwannee 30

CVL Hermes 20

975


Battleships (21 Ships)


Arizona
California
Colorado
Idaho
Indiana
Maryland
Massachusetts
Mississippi
New Mexico
North Carolina
Pennsylvania
Prince of Wales
Ramillies
Repulse
Resolution
Revenge
Royale Sovereign
South Dakota
Tennessee
Washington
West Virginia

Refit Complete July 1, 1943

Nevada
Oklahoma


CA (25 Ships)


Astoria
Australia
Canberra
Chester
Chicago
Cornwall
Dorsetshire
Exeter
Frobisher
Hawkins
Houston
Indianapolis
Louisville
Minneapolis
New Orleans
Northampton
Pensacola
Portland
Quincy
Salt Lake City
San Francisco
Shropshire
Sussex
Vincennes
Wichita


CLAA (7 Ships)


Atlanta
Juneau
Oakland
Prince Robert
Reno
San Diego
San Juan


CL (26 ships)


Achilles
Adelaide
Capetown
Caradoc
Ceres
Cleveland
Columbia
Concord
Danae
Denver
Detroit
Durban
Helena
Hobart
Honolulu
Leander
Marblehead
Montpelier
Nashville
Perth
Phoenix
Raleigh
Richmond
Santa Fe
St. Louis
Trenton


Fletcher Destroyers (28 Ships)


Abbot
Ammen
Anthony
Aulick
Bache
Beale
Bennett
Chevalier
Converse
Conway
Cony
Dehaven
Eaton
Fletcher
Hutchins
Pringle
Jenkins
LaVallette
Nichols
O’Brien
Phillip
Radford
Renshaw
Saufley
Stanly
Strong
Taylor
Waller


I will post the balance of the destroyers once I have compiled the list.


Best Regards,

-Terry






_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to Rio Bravo)
Post #: 1352
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/8/2017 12:14:26 PM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline
April 19, 1943



Opening Notes

El Lobo Bombs Chungking.

El Lobo deliberately attacks near Chihkiang (hex 79,50).

Allies bombard Shwebo, Lashio, and due East of Ramree Island.


Japanese Bomb Chungking

Japanese Losses

1 damaged (Ki-21-IIa Sally)
1 damaged (Ki-49-Ia Helen)
1 damaged (Ki-30 Ann)

Allied Losses

38 casualties
6 squads disabled
5 hits (Airbase)
37 hits (Runway)


Japanese Deliberately Attack Near Chihkiang (hex 79,50)

No Japanese losses.

Allied Losses

577 casualties
74 squads destroyed
15 squads disabled


Allies Bombard Shwebo

Japanese Losses

132 casualties
3 squads destroyed
7 squads disabled
3 guns lost
1 gun destroyed
2 guns disabled

Allied Losses

9 guns lost
1 gun destroyed
8 guns disabled


Allies Bombard Shwebo

Private Harada: "Sounds like the same tune." *takes a bite of rice ball*

Private Yoshi: *listens for a while watching the artillery shells lob overhead to land in the jungle well outside Lashio* "Same boring whistle."

Private Harada: "Don't the Allies know any other instrumentals?"

Private Yoshi: "Apparently not." *takes off his helmet and sets it aside* "Get any new photos of the wife?"

Private Harada: "Bite me."


Allies Bombard Due East of Ramree Island

Japanese Losses

176 casualties
2 squads destroyed
12 squads disabled
2 vehicles lost
2 vehicles destroyed

No Allied Losses.


Best Regards,

-Terry


_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to Rio Bravo)
Post #: 1353
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/9/2017 9:42:58 AM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline
April 20, 1943



Opening Notes

El Lobo bombs Chengtu and Chungking.

El Lobo destroys 53rd Chinese Corps near Chihkiang.

Allies bombard Shwebo, Lashio, and due East of Ramree Island.


Japanese Bomb Chengtu

Japanese Losses

1 damaged (Ki-21-IIa Sally)

Allied Losses

5 casualties
1 squad disabled
4 hits (Airbase)
1 hit (Airbase Supply)
36 hits (Runway)


Japanese Bomb Chungking

Japanese Losses

1 damaged (Ki-49-Ia Helen)

Allied Losses

18 casualties
3 squads disabled
1 hit (Airbase)
7 hits (Runway)


Japanese Deliberately Attack Chinese Near Chihkiang (hex 79,50)

Ground combat at 79,50 (near Chihkiang)

Japanese Deliberate attack

Attacking force 12274 troops, 86 guns, 0 vehicles, Assault Value = 407

Defending force 4925 troops, 0 guns, 0 vehicles, Assault Value = 1

Japanese adjusted assault: 340

Allied adjusted defense: 4

Japanese assault odds: 85 to 1

Combat modifiers
Defender: terrain(+), leaders(+), disruption(-), fatigue(-)
morale(-), experience(-), supply(-)
Attacker:

Allied ground losses:
6107 casualties reported
Squads: 336 destroyed, 0 disabled
Non Combat: 571 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units destroyed 1


Assaulting units:
61st Infantry Brigade
56th Infantry Brigade
58th Infantry Regiment
11th RGC Temp./A Division

Defending units:
53rd Chinese Corps


Allies Bombard Shwebo

Japanese Losses

146 casualties
3 squads destroyed
10 squads disabled

Allied Losses

9 guns lost
5 guns destroyed
4 guns disabled


Allies Bombard Lashio

Japanese Losses

2 guns lost
1 gun destroyed
1 gun disabled

No Allied losses.


Allies Bombard Due East of Ramree Island

Japanese Losses

491 casualties
2 squads destroyed
44 squads disabled

No Allied losses.


Best Regards,

-Terry

_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to Rio Bravo)
Post #: 1354
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/9/2017 3:08:08 PM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline
Requested Assistance

from

The War College





Operation Sea Shark

As many of The War College members are no doubt aware, the Allies plan to invade the four Southern Marianas Islands (Saipan, Tinian, Rota, and Guam) during the month of June of 1943.

The Invasion Force intends to leave the Hawaiian Islands on June 1, 1943 and arrive one hex East of Rota on June 13, 1943.

Amphibious Assaults are intended to occur on June 14, 1943.

Requested Assistance

The following consists of detailed plans regarding the orchestration of Operation Sea Shark.

Considering that I may not be the best Conductor of the Symphony, I humbly request your assistance.

Please speak freely.

I prefer harsh criticism to wholesale slaughter.

The Route to the Marianas Islands

The Invasion Task Forces will travel in one group.

Each Task Force will only consist of ships with a speed of 12 or greater.

The Invasion Task Forces will take a direct route from Pearl Harbor to one hex due East of Rota, thereby passing 4 hexes South of Midway and 3 hexes North of Wake. The total distance is 78 hexes.

On June 7, 1943, a distance of 42 hexes from Pearl Harbor, the Invasion Task Forces will arrive at hex 144,95. AOs will replenish the Task Forces and then return to Pearl Harbor.

Ground Forces

The Order of Battle for ground force amphibious landings may be reviewed by objective at the following posts herein this AAR:

Saipan (Post 1319)
Tinian (Post 1320)
Rota (Post 1321)
Guam (Post 1322)

The total ground force Assault Value allocated to each objective is as follows:

Saipan (1,943)
Tinian (766)
Rota (569)
Guam (3,103)

Loading Amphibious Task Forces

Considering the Allies will not be using ships with a speed less than 12, LSTs will not be part of the Amphibious Task Forces.

Considering the Allies lack of AKs, AKAs, APDs, APA, APs, etc., at this date of the war, I am aware that the bulk of the ground forces will be loaded on xAPs and xAKs.

I am concerned about troop fatigue and disruption.

Each infantry ground unit specified within the Orders of Battle will be loaded on its own separate Task Force with enough supply to hopefully last that individual unit for a period of three to four months. Other Task Forces will no doubt contain multiple ground units, but again with enough supply to last each ground unit three to four months..

No single Amphibious Task Force shall contain more than 25 ships.

Each separate Amphibious Task Force will contain a minimum of either a Minesweeper, a Destroyer Escort, or a Destroyer.

In order to have all ground forces loaded by June 1, 1943, on what date do I need to begin loading the Amphibious Task Forces?

Approximately what will be the troop fatigue and disruption levels after 14 days at sea?

Have I made mistakes regarding the plans for Amphibious Task Forces and the loading thereof?

Capital Ships

With the exception of non-Fletcher Destroyers, the Order of Battle for Capital Ships is set forth in Post 1352 herein this AAR.

Allied Carrier Aircraft

I fully expect to receive some extremely harsh criticism regarding the aircraft the Allies intend to have onboard the Aircraft Carriers. No doubt, well deserved criticism too.

The Allies will have 20 Aircraft Carriers with a total aircraft capacity of 975.

In reference to Operation Sea Shark only, sinking or damaging Japanese Aircraft Carriers with Allied aircraft is NOT a priority.

Operation Sea Shark Aircraft priorities are as follows:

Protect the Amphibious Assaults at Saipan, Tinian, Rota, and Guam.
Protect Allied Aircraft Carriers and other ships from loss or significant damage.
Kill as many Japanese pilots as possible; especially Japanese Carrier Aircraft pilots.

Accordingly, Allied Carriers will be loaded with approximately 820 fighters (the vast majority being Wildcats) and 155 Avenger Torpedo Bombers.

Allied Aircraft Carriers will sit in hex 108,95; the hex due East of Rota.

Avengers will be set as follows:

Search (20%)
Naval (80%)

Fighters will be set as follows:

CAP over hex 108,95 (50%)
LRCAP over each objective (25%)
LRCAP (25%)

Configuration of Allied Carrier Task Forces

Four separate Carrier Task Forces.

Three Carrier Task Forces to consist of the following ships:

2 CV
3 CVE
2 CLAA
4 CL
4 CA
4 DD (Fletchers)

The fourth Carrier Task Force will consist of the following ships:

2 CV
2 CVE
1 CVL
1 CLAA
6 CL
5 CA
4 DD (Fletchers)

Bombardment Task Forces

Four Task Forces, one Task Force per objective, each Task Force consisting of the following ships:

5 BB
2 CA
2 CL
3 DD (Fletchers)

A fifth Task Force will consist of 12 Fletcher Destroyers, on standby in hex 108,95 to react to any enemy Combat Surface Fleets.

After the conclusion of bombardments, the Bombardment Task Forces will return to sit in the same hex as the Aircraft Carriers (i.e., one hex East of Rota, hex 108,95).

Amphibious Assaults

All Amphibious HQ, Infantry, Tank, Anti-Tank, and Combat Engineer Amphibious Assault Task Forces will hit the beaches at their individual objective on June 14, 1943.

I am considering the prospect of landing all Amphibious Task Forces on June 14, 1943.

However, might it be better to land HQ, Anti-Aircraft, Support, Port-building, Airbase-building, Fort-building, and other Engineer units on June 15th or June 16th?

Upon completion of each Amphibious Task Force unloading troops and supply, the Amphibious Task Forces will return to sit in the same hex as the Aircraft Carriers (i.e., hex).

Any idea how many days it might take to fully unload all Amphibious Task Forces?
I would like to head all ships back to Pearl Harbor as soon as possible.

The Route Back to Pearl Harbor

The entire Invasion Force, all Task Forces (with the exception of ships disbanded from any given Task Force due to damage that would slow the Invasion Force down), will move in one group and take the most direct route back to Pearl Harbor.

Captain Haggard’s Operations in Support of Operation Sea Shark

Captain Haggard will make his own post providing a brief synopsis regarding his planned operations in support of Operation Sea Shark.

Captain Haggard has some sneaky plans to ambush the Japanese Combat Ships should they decide to try to chase the Allied ships home.

End Notes

Please advise whether I have left out something of importance.

Please criticize me where need be.

Please provide recommendations as you deem appropriate or necessary.

Some of you may have varying or differing opinions. Please state and argue your points, but always be cordial towards those that may sail a different sea.

As always, your input will be greatly appreciated no matter how much you hammer me!

Best Regards,

-Terry







Attachment (1)

< Message edited by Rio Bravo -- 2/9/2017 3:11:15 PM >


_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to Rio Bravo)
Post #: 1355
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/9/2017 4:34:51 PM   
CaptHaggard

 

Posts: 191
Joined: 3/8/2016
From: Sonoma, CA
Status: offline
Gentlemen,

Admiral Bravo requested I post preliminary assignments for Operation Sea Shark:


HAGGARD GROUP ASSIGNMENTS

CENTPAC COMMAND

Deployed with the Invasion Task Force Group: Minesweepers: 14 DMS, 20 AM, 41 YMS (divided into four squadrons, one for each invasion); Minelayers: 4 CM, 8 DM (contingency force, to impede enemy advance or pursuit); ASW: 12 PC (ASW squadrons will patrol the perimeter of TF Invasion Group); Submarines: 71 SS, 9 S-class SS (operating out of Pearl Harbor, forward base Wake Island)

Deployed at Wake Island: Patrol Boats: 48 PT-Boats; Minelayers: 10 AMC, 2 CM (secondary contingency force); ASW: 8 PC, 10 SC; Support: 1 AG, 2 AS, 1 AVP, 2 AGP

Deployed at Canton Island: Patrol/ASW: 5 PG, 10 PC, 6 SC (may make a raid on Eniwetok/Kwajalein against suspected enemy SS bases); Minelayers: 4 CM (secondary contingency force); Support: 1 AS, 1 AD, 1 AR, 1 AVD

Deployed at Midway Island: Minesweepers (Reserve): 17 AM; Support: 2 AS, 1 AR, 2 AD, 1 AVD, 3 AE*, 1 AKE*, 1 AGP (*remaining AE and AKE will provide resupply from Pearl Harbor)


SWPAC COMMAND

Deployed with Task Force Invasion Group: Submarines: 27 SS, 14 S-class (operating out of Brisbane, forward base Rabaul)

Deployed at Rabaul: Patrol: 3 PG, 20 PT-Boats; ASW: 3 PC, 3 SC, 2 AM; Support: 3 AGP, 1 AG, 1 AVD, 1 AVP

Deployed at Shortlands: Patrol: 12 PT-Boats; ASW: 2 AM; Support: 4 AS, 1 AD, 2 AG, 1 AVD, 1 AVP, 1 AR, 2 AGP

Deployed at Tulagi: Support: 1 AVP

Operating in support of SWPAC theater: Surface Combat/ASW: 7 DD, 2 DE


Being a veteran of SUBRON and SERVRON I am quite used to the rag-tag backwater boys; not very impressive compared to Rio's mighty fleet. However, I hope we can provide service toward the greater goal.

Gentlemen, your input concerning the above deployments are most appreciated. The SS fleet will have patrols of 6 hex triangles, arranged in rings about the Marianas. In the most likely direction of KB approach, these rings are four deep, beginning at a range of 10 hexes away from TF Invasion Group station.

Thank you and regards,

Hag

(in reply to Rio Bravo)
Post #: 1356
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/9/2017 7:16:14 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Are you sure the AR at Shortlands is safe from air strikes or sea bombardment?
ARs are not plentiful and should be kept a little further back from the front lines, even if it means a little extra time for a damaged ship to go to them for repair of low level engineering damage. I don't know what kind of threats El Lobo can throw at Shortlands so it's your call whether it is a safe enough place or not.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to CaptHaggard)
Post #: 1357
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/9/2017 11:40:02 PM   
Bif1961


Posts: 2014
Joined: 6/26/2008
From: Phenix City, Alabama
Status: offline
So there will be no BBs in any of the amphibious TFs to take the coastal artillery abuse to be dished out as your amphib TFs spend a few days unloading troops and supplies?I see you said you will have the Bombardment TFs depart and go to the location of the Carrier TFs after their Bombardments. I think it would be wiser to use less BBs in the Bombardment TFs and assign 1 each to the the invasion TFs except Saipan which should have 2 BBs assigned. if not the Japanese CDs units might cause you a lot of damage and delay any offloading.

(in reply to BBfanboy)
Post #: 1358
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/10/2017 2:19:38 AM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline
April 21, 1943



Opening Notes

El Lobo bombs Chengtu, Chungking, and near Taung Gyi (hex 60,49).

Allies deliberately attack Lashio for the 4th time. The fort level has been reduced from 5 to 1.

Allies bombard Shwebo and due East of Ramree Island.


Japanese Bomb Chengtu

Japanese Losses

2 damaged (Ki-21-IIa Sally)

Allied Losses

3 hits (Airbase)
3 hits (Airbase Supply)
25 hits (Runway)


Japanese Bomb Chungking

Japanese Losses

1 damaged (Ki-21-IIa Sally)
1 damaged (Ki-49-Ia Helen)
1 damaged (Ki-30 Ann)

Allied Losses

25 casualties
4 squads disabled
1 hit (Airbase)
1 hit (Airbase Supply)
34 hits (Runway)


Japanese Bomb Near Taung Gyi (hex 60,49)

No Japanese losses.

Allied Losses

117 casualties
1 squad destroyed
21 squads disabled


Allies Deliberately Attack Lashio

Ground combat at Lashio (62,46)

Allied Deliberate attack

Attacking force 66496 troops, 1081 guns, 1388 vehicles, Assault Value = 2358

Defending force 11887 troops, 148 guns, 0 vehicles, Assault Value = 201

Allied adjusted assault: 1184

Japanese adjusted defense: 568

Allied assault odds: 2 to 1 (fort level 2)

Allied Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
2598 casualties reported
Squads: 39 destroyed, 129 disabled
Non Combat: 7 destroyed, 117 disabled
Engineers: 2 destroyed, 15 disabled
Guns lost 43 (19 destroyed, 24 disabled)


Allied ground losses:
409 casualties reported
Squads: 3 destroyed, 43 disabled
Non Combat: 2 destroyed, 12 disabled
Engineers: 1 destroyed, 20 disabled


Assaulting units:
193rd Tank Battalion
20th Indian Division
7th Australian Division
24th Infantry Division
6th Australian Division
268th Motorised Brigade
29th British Brigade
34th Combat Engineer Regiment
9th Australian Division
1st Medium Regiment
78th Coast AA Regiment
I Australian Corps
112th USA Base Force
2nd Medium Regiment

Defending units:
114th Infantry Regiment
7th RTA Division
17th Indpt Guards Regiment
94th JAAF AF Bn
97th JAAF AF Bn
2nd JAAF AF Coy
20th JAAF AF Bn
50th Field AA Battalion
1st JAAF AF Coy
67th JAAF AF Coy

Allies Bombard Shwebo

Japanese Losses

62 casualties
10 squads disabled
4 guns lost
1 gun destroyed
3 guns disabled

No Allied losses.


Allies Bombard Due East of Ramree Island

Japanese Losses

227 casualties
2 squads destroyed
19 squads disabled


Best Regards,

-Terry



_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to Bif1961)
Post #: 1359
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/10/2017 3:03:45 AM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline

quote:

ORIGINAL: Bif1961

So there will be no BBs in any of the amphibious TFs to take the coastal artillery abuse to be dished out as your amphib TFs spend a few days unloading troops and supplies?I see you said you will have the Bombardment TFs depart and go to the location of the Carrier TFs after their Bombardments. I think it would be wiser to use less BBs in the Bombardment TFs and assign 1 each to the the invasion TFs except Saipan which should have 2 BBs assigned. if not the Japanese CDs units might cause you a lot of damage and delay any offloading.


Bifi-

Due to the numerous amount of ground fore units landing, there will be numerous Amphibious Task Forces hitting the beach at each of the four objectives. I don't have nearly enough BB to place one BB with every Amphibious Task Force.

I have read that having more than 25 ships in a Task Force results in collisions.

But, might it be better for numerous Amphibious Task Forces to travel to one hex East of Rota and upon reaching Rota, combine the Amphibious Task Forces into one Task Force per each of the four objectives? And then, perhaps place 2 BB in each of the huge Amphibious Task Forces for Saipan and Guam and one BB in each of the huge Amphibious Task Forces for Tinian and Rota?

Furthermore, in the event that it might be better to Amphibious Assault with Infantry first, and the second day Amphibious Assault with the remainder of ground forces (i.e., support troops, etc.), then I would need a minimum 0f 8 BB so as to have one BB with each huge Task Force (i.e., 4 Amphibious Task Forces on Day One and four huge Task Forces on Day 2).

Accordingly, there seems to be four Amphibious Assault alternatives as follows:

1.) Configure numerous Amphibious Task Forces with no Task Force consisting of more than 25 ships and have all Task Forces hit the beaches on Day One.

2.) Configure numerous Amphibious Task Forces with no Task Force consisting of more than 25 ships and hit the beaches with Infantry Task Forces on Day One and hit the beaches with Support Unit Task Forces on Day Two.

3.) Configure only four Amphibious Task Forces with each Task Force having well over 25 ships and hit the beaches with each of the four Task Forces on Day One.

4.) Configure four Infantry Amphibious Task Forces and four Support Unit Amphibious Task Forces with each of the eight Task Forces consisting of more than 25; landing Infantry Task Forces on Day One and Support Unit Task Forces on Day Two.

Considering Section 6.8 of the Manual sates, "Every time a TF enters an enemy base hex, enemy coastal guns in the hex may fire at the ships in the TF," I am thinking option number three above would be the best choice?

Yours and others thoughts please.

Best Regards,

-Terry





_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to Bif1961)
Post #: 1360
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/10/2017 2:43:43 PM   
CaptHaggard

 

Posts: 191
Joined: 3/8/2016
From: Sonoma, CA
Status: offline
quote:

ORIGINAL: BBfanboy

Are you sure the AR at Shortlands is safe from air strikes or sea bombardment?
ARs are not plentiful and should be kept a little further back from the front lines, even if it means a little extra time for a damaged ship to go to them for repair of low level engineering damage. I don't know what kind of threats El Lobo can throw at Shortlands so it's your call whether it is a safe enough place or not.


BB—

Good question. He has searched and frequently harassed supply TFs going at Rabaul with his Truk Bettys. He cannot reach Shortlands; surely, he must presume something is happening beyond Rabaul, however.

The plan is for all these vessels to arrive on station more or less at the last minute, so as not to be caught out prematurely.

My hunch is that—when the invasion armada stations itself next to Rota—his first thoughts for counterstroke are not going to be preoccupied with Shortlands as a target. Due to the vast hubbub that will ensue north, those southern stations are going to be under his radar until he settles that.

However, your words, as always, have much wisdom. When the armada—or—*stuff of nightmares*—what's left of it—sails back to PH (successful or not, that's where it's going), I'm suddenly going to be akin to a rotting bin of peaches plopped next to a hornets nest.

Ergo, probably a bad idea placing a valuable AR so close.

What I was thinking was: tenders and supply ships don't add much value in a place like Brisbane; theoretically, all those type ships during a campaign should be placed in forward stations extending port services closer to the action.

I now see ARs are like AEs—too valuable to be placed THAT far forward.

Thank you, BB, for double-checking me!

Hag

< Message edited by CaptHaggard -- 2/10/2017 2:49:21 PM >

(in reply to BBfanboy)
Post #: 1361
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/10/2017 7:16:48 PM   
pontiouspilot


Posts: 1127
Joined: 7/27/2012
Status: offline
You may wish to re-think putting CVEs into a TF with front-line CVs. This slows the CVs far too much to be wise. I believe most put their CVEs into their own TFs and allocate them to duty other than front line combat eg. replenishment, ferrying, amphib support etc. Also make sure that your Amphib HQ doesn't "hit the beach"...it stays on board ship in amphib TF to do it's job. I second the comment of Bif about having something to soak up coastal guns embedded in your Amphib TFs....if you have no BBs to spare use something, anything with guns!

(in reply to Rio Bravo)
Post #: 1362
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/11/2017 2:52:43 AM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline

quote:

ORIGINAL: pontiouspilot

You may wish to re-think putting CVEs into a TF with front-line CVs. This slows the CVs far too much to be wise. I believe most put their CVEs into their own TFs and allocate them to duty other than front line combat eg. replenishment, ferrying, amphib support etc. Also make sure that your Amphib HQ doesn't "hit the beach"...it stays on board ship in amphib TF to do it's job. I second the comment of Bif about having something to soak up coastal guns embedded in your Amphib TFs....if you have no BBs to spare use something, anything with guns!


pontiouspilot-

Thank you for responding and for the advice.

THE CARRIERS

My idea was to keep all of the carriers and combat surface task forces in the same hex to escort all of the transports to the Marianas Islands. Additionally, all of the carriers are to sit in the hex East of Rota until all transports have unloaded and returned to the carrier hex. Lastly, once all the transports have returned to the carrier hex, all carriers and combat surface task forces would escort all of the transports back to Pearl. Accordingly, the carriers would all move at the same pace as the transports (i.e., 6 hexes per turn).

For this operation, if I were to run with the fast carriers and El Lobo's KB showed, he would wholesale slaughter the baby carriers and transports. My plan is, if the KB shows, to fight him with everything the Allies have, including all slow and fast carriers, and all surface combat ships.

I do worry a bit about El Lobo sending his surface combat ships after the carriers. But, hopefully, in the event El Lobo does send his surface combat ships after the Allied carriers, the Allied Avengers and Allied surface combat ships can take out a healthy amount of El Lobo's surface combat ships.

I am not going to the Marianas Islands to attend a Church Social with El Lobo. I am going to the Marianas Islands to fight El Lobo. I welcome the fight. I expect to receive heavy losses. I hope, I can kill numerous Japanese pilots and sink some of his combat surface ships.

Therefore, considering that I do not plan to run, speed is not important to me other than I would like to get in and out of the Marianas and back to Pearl as soon as possible.

Do you think my idea is suicidal? If so, what does one do, just book with the CVs and leave the rest of the Invasion Force to be slaughtered?

In a perfect scenario, I would prefer being able to land all troops, and to get in and out of the Marianas and back home without any air or naval fight. However, I highly doubt that will be the case.

COMBAT SHIPS with AMPHIBIOUS ASSAULT TASK FORCES

I had planned to have a minimum of one Destroyer (non-Fletcher) with each Amphibious Task Force.

However, upon Bifi's and your advice, I will inbed some BB with the Amphibious Task Forces in the event that I only have like 4 or 8 Amphibious Task Forces. If I have like 60 Amphibious Task Forces, then no way I would have enough BBs.

AMPHIBIOUS HQ

So, do I put the Amphibious HQ in an Amphibious Transport Task Force and click "Do Not Unload?" Send it to the hex being assaulted and let it sit there until all troops have unloaded?

AMPHIBIOUS ASSAULT TASK FORCE CONFIGURATION

pontious, in my post to Bifi above, which Amphibious Assault option do you think is best: Number 1, 2, 3, or 4?


As always thank you for your considered advice.

Best Regards,

-Terry

_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to pontiouspilot)
Post #: 1363
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/11/2017 1:39:41 PM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline
April 22, 1943



Opening Notes

El Lobo bombs Chengtu and Chungking.

El Lobo deliberately attacks near Chengtu destroying the 8th Group Army and 10th Chinese Corps.

Allies bombard Shwebo, Lashio, and due East of Ramree Island.


Japanese Bomb Chengtu

Japanese Losses

2 damaged (Ki-21-IIa Sally)

Allied Losses

3 hits (Airbase)
10 hits (Runway)


Japanese Bombard Chungking

Japanese Losses

1 damaged (Ki-21-IIa Sally)
1 damaged (Ki-30 Ann)

Allied Losses

12 casualties
2 squads disabled
2 hits (Airbase)
29 hits (Runway)


Japanese Deliberately Attack Near Chengtu (hex 73,42)

Ground combat at 73,42 (near Chengtu)

Japanese Deliberate attack

Attacking force 18752 troops, 355 guns, 791 vehicles, Assault Value = 1035

Defending force 4544 troops, 0 guns, 0 vehicles, Assault Value = 159

Japanese adjusted assault: 648

Allied adjusted defense: 28

Japanese assault odds: 23 to 1

Combat modifiers
Defender: terrain(+), fatigue(-), experience(-), supply(-)
Attacker:

Japanese ground losses:
117 casualties reported
Squads: 0 destroyed, 18 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
1856 casualties reported
Squads: 5 destroyed, 152 disabled
Non Combat: 29 destroyed, 15 disabled
Engineers: 0 destroyed, 0 disabled
Units destroyed 1


Assaulting units:
58th Division
3rd Tank Regiment
12th Tank Regiment
9th Tank Regiment
1st Mobile Infantry Regiment
2nd Tank Division
14th Medium Field Artillery Regiment
1st Field Artillery Regiment
5th Army
1st Mobile Field Artillery Regiment
22nd Ind. Engineer Regiment
6th Medium Field Artillery Regiment
13th Ind.Art.Mortar Battalion
7th Medium Field Artillery Regiment
5th RF Gun Battalion

Defending units:
10th Chinese Corps
8th Group Army


Allies Bombard Shwebo

Japanese Losses

7 casualties
2 squads disabled

No Allied losses.


Allies Bombard Lashio

Japanese Losses

31 casualties
3 squads disabled

No Allied losses.


Allies Bombard Due East of Ramree Island

Japanese Losses

226 casualties
4 squads destroyed
14 squads disabled

No Allied Losses


Best Regards,

-Terry






_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to Rio Bravo)
Post #: 1364
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/13/2017 3:05:54 AM   
pontiouspilot


Posts: 1127
Joined: 7/27/2012
Status: offline
I would go with option 1 given the addition of insulation to the Amphib TFs. More than 25 ships unless all landing craft a problem in my mind. Oh, make sure to throw in a few minesweepers too.

Even with your "all or nothing" charge I still wouldn't put the CVEs in the same TF as the CVs. The ampib HQ stays on ship (at some point you get several Amphip HQ ships as I recall, but maybe not until late war)...ie. it does not unload but regular ground HQ would unload...It's a while since I have used an Amphib HQ so check it's operational range. My recollection is 0-1 is max range.

What are the LCU's prep level at?

PS I would never put good Fletchers into the amphib TFs....it's perfect work for your old 4 pipers.

< Message edited by pontiouspilot -- 2/13/2017 3:08:20 AM >

(in reply to Rio Bravo)
Post #: 1365
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/13/2017 5:46:18 AM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline
April 23, 1943



A Comment

El Lobo has ceased his attempt to advance in Northern Burma. His troops have retreated into Mandalay and south along the road toward Taung Gyi.


Opening Notes

El Lobo bombs Chengtu, Chungking, and near Taung Gyi (hex 60,49).

Allies Capture Lashio.

Allies bombard Shwebo and due East of Ramree Island.


Japanese Bombs Chengtu

Japanese Losses

3 damaged (Ki-21-IIa Sally)

Allied Losses

11 casualties
2 squads disabled
6 hits (Airbase)
4 hits (Airbase Supply)
50 hits (Runway)


Japanese Bomb Chungking

Japanese Losses

1 damaged (Ki-21-IIa Sally)
1 damaged (Ki-49-Ia Helen)
1 damaged (Ki-30 Ann)

Allied Losses

49 casualties
8 squads disabled
4 hits (Airbase)
1 hit (Airbase Supply)
28 hits (Runway)


Japanese Bomb Near Taung Gyi (hex 60,49)

Japanese Losses

1 damaged (Ki-49-IIa Helen)

Allied Losses

52 casualties
2 squads destroyed
10 squads disabled
2 Vehicles lost
1 vehicle destroyed
1 vehicle disabled


Allies Deliberately Attack Lashio

Ground combat at Lashio (62,46)

Allied Deliberate attack

Attacking force 66204 troops, 1081 guns, 1388 vehicles, Assault Value = 2331

Defending force 10033 troops, 132 guns, 0 vehicles, Assault Value = 69

Allied engineers reduce fortifications to 0

Allied adjusted assault: 1204

Japanese adjusted defense: 115

Allied assault odds: 10 to 1 (fort level 0)

Allied forces CAPTURE Lashio !!!

Combat modifiers
Defender: terrain(+)
Attacker:

Japanese ground losses:
2646 casualties reported
Squads: 117 destroyed, 33 disabled
Non Combat: 19 destroyed, 90 disabled
Engineers: 64 destroyed, 0 disabled
Guns lost 65 (45 destroyed, 20 disabled)
Units destroyed 2


Allied ground losses:
158 casualties reported
Squads: 1 destroyed, 44 disabled
Non Combat: 0 destroyed, 8 disabled
Engineers: 0 destroyed, 9 disabled


Assaulting units:
268th Motorised Brigade
6th Australian Division
20th Indian Division
193rd Tank Battalion
34th Combat Engineer Regiment
24th Infantry Division
29th British Brigade
7th Australian Division
9th Australian Division
112th USA Base Force
1st Medium Regiment
78th Coast AA Regiment
I Australian Corps
2nd Medium Regiment

Defending units:
7th RTA Division
17th Indpt Guards Regiment
94th JAAF AF Bn
2nd JAAF AF Coy
1st JAAF AF Coy
20th JAAF AF Bn
114th Infantry Regiment
97th JAAF AF Bn
50th Field AA Battalion
67th JAAF AF Coy


Allies Bombard Shwebo

Japanese Losses

54 casualties
6 squads disabled

No Allied losses.


Allies Bombard Due East of Ramree Island

Japanese Losses

162 casualties
2 squads destroyed
14 squads disabled

Allied Losses

5 casualties
1 squad disabled


Best Regards,

-Terry








_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to pontiouspilot)
Post #: 1366
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/13/2017 6:03:26 AM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline

quote:

ORIGINAL: pontiouspilot

I would go with option 1 given the addition of insulation to the Amphib TFs. More than 25 ships unless all landing craft a problem in my mind. Oh, make sure to throw in a few minesweepers too.

Even with your "all or nothing" charge I still wouldn't put the CVEs in the same TF as the CVs. The ampib HQ stays on ship (at some point you get several Amphip HQ ships as I recall, but maybe not until late war)...ie. it does not unload but regular ground HQ would unload...It's a while since I have used an Amphib HQ so check it's operational range. My recollection is 0-1 is max range.

What are the LCU's prep level at?

PS I would never put good Fletchers into the amphib TFs....it's perfect work for your old 4 pipers.



pontiouspilot-

I have always liked Option 1 too. I think Captain Haggard prefers a two-day assault with each day having only one large Amphibious Task Force per objective. In either event, a minimum of one destroyer and hopefully a minimum of one minesweeper will accompany each Amphibious Task Force.

I will take your advice and keep the Amphibious Headquarter units on ships.

The vast majority of all ground forces are 100% prepped for their individual objective. Only a few are lagging behind the 100% preparation (i.e., the ground forces that have recently arrived as reinforcements).

I never intended to put Fletchers with any Amphibious Task Force. However, I have earmarked Fletchers to accompany each Carrier Task Force and each Bombardment Task Force.

As always, your sage advice is appreciated.

Best Regards,

-Terry

_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to pontiouspilot)
Post #: 1367
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/13/2017 3:32:59 PM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline
April 24, 1943



Opening Comment

The following units at Lashio were wiped out by attrition today:

114th Infantry Regiment
5th Field AA Battalion
20th JAAF Battalion
67th JAAF Battalion
94th JAAF Battalion
97th JAAF Battalion



Opening Notes


El Lobo bombs Chengtu, Chungking, and near Taung Gyi (hex 60,49).

Allies bomb near Toungoo (57,50).

El Lobo deliberately attacks near Chengtu (hex 73,42).

El Lobo deliberately attacks Lashio (crazy Banzai Emperor).

El Lobo bombards Shwebo.

Allies bombard Shwebo and due East of Ramree Island.


Japanese Bomb Chengtu

Japanese Losses

3 damaged (Ki-21-IIa Sally)

Allied Losses

4 hits (Airbase)
4 hits (Airbase Supply)
42 hits (Runway)


Japanese Bomb Chungking

Japanese Losses

2 damaged (Ki-49-Ia Helen)
1 damaged (Ki-30 Ann)

Allied Losses

48 casualties
7 squads disabled
4 hits (Airbase)
4 hits (Airbase Supply)
45 hits (Airbase Supply)


Japanese Bomb Near Taung Gyi (hex 60,49)

Japanese Losses

5 damaged (Ki-49-IIa Helen)

Allied Losses

50 casualties
9 squads disabled


Allies Bomb Toungoo

Japanese Losses

7 casualties
1 squad disabled
3 hits (Airbase)
3 hits (Airbase Supply)
16 hits (Runway)

No Allied losses.


Japanese Deliberately Attack Near Chengtu (hex 73,42)

Ground combat at 73,42 (near Chengtu)

Japanese Deliberate attack

Attacking force 25759 troops, 437 guns, 1017 vehicles, Assault Value = 1133

Defending force 3196 troops, 0 guns, 0 vehicles, Assault Value = 46

Japanese adjusted assault: 860

Allied adjusted defense: 10

Japanese assault odds: 86 to 1

Combat modifiers
Defender: terrain(+), leaders(-), disruption(-), experience(-)
supply(-)
Attacker:

Japanese ground losses:
75 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
953 casualties reported
Squads: 134 destroyed, 0 disabled
Non Combat: 0 destroyed, 30 disabled
Engineers: 0 destroyed, 0 disabled


Assaulting units:
1st Mobile Infantry Regiment
59th Infantry Brigade
58th Division
12th Tank Regiment
9th Tank Regiment
3rd Tank Regiment
2nd Tank Division
5th Army
22nd Ind. Engineer Regiment
13th Ind.Art.Mortar Battalion
6th Medium Field Artillery Regiment
1st Mobile Field Artillery Regiment
1st Field Artillery Regiment
7th Medium Field Artillery Regiment
14th Medium Field Artillery Regiment
2nd RF Gun Battalion
5th RF Gun Battalion

Defending units:
10th Chinese Corps


Japanese Banzai Attack Lashio

Ground combat at Lashio (62,46)

Japanese Deliberate attack

Attacking force 6890 troops, 81 guns, 0 vehicles, Assault Value = 27

Defending force 71271 troops, 1156 guns, 1487 vehicles, Assault Value = 2289

Japanese adjusted assault: 0

Allied adjusted defense: 7102

Japanese assault odds: 1 to 99 (fort level 0)

Combat modifiers
Defender: terrain(+), preparation(-), fatigue(-)
Attacker: disruption(-)

Japanese ground losses:
2013 casualties reported
Squads: 140 destroyed, 0 disabled
Non Combat: 123 destroyed, 144 disabled
Engineers: 9 destroyed, 0 disabled
Guns lost 21 (21 destroyed, 0 disabled)


Assaulting units:
114th Infantry Regiment
17th Indpt Guards Regiment
97th JAAF AF Bn
20th JAAF AF Bn
50th Field AA Battalion
94th JAAF AF Bn
7th RTA Division
67th JAAF AF Coy

Defending units:
20th Indian Division
29th British Brigade
6th Australian Division
34th Combat Engineer Regiment
268th Motorised Brigade
193rd Tank Battalion
7th Australian Division
24th Infantry Division
9th Australian Division
I Australian Corps
78th Coast AA Regiment
1st Medium Regiment
112th USA Base Force
2nd Medium Regiment


Japanese Bombard Shwebo

Japanese Losses

21 guns lost
7 guns destroyed
14 guns disabled
4 vehicles lost
1 vehicle destroyed
3 vehicles disabled

No Allied losses.


Allies Bombard Shwebo

Japanese Losses

33 casualties
1 squad destroyed
1 squad disabled
1 gun lost
1 gun destroyed

No Allied losses.


Allies Bombard Due East of Ramree Island

Japanese Losses

448 casualties
4 squads destroyed
31 squads disabled

Allied Losses

7 casualties
1 squad disabled


Best Regards.

-Terry




_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to Rio Bravo)
Post #: 1368
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/14/2017 1:56:46 AM   
pontiouspilot


Posts: 1127
Joined: 7/27/2012
Status: offline
Double check that damm amphib HQ...I lost my manual years ago.

BB boy....what your view on Rio's question on the amphib TF composition???

(in reply to Rio Bravo)
Post #: 1369
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/14/2017 2:49:15 AM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: pontiouspilot

Double check that damm amphib HQ...I lost my manual years ago.

BB boy....what your view on Rio's question on the amphib TF composition???

Was out of town for the weekend so did not see it before.

Amphib HQ - NB!
An Amphibious Corps HQ is a normal army HQ and should be landed immediately with troops.
An Amphibious Force HQ is to be kept on a command ship (AGC) to coordinate the landings. DO NOT UNLOAD IT. It needs to use the radios on the AGC.
DO NOT PUT IT IN THE SAME TF AS THE LANDING TROOPS lest you unload it with the troops. It should be in its own TF in the same hex as the landing troops.

Amphib TF Composition: Depends on the mission and target, but I will assume you mean against a tough target with shore batteries, mines, etc.

Sort your Amphib TFs into waves - fighting troops, Combat Engineers, Arty and essential support like HQs go in the first wave. If surprise has been achieved for the landings I do not put AA ashore until the second wave but if the Amphibs are spotted a day out, I do land AA with the first wave.

Embed minesweepers, enough BBs and CAs to soak up shore battery fire, DDs/DEs for ASW, and some amphib-loaded xAKs loaded with supply only.
Have standalone TFs for minesweeping, Surface Combat, ASW and bombardment. If CVEs are available, load them up with fighters only to fly CAP over the landings. Dive Bombers and Torpedo Bombers have limited effect against enemy troops behind forts.

Re: the pure bombardment TFs - embed a couple of DMS - they will automatically sweep mines, and set "No Escort Bombardment" so the DEs and DDs have full ops points and ammo for surface combat or ASW within the Bombardment TF. It also keeps them out of danger from shore batteries (DDs are very fragile).

As fast as you ships unload, set up a new TF with all the empties and a few escorts to get away from the landing site before subs and SCTFs arrive.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to pontiouspilot)
Post #: 1370
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/14/2017 11:38:58 AM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline
April 25, 1943



Opening Notes

Captain Haggard's submarine sinks an El Lobo TK near Kure Island.

El Lobo bombs Chengtu.

El Lobo deliberately attacks the 37th Chinese Corps near Kweiyang (hex 74,47).

El Lobo deliberately attacks 32nd Infantry/C Division near Taung Gyi (hex 60,49).

El Lobo bombards Shwebo.

Allies bombard Shwebo and due East of Ramree Island.


Sub attack near Kure Island at 159,72

Japanese Ships
TK Zuiyo Maru, Torpedo hits 1, on fire, heavy damage

TK Yamazuru Maru
TK Kuremente Maru
DD Yuzuki

Intelligence indicates TK Zuiyo Maru sunk.

Allied Ships
SS Balao, hits 2


SS Balao launches 2 torpedoes at TK Zuiyo Maru
Balao diving deep ....
DD Yuzuki fails to find sub, continues to search...
DD Yuzuki attacking submerged sub ....
DD Yuzuki fails to find sub, continues to search...
DD Yuzuki fails to find sub, continues to search...
DD Yuzuki fails to find sub, continues to search...
Escort abandons search for sub


Japanese Bomb Chengtu

Japanese Losses

3 damaged (Ki-21-IIa Sally)

Allied Losses

5 casualties
1 squad disabled
2 hits (Airbase)
2 hits (Airbase Supply)
34 hits (Runway)


Japanese Deliberately Attack Chinese Near Kweiyang (hex 74,47)

Ground combat at 74,47 (near Kweiyang)

Japanese Deliberate attack

Attacking force 5856 troops, 38 guns, 0 vehicles, Assault Value = 211

Defending force 793 troops, 0 guns, 0 vehicles, Assault Value = 6

Japanese adjusted assault: 222

Allied adjusted defense: 5

Japanese assault odds: 44 to 1

Combat modifiers
Defender: terrain(+), leaders(+), experience(-), supply(-)
Attacker: leaders(+)

Allied ground losses:
1015 casualties reported
Squads: 10 destroyed, 0 disabled
Non Combat: 92 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units destroyed 1


Assaulting units:
55th Infantry Brigade

Defending units:
37th Chinese Corps


Japanese Deliberately Attack U.S. Infantry Near Taung Gyi (hex 60,49)

Ground combat at 60,49 (near Taung Gyi)

Japanese Deliberate attack

Attacking force 15352 troops, 130 guns, 186 vehicles, Assault Value = 563

Defending force 1776 troops, 34 guns, 50 vehicles, Assault Value = 30

Japanese adjusted assault: 527

Allied adjusted defense: 1

Japanese assault odds: 527 to 1

Combat modifiers
Defender: terrain(+), leaders(+), leaders(-), disruption(-)
experience(-), supply(-)
Attacker:

Japanese ground losses:
47 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled


Allied ground losses:
480 casualties reported
Squads: 30 destroyed, 0 disabled
Non Combat: 35 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 12 (12 destroyed, 0 disabled)
Vehicles lost 12 (12 destroyed, 0 disabled)
Units retreated 1


Defeated Allied Units Retreating!

Assaulting units:
38th Division
5th Recon Regiment
19th Tank Regiment

Defending units:
32nd Infantry/C Division


Japanese Bombard Shwebo

Japanese Losses

12 guns lost
2 guns destroyed
10 guns disabled

No Allied losses.


Allies Bombard Shwebo

Japanese Losses

43 casualties
2 squads destroyed

Allied Losses

1 vehicle lost
1 vehicle destroyed


Allies Bombard Due East of Ramree Island

Japanese Losses

182 casualties
2 squads destroyed
16 squads disabled
5 vehicles lost
1 vehicle destroyed
4 vehicles disabled


Best Regards,

-Terry




_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to BBfanboy)
Post #: 1371
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/14/2017 12:55:56 PM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline

quote:

ORIGINAL: BBfanboy


quote:

ORIGINAL: pontiouspilot

Double check that damm amphib HQ...I lost my manual years ago.

BB boy....what your view on Rio's question on the amphib TF composition???

Was out of town for the weekend so did not see it before.

Amphib HQ - NB!
An Amphibious Corps HQ is a normal army HQ and should be landed immediately with troops.
An Amphibious Force HQ is to be kept on a command ship (AGC) to coordinate the landings. DO NOT UNLOAD IT. It needs to use the radios on the AGC.
DO NOT PUT IT IN THE SAME TF AS THE LANDING TROOPS lest you unload it with the troops. It should be in its own TF in the same hex as the landing troops.

Amphib TF Composition: Depends on the mission and target, but I will assume you mean against a tough target with shore batteries, mines, etc.

Sort your Amphib TFs into waves - fighting troops, Combat Engineers, Arty and essential support like HQs go in the first wave. If surprise has been achieved for the landings I do not put AA ashore until the second wave but if the Amphibs are spotted a day out, I do land AA with the first wave.

Embed minesweepers, enough BBs and CAs to soak up shore battery fire, DDs/DEs for ASW, and some amphib-loaded xAKs loaded with supply only.
Have standalone TFs for minesweeping, Surface Combat, ASW and bombardment. If CVEs are available, load them up with fighters only to fly CAP over the landings. Dive Bombers and Torpedo Bombers have limited effect against enemy troops behind forts.

Re: the pure bombardment TFs - embed a couple of DMS - they will automatically sweep mines, and set "No Escort Bombardment" so the DEs and DDs have full ops points and ammo for surface combat or ASW within the Bombardment TF. It also keeps them out of danger from shore batteries (DDs are very fragile).

As fast as you ships unload, set up a new TF with all the empties and a few escorts to get away from the landing site before subs and SCTFs arrive.



BBfanboy-


Amphibious Corps Headquarter Units

The Allies will land the Amphibious Corps Headquarter unit.

The Allies don't have an Amphibious Force Corps Headquarters unit nor do the Allies have an AGC.

Composition of Amphibious Task Forces

The Allies intend to land approximately 165 ground force units. Approximately 45 of these ground units (in the aggregate) are infantry regiments. Further, the Allies intend to land enough supply to last all ground forces three to four months.

I have been advised that each Task Force should not include more than 25 ships. Accordingly, at 25 ships per Task Force, there are going to be numerous Task Forces.

The manual advises that Coastal Guns fire at each Task Force that enters the hex.

Would you advise keeping each Task Force with 25 ships or less?

One Wave or Two Waves

The Allies initial plan was to land all ground forces in one wave. The Allies think El Lobo will detect the Invasion Force at least two or three days prior to the Allies hitting the beaches.

Accordingly, do you advise hitting the beaches with all ground forces in one wave versus combat troops hitting the beaches during the first wave and support troops hitting the beaches during the second wave?

BBs

The Allies will have 20 BBs.

Accordingly, in the event that the Allies restrict the number of ships to 25 or less per Task Force, there won't be enough available BBs to include a BB in each Task Force.

Further, the Allies intend to have four Bombardment Task Forces with at least two BBs in each Task Force.

Consequently, the Allies have intended to include a minimum of one non-fletcher destroyer with each Amphibious Task Force. The Allies also intended to include a minimum of one minesweeper with each Task Force.

Amphibious Supply Task Forces

If an Amphibious Task Force consists of only xAKs and carries only supply, will the supply unload on the beach?

Loading Amphibious Task Forces

Based on all the ground forces that need to be loaded on Amphibious Task Forces at Pearl, Lahaina, and Hilo, do you have any idea approximately how many days it will take to load all troops?

End Note

I am not sure if you have seen previous posts herein this AAR that set forth all the ground forces and combat ships (exclusive of non-destroyer Fletchers) earmarked for Operation Sea Shark?

Best Regards,

-Terry






_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to BBfanboy)
Post #: 1372
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/14/2017 10:02:33 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Yes, TFs with more than 25 ships tend to have a lot of collisions, even if the enemy is not engaging at the time.
Generally, guns do not fire at Amphib TFs until they start to unload. In a 40nm hex it is easy to keep ships out of coastal gun range until they need to approach to land troops/supply.
Support troops that can help combat troops with coordination, guns or by helping recovery of disabled squads should be landed right away. Other support troops such as construction engineers can be held back until a good beachhead is established. Even if you don't take the base on the first day the number of troops you have ashore will guarantee a good beachhead with minimal losses during follow-up waves.

IMO 45 regiments is waaaay overkill for any operation. One of the principles of war is "economy of force" which means you bring enough to do the job and assign the rest to hurt the enemy somewhere else to keep him off balance. The AI might not benefit from your lack of action with the unneeded regiments, but a good PBEM player would use the breather to reinforce and fortify other bases in the area.

And if you are using them as individual regiments rather than combining them into divisions, you are missing out on the combat bonuses available to divisions. It is too late now if they are loading on ships but you should combine where you can and wait a couple of days for the increased TOE to fill out with artillery/AA, etc. I am thinking of the Marines at Maizuru here.

Amphib supply-only TFs will unload at the same rate as if the ships were in a troop carrying Amphib TF. They may also be shot at by shore batteries but supply and xAKs are expendable.

I can't answer your question about loading time. It depends on particular ships used, how big you built the port, how much naval support there is, etc.
Best policy is just to load the slowest ships like LSTs first, and move them toward as rendezvous point outside his search range while the others load. The faster ships might catch up to the lead ships before they get to the RV point. Keep your carriers near the bulk of the most vulnerable troops. Use deceptive routing if you can - as Canoerebel did in his major operations where the target could have been any of several island groups and it was not clear which was the target until just before the landings.

Good luck.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Rio Bravo)
Post #: 1373
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/14/2017 10:09:36 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Good advice!

One technical change: they altered the casualty parts of the combat routine to no longer penalize small units compared to large ones. That seems to have succeeded to the point where (IIRC) the Babes team even modified the Allied OOB so that the Australian regiments no longer combine into divisions.

_____________________________


(in reply to BBfanboy)
Post #: 1374
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/14/2017 11:39:43 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: witpqs

Good advice!

One technical change: they altered the casualty parts of the combat routine to no longer penalize small units compared to large ones. That seems to have succeeded to the point where (IIRC) the Babes team even modified the Allied OOB so that the Australian regiments no longer combine into divisions.

I was thinking the main advantage was additional artillery and combat engineers plus the option to choose from the pool of leaders designated for large units. Most of the USMC large unit leaders are awesome!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to witpqs)
Post #: 1375
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/15/2017 11:32:00 AM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline
April 26, 1943



A very slow day.


Opening Notes

El Lobo bombs Chengtu.

Allies bombard Shwebo and due East of Ramree Island.


Japanese Bomb Chengtu

No Japanese losses.

Allied Losses

7 casualties
1 squad disabled
2 hits (Airbase)
1 hit (Airbase Supply)
5 hits (Runway)


Allies Bombard Shwebo

Japanese Losses

123 casualties
2 squads destroyed
5 squads disabled

No Allied losses.


Allies Bombard Due East of Ramree Island

Japanese Losses

247 casualties
20 squads disabled

No Allied losses.


Best Regards,

-Terry


_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to BBfanboy)
Post #: 1376
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/15/2017 12:32:12 PM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline

quote:

ORIGINAL: BBfanboy

Yes, TFs with more than 25 ships tend to have a lot of collisions, even if the enemy is not engaging at the time.
Generally, guns do not fire at Amphib TFs until they start to unload. In a 40nm hex it is easy to keep ships out of coastal gun range until they need to approach to land troops/supply.
Support troops that can help combat troops with coordination, guns or by helping recovery of disabled squads should be landed right away. Other support troops such as construction engineers can be held back until a good beachhead is established. Even if you don't take the base on the first day the number of troops you have ashore will guarantee a good beachhead with minimal losses during follow-up waves.

IMO 45 regiments is waaaay overkill for any operation. One of the principles of war is "economy of force" which means you bring enough to do the job and assign the rest to hurt the enemy somewhere else to keep him off balance. The AI might not benefit from your lack of action with the unneeded regiments, but a good PBEM player would use the breather to reinforce and fortify other bases in the area.

And if you are using them as individual regiments rather than combining them into divisions, you are missing out on the combat bonuses available to divisions. It is too late now if they are loading on ships but you should combine where you can and wait a couple of days for the increased TOE to fill out with artillery/AA, etc. I am thinking of the Marines at Maizuru here.

Amphib supply-only TFs will unload at the same rate as if the ships were in a troop carrying Amphib TF. They may also be shot at by shore batteries but supply and xAKs are expendable.

I can't answer your question about loading time. It depends on particular ships used, how big you built the port, how much naval support there is, etc.
Best policy is just to load the slowest ships like LSTs first, and move them toward as rendezvous point outside his search range while the others load. The faster ships might catch up to the lead ships before they get to the RV point. Keep your carriers near the bulk of the most vulnerable troops. Use deceptive routing if you can - as Canoerebel did in his major operations where the target could have been any of several island groups and it was not clear which was the target until just before the landings.

Good luck.



BBfanboy-

As always thank you for your quick response and sage advice.

Amphibious Task Force Composition

Yes, I agree. In order to reduce the number of potential ship collisions, Amphibious Task Forces will be limited to 25 ships or less.

Yes, I agree. The Allies will invade in two waves. The first wave will include infantry and those ground forces that support infantry units in one way or another. The second wave will include construction engineers, air and naval support units, and additional supply.

Economy of Force

As a general premise, I would agree that "Economy of Force" would be a sage "Principle of War." However, for the purposes of the Allied Grand Strategy, and in particular for the Allied Invasion of the four Southern Marianas Islands, I don't agree for the following reasons:

1.) The Allies do not have a clue what El Lobo has on the four Southern Marianas Islands.
2.) It is critical to the Allied Grand Strategy that the Marianas Islands be taken as quickly as possible in order to build-up ports, airbases, and forts as quickly as possible to set-up a staging area for the Invasion of Formosa.
3.) As soon as possible after securing the Marianas Islands, the Allies will invade Formosa. Accordingly, I want substantial ground forces on the Marianas Islands. I may as well get the ground forces at the Marianas Islands now to support achieving the goals set forth in number 2. immediately above.
4.) As part of the Allied Grand Strategy, the Allies do not presently plan to invade any Japanese occupied territory South of a line that runs roughly between the Marianas Islands and Formosa except for Babeldaod and a few islands close to Babeldaod. I do have plans to turn Babeldaod into Pearl Harbor Number 2.
5.) The Allied Grand Strategy calls for capturing the Marianas Islands, Formosa, the Southern Coast of China (and to free the trapped Chinese at Chengtu and Chungking), Manchukua (to hopefully trigger the Russians sooner), Korea, and to set-up a Naval Blockade of Japan Proper to split El Lobo's forces in half, to prevent resources from getting to Japan from the rich oil fields in the South, and to prevent reinforcement of Japan with troops from the South.

Divisions v. Regiments

Sorry if I wasn't clear enough and misled you.

The Allies won't leave Pearl Harbor until June 1, 1943. The Allies do intend to combine regiments into Divisions prior to hitting the beaches at the Marianas Islands.

Unloading Supply

It is good to know that Amphibious Task Forces only containing supply will unload supply on the beaches.

Loading Troops and Supply

Ground Forces and supply will be loaded at Pearl Harbor, Lahaina, and Hilo. The ports are at maximum level and each location has substantial fuel, supply, and Port Service units to hopefully accelerate loading.

The Allies do not plan to use LSTs for the Invasion of the Marianas. It is 79 hexes from Pearl to the Marianas. I am concerned about troop fatigue and disruption should ground forces be on LSTs and at sea for 14 or 15 days.

Eventually, the LSTs will be transferred to the Marianas to help with the capture of Babeldaod, etc. and eventually be transferred to Formosa for the invasion of China's Southern Coastal cities.

Misdirecting El Lobo

The Allies have purposely increased activity around Shortlands and Rabaul. The Allies are presently sending minor infantry battalions to Kaving, Manus, and Aitpae in an effort to misdirect El Lobo as to the Allies intent to invade the Marianas.

Best Regards,

-Terry

_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to BBfanboy)
Post #: 1377
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/16/2017 12:11:16 PM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline
April 27, 1943



Opening Notes

El Lobo bombs Chengtu and Chungking.

El Lobo destroys 10th Chinese Corps near Chengtu (hex 73,42)

Allies bombard Shwebo and due East of Ramree Island.


Japanese Bomb Chengtu

No Japanese losses.

Allied Losses

1 hit (Airbase)
24 hits (Runway)


Japanese Bomb Chungking

Japanese Losses

1 damaged (Ki-49-Ia Helen)

Allied Losses

10 casualties
2 squads disabled
12 hits (Airbase)
3 hits (Airbase Supply)
48 hits (Runway)


Japanese Deliberately Attack 10th Chinese Corps Near Chengtu (hex 73,42)

Ground combat at 73,42 (near Chengtu)

Japanese Deliberate attack

Attacking force 25806 troops, 437 guns, 1017 vehicles, Assault Value = 1137

Defending force 1874 troops, 0 guns, 0 vehicles, Assault Value = 1

Japanese adjusted assault: 1057

Allied adjusted defense: 1

Japanese assault odds: 1057 to 1

Combat modifiers
Defender: terrain(+), leaders(+), disruption(-), supply(-)
Attacker:

Allied ground losses:
2005 casualties reported
Squads: 81 destroyed, 0 disabled
Non Combat: 186 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units destroyed 1


Assaulting units:
59th Infantry Brigade
12th Tank Regiment
58th Division
1st Mobile Infantry Regiment
9th Tank Regiment
3rd Tank Regiment
2nd Tank Division
13th Ind.Art.Mortar Battalion
2nd RF Gun Battalion
7th Medium Field Artillery Regiment
1st Field Artillery Regiment
1st Mobile Field Artillery Regiment
5th Army
6th Medium Field Artillery Regiment
14th Medium Field Artillery Regiment
22nd Ind. Engineer Regiment
5th RF Gun Battalion

Defending units:
10th Chinese Corps


Allies Bombard Shwebo

Japanese Losses

106 casualties
2 squads destroyed
13 squads disabled
3 guns lost
1 gun destroyed
2 guns disabled

No Allied losses.


Allies Bombard Due East of Ramree Island

Japanese Losses

297 casualties
4 squads destroyed
33 squads disabled

No Allied losses.


Best Regards,

-Terry

_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to Rio Bravo)
Post #: 1378
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/17/2017 6:11:36 AM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline
April 28, 1943



A Couple Interesting Developments

First, it appears that El Lobo is retreating from Shwebo. Yesterday, the Japanese had 1,671 AV at Shwebo. Today the Japanese AV is at 138 (the 6th RTA Div., 2nd Ind. Art. Mortar Bn., and the 22nd Ind. Mtn. Gun Bn.).

Second, it appears that Allied Artillery is now taking a heavy toll on Japanese troops in the jungle due East of Ramree Island. Yesterday the Japanese had 1,001 AV. Today the Japanese AV was at 942.


Opening Comments

El Lobo bombs Chengtu.

Allies Bombard Shwebo and due East of Ramree Island.


Japanese Bomb Chengtu

No Japanese losses.

Allied Losses

3 hits (Airbase)
4 hits (Airbase Supply)
15 hits (Runway)


Allies Bombard Shwebo

Japanese Losses

22 casualties
3 squads disabled
4 guns lost
4 guns destroyed

No Allied losses.


Allies Bombard Due East of Ramree Island

Japanese Losses

186 casualties
1 squad destroyed
11 squads disabled
4 vehicles lost
2 vehicles destroyed
2 vehicles disabled

No Allied losses.


Best Regards,

-Terery

_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to Rio Bravo)
Post #: 1379
RE: THE WAR COLLEGE-Rio Bravo (A) v. El Lobo (J) - 2/18/2017 7:11:07 PM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline
April 29, 1943



Interesting Comments


Allies capture Shwebo.

El Lobo forces the British to retreat from Mandalay into Shwebo.


A map of Burma is below.


Opening Notes


El Lobo bombs Chengtu, Chungking, and Mandalay.
El Lobo shock attacks near Chengtu (hex 72,42).
El Lobo deliberately attacks Mandalay.
Allies deliberately attack Shwebo.
Allies bombard due East of Ramree Island.


Japanese Bomb Chengtu


No Japanese losses.

Allied Losses

2 hits (Airbase)
19 hits (Runway)


Japanese Bomb Chungking


Japanese Losses

1 damaged (Ki-49-Ia Helen)

Allied Losses

17 casualties
3 squads destroyed
8 hits (Airbase)
2 hits (Airbase Supply)
47 hits (Runway)


Japanese Bomb Mandalay

Japanese Losses

1 destroyed (Ki-21-IIa Sally)
13 damaged (Ki-49-IIa Helen)

Allied Losses

66 casualties
1 squad destroyed
17 squads disabled
3 guns lost
1 gun destroyed
2 guns disabled


Japanese Shock Attack Near Chengtu (hex 72,42)


Ground combat at 72,42 (near Chengtu)

Japanese Shock attack

Attacking force 10794 troops, 155 guns, 935 vehicles, Assault Value = 693

Defending force 13536 troops, 73 guns, 0 vehicles, Assault Value = 527

Japanese adjusted assault: 611

Allied adjusted defense: 115

Japanese assault odds: 5 to 1

Combat modifiers
Defender: terrain(+), op mode(-), experience(-), supply(-)
Attacker: shock(+)

Japanese ground losses:
217 casualties reported
Squads: 3 destroyed, 16 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 1 disabled


Allied ground losses:
1147 casualties reported
Squads: 6 destroyed, 203 disabled
Non Combat: 5 destroyed, 58 disabled
Engineers: 0 destroyed, 9 disabled


Assaulting units:
3rd Tank Regiment
12th Tank Regiment
1st Mobile Infantry Regiment
9th Tank Regiment
2nd Tank Division

Defending units:
8th Chinese Corps
17th Group Army


Japanese Deliberately Attack Mandalay


Ground combat at Mandalay (59,46)

Japanese Deliberate attack

Attacking force 68706 troops, 690 guns, 255 vehicles, Assault Value = 2115

Defending force 19000 troops, 395 guns, 191 vehicles, Assault Value = 560

Japanese adjusted assault: 1186

Allied adjusted defense: 286

Japanese assault odds: 4 to 1

Combat modifiers
Defender: preparation(-), supply(-)
Attacker:

Japanese ground losses:
1580 casualties reported
Squads: 13 destroyed, 212 disabled
Non Combat: 0 destroyed, 19 disabled
Engineers: 1 destroyed, 36 disabled
Guns lost 18 (1 destroyed, 17 disabled)


Allied ground losses:
4644 casualties reported
Squads: 84 destroyed, 133 disabled
Non Combat: 198 destroyed, 135 disabled
Engineers: 7 destroyed, 15 disabled
Guns lost 109 (27 destroyed, 82 disabled)
Vehicles lost 56 (30 destroyed, 26 disabled)
Units retreated 10


Defeated Allied Units Retreating!

Assaulting units:
21st Infantry Regiment
52nd Division
4th Guards Division
14th Tank Regiment
Imperial Guards Division
11th Infantry Regiment
5th Guards Division
18th JNAF AF Unit
46th JNAF AF Unit
10th JNAF AF Unit
76th JAAF AF Bn
14th JNAF AF Unit
15th Ind.Art.Mortar Battalion
39th JAAF AF Bn
11th RF Gun Battalion
34th Field AA Battalion
23rd Medium Field Artillery Regiment
207th JAAF AF Bn
6th JNAF Coy
91st JAAF AF Bn
17th Army
25th Air Defense AA Regiment
1st Mobile AA Battalion
15th JNAF AF Unit
70th JAAF AF Bn
14th JAAF AF Coy

Defending units:
26th Indian Brigade
14th British Brigade
16th British Brigade
23rd British Brigade
135th USA Base Force
RAF 223 Group Base Force
29th Indian Mountain Gun Regiment
205th Coast AA Regiment
76th Coast AA Regiment
3rd (Special Force) Division


Allies Deliberately Attack Shwebo


Ground combat at Shwebo (59,45)

Allied Deliberate attack

Attacking force 26260 troops, 771 guns, 966 vehicles, Assault Value = 1026

Defending force 4288 troops, 69 guns, 15 vehicles, Assault Value = 140

Allied adjusted assault: 510

Japanese adjusted defense: 51

Allied assault odds: 10 to 1 (fort level 6)

Allied forces CAPTURE Shwebo !!!

Combat modifiers
Defender: forts(+), leaders(+), preparation(-), fatigue(-), morale(-)
experience(-)
Attacker:

Japanese ground losses:
1001 casualties reported
Squads: 75 destroyed, 38 disabled
Non Combat: 68 destroyed, 7 disabled
Engineers: 4 destroyed, 0 disabled
Guns lost 47 (32 destroyed, 15 disabled)
Vehicles lost 10 (10 destroyed, 0 disabled)
Units retreated 3


Allied ground losses:
33 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 1 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 8 (1 destroyed, 7 disabled)
Units pursuing 1


Defeated Japanese Units Retreating!

Assaulting units:
627th Tank Destroyer Battalion
762nd Tank Battalion
Americal Infantry Division
763rd Tank Battalion
641st Towed Tank Destroyer Battalion
41st Infantry Division
147th Field Artillery Regiment
30th Field Artillery Regiment
181st Field Artillery Regiment
138th USA Base Force
183rd Field Artillery Regiment
140th USA Base Force
226th Field Artillery Battalion
206th Coast AA Regiment
216th Coast AA Regiment
188th Field Artillery Regiment
249th Field Artillery Battalion
205th Field Artillery Battalion
168th Field Artillery Regiment
65th Coast AA Regiment
15th Indian Engineer Battalion
Southwest Pacific
2nd RAAF M/W Sqn
97th Field Artillery Battalion
198th Field Artillery Battalion
134th Field Artillery Battalion
40th Field Artillery Regiment
110th USA Base Force
214th Coast AA Regiment
17th Indian Light AA Regiment

Defending units:
6th RTA Division
22nd Ind.Mtn Gun Battalion
2nd Ind.Art.Mortar Battalion


Allies Bombard Due East of Ramree Island


Japanese Losses

184 casualties
2 squads destroyed
21 squads disabled

No Allied losses.


Best Regards,

-Terry








Attachment (1)

< Message edited by Rio Bravo -- 2/18/2017 7:16:01 PM >


_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to Rio Bravo)
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