Flaviusx
Posts: 7750
Joined: 9/9/2009 From: Southern California Status: offline
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Basic problem here is that operational movement is very expensive. Too expensive. IMO the game needs something like a rail cap to move units for free, with operational expenses kicking in only when you exceed that. Not sure what to do about air units, but again, the expense here seems very high to me. The game conflates economics with transport and this is dubious. MPPs as a universal currency don't really work well here. (This is also apparent in the diplomacy system, which again conflates production with diplomatic pressure, which is very weird.) MPPs should be restricted to the purpose of, well, production, and other subsystems put into place to deal with issues like diplomacy and transport. You might have to tweak this some to deal with the broad/narrow gauge issue with regards to Soviet versus Western rail nets. This also would apply to sea transport, which, again, is linked directly (and oddly) to production and shouldn't be, at least within certain limits. Although I am okay with spending MPPs with amphibious assault. Not so much for transport, that capacity should be there.
< Message edited by Flaviusx -- 2/24/2017 3:34:19 PM >
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