Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Fun and Games in the Solomons

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Fun and Games in the Solomons Page: <<   < prev  79 80 [81] 82 83   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Fun and Games in the Solomons - 2/19/2017 1:23:15 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Oscar Ic in mid 43? PDU off baby!




Attachment (1)

(in reply to Lowpe)
Post #: 2401
RE: Fun and Games in the Solomons - 2/19/2017 1:26:59 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
And we are thru, the old workhorse the 1C does great.




Attachment (1)

(in reply to Lowpe)
Post #: 2402
RE: Fun and Games in the Solomons - 2/19/2017 1:32:47 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The Tojo arrive...a very unorthdox attack as the drop bombs on the runways from 30K. The Zereos are escorting and sweep ahead.

This picture is from the chase portion of the fight, after the Tojo dropped their little bombs. The Tojo didn't even show up in the first half of the replay...just the sweeping zeroes. And it is important to understand they swept ahead and were on escort.






Attachment (1)

(in reply to Lowpe)
Post #: 2403
RE: Fun and Games in the Solomons - 2/19/2017 1:34:50 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The Allies are a little worried here. 0, None, nada, losses. Not even a disablement among the ground troops.




Attachment (1)

(in reply to Lowpe)
Post #: 2404
RE: Fun and Games in the Solomons - 2/19/2017 1:37:33 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
After a quick lunch, we are back at it again.




Attachment (1)

(in reply to Lowpe)
Post #: 2405
RE: Fun and Games in the Solomons - 2/19/2017 1:43:45 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
No more attacks over Akyab....but there were ships left to kill. Missed on a nice xAP...

Near Katha, Allied 833 AV attacks my 600 defending. The big division there, the 19th, is dug in to the tune of forts 2 and easily weathers the attack.




Attachment (1)

(in reply to Lowpe)
Post #: 2406
RE: Fun and Games in the Solomons - 2/19/2017 1:55:37 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Interesting fight, I wonder if the reserve no pursuit guys activated...




Attachment (1)

(in reply to Lowpe)
Post #: 2407
RE: Fun and Games in the Solomons - 2/19/2017 1:57:01 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Maybe I sank 8-9 ships all but one in the 8-9 vp range.

Air losses make up a little for yesterdays attacks.






Attachment (1)

(in reply to Lowpe)
Post #: 2408
RE: Fun and Games in the Solomons - 2/19/2017 4:47:21 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
June 5, 1943

Horn Island falls...I put some Rufes up, but they couldn't stop the 4E bombers. An Allied Hvy Cruiser force also bombarded. It was fun while it lasted.

2 Days from the Frank A starting.

Supplies are flowing into Burma from a variety of sources. Feels good.

Got a 1-1 at Paoshan and knocked forts down to 3. Runway damaged, so no rebuilding. There is one of those New Chinese units there, the ones with the American TOE, and jimminy crickets the AA in that beast is a killer. Shot down 10 Nicks at 6000 feet....ouch!


(in reply to Lowpe)
Post #: 2409
RE: Fun and Games in the Solomons - 2/19/2017 4:51:13 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Frank A starts production in 2 days. A6M5c in 3.

Judy 3 starts research today. Judy 2 starts production 7/43.

I will feel much better with two Frank Squadrons...one in Burma and one around Rabaul.


(in reply to Lowpe)
Post #: 2410
RE: Fun and Games in the Solomons - 2/19/2017 6:18:51 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
Status: offline

quote:

ORIGINAL: Lowpe

Frank A starts production in 2 days. A6M5c in 3.

Judy 3 starts research today. Judy 2 starts production 7/43.

I will feel much better with two Frank Squadrons...one in Burma and one around Rabaul.


I didn't read back through all your posts, but how many R&D factories did you have working on the Frank to get it a year early ?

Xargun

(in reply to Lowpe)
Post #: 2411
RE: Fun and Games in the Solomons - 2/19/2017 7:17:18 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Xargun


quote:

ORIGINAL: Lowpe

Frank A starts production in 2 days. A6M5c in 3.

Judy 3 starts research today. Judy 2 starts production 7/43.

I will feel much better with two Frank Squadrons...one in Burma and one around Rabaul.


I didn't read back through all your posts, but how many R&D factories did you have working on the Frank to get it a year early ?

Xargun



I put 9 size 30 and one size 60. Perhaps three were from the start of the game, but as soon as I took over I increased it to 10 total.

(in reply to Xargun)
Post #: 2412
RE: Fun and Games in the Solomons - 2/19/2017 7:19:26 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
June 6th, 1943

Big CAP trap fails as nobody shows up.

Allies forget to change their orders and heavy bombers hit Manus...but bomb the troops ineffectively. I had a slew of transports on the ground there, and only a few Rufes intercepted.

For a moment there I thought I was going to lose quite a few transports.

Lost a tanker to sub south of Cam Ranh Bay.

Advanced 4 size 30 factories to the Frank R.



< Message edited by Lowpe -- 2/19/2017 7:20:29 PM >

(in reply to Lowpe)
Post #: 2413
RE: Fun and Games in the Solomons - 2/19/2017 7:30:58 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The six existing squadrons that can upgrade immediately to the Frank A.

I will convert the Oscar squadrons first and the Tojo Sentai last. Don't have that many Tojo Squadrons anyhow...

A 7th sentai arrives in 100 days.






Attachment (1)

(in reply to Lowpe)
Post #: 2414
RE: Fun and Games in the Solomons - 2/19/2017 9:22:24 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
June 8th, 1943

Rabaul front...I am getting beat badly here. I have not really allocated much in the way of troops, nothing larger than a regiment or a garrison. There are only two artillery units here,some mountain guns and some 90mm mortars which will shortly join up to form the 26th Independent Mixed Brigade.

I have some coastal guns now unloading at Kavieng, and some rebuilding at Manus (Horn Island refugees) and another unit at Manus that is prepped for Umboi (but they have to make the dash there).

The 144th regiment, a sub unit of the 55th Division, got trashed fighting at Moresby, retreated across the Kodoka trail and eventually was flown back the supply rich (relatively speaking) environs of Rabaul where it is rebuilding very quickly.

There is only one unit of AA, and that at Rabaul.

So, I am holding on by my toenails...I did build Rabaul to level 9 runways, Manus to 5, but nothing else past 2. Forts in general are between 0-3 nothing more.

Rabaul has 30,000 supply, Manus 15K, Kavieng 15. Almost every place else is just barely holding on.

A lot of Japanese players really build this area up and make it a line in the sand. I have taken a different tack, and tried to use almost exclusively air mobile units backed by a somewhat strong air presence.

The Allies for their part, have used nothing larger than a heavy cruiser for a while and are gradually moving north. All of my attempts pretty much have failed to sting the advancing Allies, but I think they have slowed them down a little. Of course the Allies have over built everything...I feel that if I were to build up an area to prevent the Allies from moving forward, then they would seek a different route.

And I think I prefer fighting here, simply for the reason I have never done it before.








Attachment (1)

< Message edited by Lowpe -- 2/19/2017 9:26:32 PM >

(in reply to Lowpe)
Post #: 2415
RE: Fun and Games in the Solomons - 2/19/2017 9:43:05 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Burma

Much nicer with stacking limits. Supplies seem to flow nicely into it if you keep feeding Bangkok. I hope to take Paoshan in 3 more attacks. I am curious to see if the oil and fuel will flow from Rangoon into China.

3 Divisions have arrived recently at Bangkok, plus several artillery units and rapidfire guns.

The Allies are keeping deep recon on Moulmein and since Jocke pulled off an invasion here before it is something that needs watching.





Attachment (1)

(in reply to Lowpe)
Post #: 2416
RE: Fun and Games in the Solomons - 2/19/2017 11:57:13 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Hectic few days with lots of turns flipped.

I have been busy moving engineers to the outer line of Japan's major defenses which will be the rough Hive of Captain Cruft fame plus Luzon.

I am taking lessons learned from last game and bulking up some places very significantly. Getting used to the paucity of engineers and air supply is difficult...plus the refineries not generating supply...but we shall overcome.

The major industrial cities of the HI will get forts as high as I can build them, in the hopes the industry is fortified from bombing. The clear coastal invasion hexes of the HI will get forts 5, and Hokkaido even higher.

The Japanese Islands are all in a state of fort building, well most of them.

Okinawa, Formosa, Samah, and Luzon are all to become festungs, especially air festungs. I love the rail network on Luzon. I am expecting the major push by the Allies to be up along New Guinea, DEI and thru Burma. I think the Allies are going to avoid Guam..but rather look to island hop in a low risk fashion.

My outer defenses are fairly weak, especially with the debacle in San Diego. I just bought back two more destroyed divisions the 1st Tank and an infantry division. But we are still fighting there.

I still have quite a few ships stranded at Pearl, but that is getting better with each passing week. Quite a few cargo ships have been converted back from carrying troops to cargo, and I am going to really focus on moving a lot of oil,fuel and resources (Olorin expanded LI aggressively, and I have a big appetite for it on the HI).

5.5 million in supply, 7 million fuel, and 3 million oil. I feel so rich right now, but fear the huge supply cost in rebuilding the combat divisions from the West Coast and also the PP cost in freeing them up again.






(in reply to Lowpe)
Post #: 2417
RE: Fun and Games in the Solomons - 2/20/2017 12:49:51 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Estimated plane arrivals:

12/43 for Frank R Maybe 11/43. Depends how well the starting Frank R factory repairs.


2/44 for the A6M8



Myojo 6/44 only a couple of squadrons


J2M5 3/44 (only 4 squadrons)
N1K2 George 1/44 (only 4 squadrons)
Oscar IV 9/43 important plane given the number of squadrons that fly it
61d & 61c 9/43 (only 4 squadrons till 2/44)
Peggy 1a 2/44 (only 5 squadrons)

I am purely speculating but the Sam may start 5/44? If the game goes long enough, there is a potential to field the Ki94-II and the SamJ -- Olorin put quite a few factories into both.

(in reply to Lowpe)
Post #: 2418
RE: Fun and Games in the Solomons - 2/20/2017 1:40:20 AM   
Aurorus

 

Posts: 1314
Joined: 5/26/2014
Status: offline

quote:

ORIGINAL: Lowpe

Hectic few days with lots of turns flipped.

I have been busy moving engineers to the outer line of Japan's major defenses which will be the rough Hive of Captain Cruft fame plus Luzon.

I am taking lessons learned from last game and bulking up some places very significantly. Getting used to the paucity of engineers and air supply is difficult...plus the refineries not generating supply...but we shall overcome.

The major industrial cities of the HI will get forts as high as I can build them, in the hopes the industry is fortified from bombing. The clear coastal invasion hexes of the HI will get forts 5, and Hokkaido even higher.

The Japanese Islands are all in a state of fort building, well most of them.

5.5 million in supply, 7 million fuel, and 3 million oil. I feel so rich right now, but fear the huge supply cost in rebuilding the combat divisions from the West Coast and also the PP cost in freeing them up again.



Don't forget the supply cost to build forts on the home islands. You can use 1M supply in a week building forts above 2 at all the big bases.

(in reply to Lowpe)
Post #: 2419
RE: Fun and Games in the Solomons - 2/20/2017 3:20:24 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Aurorus


quote:

ORIGINAL: Lowpe

Hectic few days with lots of turns flipped.

I have been busy moving engineers to the outer line of Japan's major defenses which will be the rough Hive of Captain Cruft fame plus Luzon.

I am taking lessons learned from last game and bulking up some places very significantly. Getting used to the paucity of engineers and air supply is difficult...plus the refineries not generating supply...but we shall overcome.

The major industrial cities of the HI will get forts as high as I can build them, in the hopes the industry is fortified from bombing. The clear coastal invasion hexes of the HI will get forts 5, and Hokkaido even higher.

The Japanese Islands are all in a state of fort building, well most of them.

5.5 million in supply, 7 million fuel, and 3 million oil. I feel so rich right now, but fear the huge supply cost in rebuilding the combat divisions from the West Coast and also the PP cost in freeing them up again.



Don't forget the supply cost to build forts on the home islands. You can use 1M supply in a week building forts above 2 at all the big bases.


I don't see how. For one thing, I don't have enough engineers to do that.

Because most bases on home islands can be built very big...it is only 2800 supply to build a level 4 fort. 4000 for a level 5 fort.

A lot of the raw building is already behind me.

Right now I am gaining supplies daily...plane research is fairly mild...My short term goal is to surpass 6 million supply, which I think is very doable right now. 7 million would be better.

(in reply to Aurorus)
Post #: 2420
RE: Fun and Games in the Solomons - 2/20/2017 5:18:56 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
June 9th, 1943

An IJAAF bombing run. Allied flak is such a killer, but I have to probe the Allies to get them to risk their air force flying LRCAP. Now with plentiful supplies in Burma...I can start doing more things like this.

I think the Allies have pretty lethal AA right around the 8-9K altitude band...so most of my runs will be made at 10K, unless I can figure out there is not much in the way of AA.





I swept this hex the day before with Tonies, and nothing was flying. That was the first offensive use of the Tony which has a dismal range.

Attachment (1)

< Message edited by Lowpe -- 2/20/2017 5:20:17 PM >

(in reply to Lowpe)
Post #: 2421
RE: Fun and Games in the Solomons - 2/20/2017 7:28:23 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Here, this squadron represents a 400% increase in my night fighters, as I only have the Endo Detachment right now of 2 planes.

A lot of Japanese players like to supersize their night fighter squadrons, but this one isn't eligible. Plus, I think it throws off the challenge of the strategic night bombing campaign.

This squadron, is of course, not eligible for supersizing, and if it could it would be only to size 24. However, it is dividable, and this will provide some level of night fighting at 3 Bases: Rangoon, Bangkok, and somewhere else most likely in Sumatra like Medan. As other sentai become available, it will reform most likely.






Attachment (1)

(in reply to Lowpe)
Post #: 2422
RE: Fun and Games in the Solomons - 2/20/2017 7:48:56 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I have three ARD, floating dockyards in this game, which is real nice.

I moved the starting ARD back from Truk to Guam. They move slow, and are vulnerable to subs so I wanted to do it early.

Here you can see the first patient the ARD worked on. Just groovy.

I really got addicted to repair ships my last game, especially as all my shipyards were bombed back into the stone ages.

I have one ARD at Okinawa, and the third in the Kuriles. I plan on moving them back to Korea, and upriver from Shanghai eventually depending how the game goes. I would like to keep them all operational and create hidden repair ports.

I have two AR (2 more converting), 20 AD, 6 AS, and many AG, 3 APG, and probably 20 AKE.

Long live the repair ship!







Attachment (1)

(in reply to Lowpe)
Post #: 2423
RE: Fun and Games in the Solomons - 2/20/2017 9:15:31 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Only one unit of 800 men and 3 guns here at Ledo, if recon is to be believed.

I will sortie 36 Helens at 6000K to visit some love on the runway there.




Attachment (1)

(in reply to Lowpe)
Post #: 2424
RE: Fun and Games in the Solomons - 2/21/2017 3:03:11 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I boosted the attack on Ledo with another bomber squadron.

I upgraded a few squadrons, started production of the A6M5c, gazed lovingly at my 5 Frank A's in the pool, throttled up the A6M8 research (just switching the A6M5c factories to it).

Worked on Recon, getting more AV out and about, and putting some boots on the ground in different places. I know I forgot a few things, will see if it hurts.


(in reply to Lowpe)
Post #: 2425
RE: Fun and Games in the Solomons - 2/21/2017 12:47:08 PM   
dave sindel

 

Posts: 488
Joined: 3/13/2006
From: Millersburg, OH
Status: offline

quote:

ORIGINAL: Lowpe

I boosted the attack on Ledo with another bomber squadron.

I upgraded a few squadrons, started production of the A6M5c, gazed lovingly at my 5 Frank A's in the pool, throttled up the A6M8 research (just switching the A6M5c factories to it).

Worked on Recon, getting more AV out and about, and putting some boots on the ground in different places. I know I forgot a few things, will see if it hurts.




I have the same feeling every time I hit the "end orders" button !

(in reply to Lowpe)
Post #: 2426
RE: Fun and Games in the Solomons - 2/21/2017 1:17:34 PM   
obvert


Posts: 14050
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline

quote:

ORIGINAL: Lowpe

Here, this squadron represents a 400% increase in my night fighters, as I only have the Endo Detachment right now of 2 planes.

A lot of Japanese players like to supersize their night fighter squadrons, but this one isn't eligible. Plus, I think it throws off the challenge of the strategic night bombing campaign.

This squadron, is of course, not eligible for supersizing, and if it could it would be only to size 24. However, it is dividable, and this will provide some level of night fighting at 3 Bases: Rangoon, Bangkok, and somewhere else most likely in Sumatra like Medan. As other sentai become available, it will reform most likely.



It looks like you can resize it. Usually it's only those that have a set resize that can't be resized. I seem to remember getting that group to 24 myself.

_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lowpe)
Post #: 2427
RE: Fun and Games in the Solomons - 2/21/2017 3:55:21 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: obvert


quote:

ORIGINAL: Lowpe

Here, this squadron represents a 400% increase in my night fighters, as I only have the Endo Detachment right now of 2 planes.

A lot of Japanese players like to supersize their night fighter squadrons, but this one isn't eligible. Plus, I think it throws off the challenge of the strategic night bombing campaign.

This squadron, is of course, not eligible for supersizing, and if it could it would be only to size 24. However, it is dividable, and this will provide some level of night fighting at 3 Bases: Rangoon, Bangkok, and somewhere else most likely in Sumatra like Medan. As other sentai become available, it will reform most likely.



It looks like you can resize it. Usually it's only those that have a set resize that can't be resized. I seem to remember getting that group to 24 myself.


Too late, they are size 9 forever now.

(in reply to obvert)
Post #: 2428
RE: Fun and Games in the Solomons - 2/21/2017 4:17:09 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
June 10, 1943

Buin invaded...




Attachment (1)

(in reply to Lowpe)
Post #: 2429
RE: Fun and Games in the Solomons - 2/21/2017 4:18:52 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
51 250 kg bombs hit the runway...no planes lost, but no planes damaged either.






Attachment (1)

(in reply to Lowpe)
Post #: 2430
Page:   <<   < prev  79 80 [81] 82 83   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Fun and Games in the Solomons Page: <<   < prev  79 80 [81] 82 83   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.047