Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Fire Group

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Fire Group Page: [1]
Login
Message << Older Topic   Newer Topic >>
Fire Group - 2/18/2017 8:58:46 PM   
mccann98

 

Posts: 2
Joined: 2/18/2017
Status: offline
Hi,
ASL player here and really enjoying this game. My question is this. In ASL, it is possible to form a multi-hex fire group when firing at a target hex. Is it possible to select multiple hexes and units to form a fire group in TOTH?

Thanks,
Mike
Post #: 1
RE: Fire Group - 2/18/2017 9:02:46 PM   
dox44

 

Posts: 668
Joined: 5/7/2000
From: the woodlands, texas
Status: offline
nope

(in reply to mccann98)
Post #: 2
RE: Fire Group - 2/18/2017 9:04:07 PM   
mccann98

 

Posts: 2
Joined: 2/18/2017
Status: offline
Rats! I was afraid that was the case. Oh well.

(in reply to dox44)
Post #: 3
RE: Fire Group - 2/18/2017 9:50:21 PM   
dox44

 

Posts: 668
Joined: 5/7/2000
From: the woodlands, texas
Status: offline
it could be added i guess.

(in reply to mccann98)
Post #: 4
RE: Fire Group - 2/19/2017 9:36:31 AM   
asl3d


Posts: 6531
Joined: 2/6/2017
Status: offline
May be that's not much a problem to add the Fire Group option.

But I have always thought that the concept of the ASL Fire Group is not very logical. Let's not forget that each hex represents 40 meters. Thus, a Fire Group of three hexes means 120 meters with MMCs, SMCs, and SWs, perfectly coordinated in the Hardening of the Battle and firing all together simultaneously against the same target.

I think that today, with the individual systems of communication between the troops, it would be very difficult to achieve that. In 1939 I find it hard to believe this.

_____________________________

Semper fidelis

(in reply to dox44)
Post #: 5
RE: Fire Group - 2/19/2017 12:19:50 PM   
Peter Fisla


Posts: 2503
Joined: 10/5/2001
From: Canada
Status: offline

quote:

ORIGINAL: mccann98

Hi,
ASL player here and really enjoying this game. My question is this. In ASL, it is possible to form a multi-hex fire group when firing at a target hex. Is it possible to select multiple hexes and units to form a fire group in TOTH?

Thanks,
Mike


I have considered implementing fire group from multiple hexes in the past but its really difficult thing to do for the AI. As of now, I don't have any plans to implement it in the near future.

(in reply to mccann98)
Post #: 6
RE: Fire Group - 2/19/2017 3:34:49 PM   
dave68124

 

Posts: 24
Joined: 3/29/2016
Status: offline
Sounds like a moot point anyway, but FG's always felt like you got the benefit without the risk. Spread 3 squads across 3 hexes, get the same FP on a single hex but only risk one (maybe more) squads in the attack to be pinned, broke or killed. Without FG, if you want the benefit of all 3 squads FP on a target, then you stack them and take an equal risk that the whole stack can be pinned, broke or killed.

< Message edited by dave68124 -- 2/19/2017 3:35:30 PM >

(in reply to Peter Fisla)
Post #: 7
RE: Fire Group - 2/19/2017 4:27:23 PM   
asl3d


Posts: 6531
Joined: 2/6/2017
Status: offline
I very much agree with what you just said.

It's a solution to balance the risk.

If you want firepower you have to concentrate your troops on a hex.

_____________________________

Semper fidelis

(in reply to dave68124)
Post #: 8
RE: Fire Group - 2/19/2017 5:58:19 PM   
Gerry4321

 

Posts: 874
Joined: 3/24/2003
Status: offline
The fire group mirrors a situation where say 3 American squads are crossing open ground without smoke to attack a stone building. The 3 squads in real life would spread out to minimize risk. But all squads, or parts of each squad, would be firing at the building so the fire group idea makes tactical sense. Why not give the AI some bonus to make up for it's inability to use fire groups well - another squad or so maybe?

(in reply to asl3d)
Post #: 9
RE: Fire Group - 2/19/2017 6:21:18 PM   
pzgndr

 

Posts: 3170
Joined: 3/18/2004
From: Maryland
Status: offline

quote:

ORIGINAL: Peter Fisla
I have considered implementing fire group from multiple hexes in the past but its really difficult thing to do for the AI. As of now, I don't have any plans to implement it in the near future.


But the AI does have multiple adjacent units shooting at the same target. I have suggested implementing a modest bonus for subsequent adjacent units firing on the same target. The effect would be similar to the fire group bonus, at least something. That should be less difficult to implement? Worth a try.


_____________________________

Bill
Empires in Arms Development Team

(in reply to Peter Fisla)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Tigers on the Hunt >> Fire Group Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.188