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RE: May 1944 - 3/1/2017 6:51:02 PM   
Grfin Zeppelin


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Not sure what a carrier battle is supposed to accomplish right now.
For glory perhaps ?

< Message edited by Gräfin Zeppelin -- 3/1/2017 6:53:15 PM >


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RE: May 1944 - 3/1/2017 8:00:07 PM   
AcePylut


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Another thought would be to maybe replace your SCTF BB’s with some AO’s you aren’t really going to need anymore. Seems as if they have a way of attracting the enemy planes 

Should the IJ win a CV clash, the Japanese gain time. Japs win a CV clash, the US is forced to move forward more slowly and more cautiously. Remember, the goal is not to “control the entire map”. The goal is to have more VP at the end of the war. The timing of a CV clash has to be just right and conditions need to be favorable to present a decent chance of success – but with every passing month, the chances of the IJ coming out on top decrease. A CV clash that’s lost? What does Canoe gain that he doesn’t already have? An open shot to Formosa, Okinawa?


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RE: May 1944 - 3/1/2017 8:23:51 PM   
adarbrauner

 

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quote:

ORIGINAL: AcePylut

I.e. if you had 2 BB’s, 2 CA’s, and 8DD’s… and they were followed by your Carrier Fleets by a hex… perhaps the allied main strike would target the SCTF instead of the CVTF


I'd use AKLs and PBs instead....

P.S. and edit: in this way i would also get rid of them not to see them anymore, thank you, at least they've given and proved some usefulness in this world;

sorry only for the crews.

< Message edited by adarbrauner -- 3/1/2017 8:37:28 PM >

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Post #: 3393
RE: May 1944 - 3/1/2017 8:35:02 PM   
adarbrauner

 

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quote:

ORIGINAL: AcePylut
Of course, you’d pretty much have to accept that everything in the SCTF fleet is lost – but if that means blunting the Allied CV force while your CV’s remain relatively unscathed… it would be worth it. It would gain you massive amounts of *time* while Dan builds up his CV fleet to another unstoppable force.


My idea is primarly to "eat up" enemy's fighters, and missions allowance, in a mega good fighter CAP, only;

let be understood though, that if some 2-350 US embarked fighters results downed in the CAP trap, nothing withold from chasing the enemy fleet to launch naval attacks;

this should require the availability of sizeble kamikaze sentais at Mindanao and Babeldaob, and the rotation and exchange of fighters squadrons with the attack ones, thay may have been "parked" somewhere in the meanwhile, i.e. Marianas, on the decks;

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Post #: 3394
RE: May 1944 - 3/1/2017 8:53:22 PM   
Grfin Zeppelin


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quote:

ORIGINAL: AcePylut



A CV clash that’s lost? What does Canoe gain that he doesn’t already have?

Total operational freedom and the ability to land where he wants whenever he wants while advancing on multiple axis.
The only thing holding him back is the fact John still has a sizable carrier force.

Gambling his carriers away for dubious results is the last thing he should do at this point.

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RE: May 1944 - 3/1/2017 8:55:51 PM   
Xargun

 

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quote:

ORIGINAL: Gräfin Zeppelin
Total operational freedom and the ability to land where he wants whenever he wants while advancing on multiple axis.
The only thing holding him back is the fact John still has a sizable carrier force.

Gambling his carriers away for dubious results is the last thing he should do at this point.


I've always wondered if at some point in 44 or 45 if it would be better to dock the IJN CVs somewhere 'safe' and offload the air groups and just use them. Never had a game go that long but often wondered if that would be a viable strategy to protect the VPs for the ships, yet retain the majority of their use.

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RE: May 1944 - 3/1/2017 8:58:57 PM   
Grfin Zeppelin


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quote:

ORIGINAL: Xargun


quote:

ORIGINAL: Gräfin Zeppelin
Total operational freedom and the ability to land where he wants whenever he wants while advancing on multiple axis.
The only thing holding him back is the fact John still has a sizable carrier force.

Gambling his carriers away for dubious results is the last thing he should do at this point.


I've always wondered if at some point in 44 or 45 if it would be better to dock the IJN CVs somewhere 'safe' and offload the air groups and just use them. Never had a game go that long but often wondered if that would be a viable strategy to protect the VPs for the ships, yet retain the majority of their use.


If you have deep pools in pilots thats not a bad idea for a meaningfull operation. You could even upgrade all the fighter squadrons to Georges for such an operation.

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RE: May 1944 - 3/1/2017 8:58:58 PM   
adarbrauner

 

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quote:

ORIGINAL: Xargun


quote:

ORIGINAL: Gräfin Zeppelin
Total operational freedom and the ability to land where he wants whenever he wants while advancing on multiple axis.
The only thing holding him back is the fact John still has a sizable carrier force.

Gambling his carriers away for dubious results is the last thing he should do at this point.


I've always wondered if at some point in 44 or 45 if it would be better to dock the IJN CVs somewhere 'safe' and offload the air groups and just use them. Never had a game go that long but often wondered if that would be a viable strategy to protect the VPs for the ships, yet retain the majority of their use.



Not yet in this game and scenario.

The circle hasn't been tied enough yet.


+ 1 to Grafin

< Message edited by adarbrauner -- 3/1/2017 8:59:44 PM >

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RE: May 1944 - 3/1/2017 10:58:23 PM   
John 3rd


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Once again I go off to limp my way to work and find a HOST of Posting.

GREAT thinking team.

Here is my current planning. It is May 18, 1944. My upgrades shall be done about June 1st. I will have a strong force that can handle just about anything BUT a direct CV--CV Clash. OK.

Planning:
1. Move the Fleet to either Saipan or Daito Sato. Either site puts me just a two day steam from hitting targets in the Central Philippines.
2. While waiting for the completion of upgrades, run all my empty TK/AO thru the growing gauntlet to Singapore. Load as much fuel/oil as possible. Preferably we would like another 500-600,000 total. If I can get this quantity back to the Home Islands I should be able to fight into 1945. It is the economy--RIGHT Michael??
3. Continue changing out Fighters to the current George-2, Sam for CV Air, and Frank. Begin to form a core of air strength somewhere 'safe' like Java or Singers.

Action:
1. If Dan moves his 1.0x10^6 away from Legaspi and Naga make a direct move against those targets. Plan is similar to what is described above. Have several Bombardment TFs leading the CVs where they can CAP TRAP the surface assets while staying reasonably safe. Pending on results hit the bases as hard as possible while releasing the Kamikazes and LBA Fighter escorts to sow a bit of chaos.

2. If this doesn't present itself then split the TK/AOs into a 'fast' and a 'slow' mass of shipping, load as many Fighters as possible over it, and shot thru his southern portion of the salient. Like run it past Ambon/Sorong heading for Babeldoap. With masses of Fighters overhead and surface assets joining as it breaks past Dan's line and into the Pacific this could also serve as a powerful lure and great CAP Trap.

3. Additional thinking could pivot around a group of sacrificial AKLs/PGs serving as bait.

Ground Forces
1. The reserve in the south will be used to cut the southern portion of the salient off to stop the running of convoys from eastern Australia to the Philippines.
2. Division-Sized reinforcements headed to both bases in Hainan, Formosa, with pairs of Brigades establishing defenses on several islands that can be seriously built up (Daito Sato and that base NE of eastern Okinawa. have a bunch of Brigrades coming in right now that I can immediately use: NICE!
3. The units I am losing in Burma/Thailand are being bought out and rebuilt then immediately directed to needed bases.
4. Several TFs have been dispatched to Truk/Rabaul and the Aleutians to pull out the last good sized Infantry units, Air HQ, and any Base Force/Eng units.

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RE: May 1944 - 3/1/2017 11:00:22 PM   
Chickenboy


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quote:

ORIGINAL: Gräfin Zeppelin
You could even upgrade all the fighter squadrons to Georges for such an operation.


Have you posted this gem of advice on the "OT: Cars" thread, Grafin?

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RE: May 1944 - 3/1/2017 11:35:32 PM   
John 3rd


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...as requested...





Attachment (1)

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RE: May 1944 - 3/2/2017 12:07:05 AM   
crsutton


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quote:

ORIGINAL: AcePylut

Another thought would be to maybe replace your SCTF BB’s with some AO’s you aren’t really going to need anymore. Seems as if they have a way of attracting the enemy planes 

Should the IJ win a CV clash, the Japanese gain time. Japs win a CV clash, the US is forced to move forward more slowly and more cautiously. Remember, the goal is not to “control the entire map”. The goal is to have more VP at the end of the war. The timing of a CV clash has to be just right and conditions need to be favorable to present a decent chance of success – but with every passing month, the chances of the IJ coming out on top decrease. A CV clash that’s lost? What does Canoe gain that he doesn’t already have? An open shot to Formosa, Okinawa?



If detected, then the AI will give priority to carriers almost 100 per cent of the time. BBs and major ships will then get priority if no carriers are detected. If you use lesser ships such as PBs and AK the chances become even poorer that his strikes will divert. You can offer up BBs for bait but the odds are his strikes will go for the carriers anyway. Only time I have seen it happen is when there is weather involved and the surface ships have a much higher DL than the carrier force. And there is of course chance.

So basically you are advising John to risk major surface forces on a high odds gamble in the faint hope that the AI will not target his carriers. You just failed AE 101..

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RE: May 1944 - 3/2/2017 12:14:52 AM   
Grfin Zeppelin


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quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: Gräfin Zeppelin
You could even upgrade all the fighter squadrons to Georges for such an operation.


Have you posted this gem of advice on the "OT: Cars" thread, Grafin?

I was really tempted to continue postings about aircraft I must say.

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RE: May 1944 - 3/2/2017 1:28:39 AM   
Lowpe


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quote:

ORIGINAL: Gräfin Zeppelin

quote:

ORIGINAL: AcePylut



A CV clash that’s lost? What does Canoe gain that he doesn’t already have?

Total operational freedom and the ability to land where he wants whenever he wants while advancing on multiple axis.
The only thing holding him back is the fact John still has a sizable carrier force.

Gambling his carriers away for dubious results is the last thing he should do at this point.



Correctomundo!

The idea of relocating the CV squadrons:

1. Generally speaking they fly inferior planes to land based air.
2. Can be overcome by Grafin idea of switching to George (if pools exist)
3. Can be spotted by an astute Allied player, granting more confidence and freedom of operation.
4. Lack AV support to handle an extra 1000 planes on the ground
5. Remove a potential opportunistic strike that may present itself on short notice
6. Getting to the point where ports aren't safe
7. Ultimately no port is safe to hide in.

However, you can selectively do it to great success but as a long term strategy I don't think it is viable.

A far more important question, now that it is mid 44 is what does Japan's economy look like? And how deeply has thought about the coming apocalypse?

Vehicle pools? Supply, and more importantly where is it. John talks about moving oil/fuel from DEI/Singers, but if the refineries create a point of supply, then he should most likely be thinking of shipping supply back too!

He should be thinking of creating supply cities that hoard it (the supplies). Cities with rail lines, but that aren't likely to be heavily bombed by B29 both in Manchuko/China and the HI.

He should be thinking of setting some devices to stockpile, preventing their use for reinforcements (and thus creation however some will still be made subject to the reinforcement cue).

Doesn't Japan get some great Tanks and Radar sets next month? Need to think about how to upgrade those tanks, ASAP. Some of those radar sets makes hunting Allied subs easier!

Needs to doublecheck his TOE looking for upgrades. Find those heavy IJA divisions, the ones with 43 squads, and get them at key positions. Every defensive position against the non Chinese Allies needs: IJA 43 squads, 15cm or better artillery, at least one AA unit, x2 or x3 terrain (preferably off base). All coastal hexes on the HI needs forts 5. Forts five on the two bases that don't have a rail connection. He needs to ultimately be thinking he has to counter a 5 division invasion on the HI or Hokkaido which means you have to hold the beach for two days while you SR in troops. Where are the Tank Divisions...they are gold!

Minefields where there are CD guns or DP guns.

Finally, Japan needs to figure out a comprehensive AA policy for protecting: Home Island, Industry & Resource Protection, Ports and Airfields, VP farming on the HI, Radar sets and Night Fighter concentrations, HQa distribution and leadership, Daytime fighter concentrations and at what distance from Allied bases to put your Fighter Bombers, obsolete fighters with cannons, Rufes and Rexes on CAP to.

That is a lot to do...but quite frankly that is where the game will be extended or shortened.

This is the best part of the game! The end game!

< Message edited by Lowpe -- 3/2/2017 1:30:44 AM >

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RE: May 1944 - 3/2/2017 2:56:13 AM   
John 3rd


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Damn. Lowpe I stand in awe of this Post. To be totally honest I have thought on some of this but not ALL of it. I suddenly feel very rookielike...

The simple truth is I've never gone this deep into an AE game. It is all new territory for me.

This is a DaBabes Mod so supply does not accrue in the DEI.

Could you expand some on these two paragraphs. Some is self explanatory but other parts make me go...oooohhhhhh...hmmmm....OK...let me specify:

Needs to doublecheck his TOE looking for upgrades. Find those heavy IJA divisions, the ones with 43 squads, and get them at key positions. Every defensive position against the non Chinese Allies needs: IJA 43 squads, 15cm or better artillery, at least one AA unit, x2 or x3 terrain (preferably off base). All coastal hexes on the HI needs forts 5. Forts five on the two bases that don't have a rail connection. He needs to ultimately be thinking he has to counter a 5 division invasion on the HI or Hokkaido which means you have to hold the beach for two days while you SR in troops. Where are the Tank Divisions...they are gold!

I have two TK Divisions. One is in China and the other is in Java.

Need a Command HQ to upgrade squads. Will begin looking at the ID currently deployed.

Forts are all going up and most are 6 in the Home Islands.

Will begin a systematic Home Islands survey as to creating a strong reserve force as well as an appropriate beach defense.


Finally, Japan needs to figure out a comprehensive AA policy for protecting: Home Island, Industry & Resource Protection, Ports and Airfields, VP farming on the HI, Radar sets and Night Fighter concentrations, HQa distribution and leadership, Daytime fighter concentrations and at what distance from Allied bases to put your Fighter Bombers, obsolete fighters with cannons, Rufes and Rexes on CAP to.

Will work on my AA unit allocation. Some of the destroyed units from Burma will be useful here.

What do you mean by 'VP Farming?'

The HQ comment needs to be thoroughly examined. Great note there.

Have roughly 2/3 of my Fighters set to train on the Home Islands. All bases from Hiroshima south have fighters set on 30% CAP, 20% LRCAP, 30% Training, and 20% Rest. Understand that ANY Fighter flying defense is useful!

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RE: May 1944 - 3/2/2017 4:09:12 AM   
BillBrown


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As far as I know, you do not need a Command HQ to upgrade devices, just to do a TOE upgrade.

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RE: May 1944 - 3/2/2017 9:21:33 AM   
1275psi

 

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When I got to this stage, I gambled.
I gathered all my capital ships together, used the carriers as pure CAP cover,
used it to bring the battle line into strike range, and unleashed the SCTF
directly at his Carriers.
Chaos
Unloaded the CVs fighters , sent everything in .
I believe it really de railed Cantona's offensives.


It was fun too!

LOL


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RE: May 1944 - 3/2/2017 10:10:29 AM   
obvert


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quote:

ORIGINAL: 1275psi

When I got to this stage, I gambled.
I gathered all my capital ships together, used the carriers as pure CAP cover,
used it to bring the battle line into strike range, and unleashed the SCTF
directly at his Carriers.
Chaos
Unloaded the CVs fighters , sent everything in .
I believe it really de railed Cantona's offensives.


It was fun too!

LOL



Do you have any combat reports from that time? Love to see them maybe posted on the main forum area? Amazing idea at this stage.

I can't imagine doing it myself in my previous game as Jocke kept so much together in one clump of DS as Dan seems to be doing here.

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RE: May 1944 - 3/2/2017 11:10:38 AM   
pws1225

 

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quote:

ORIGINAL: 1275psi

When I got to this stage, I gambled.
I gathered all my capital ships together, used the carriers as pure CAP cover,
used it to bring the battle line into strike range, and unleashed the SCTF
directly at his Carriers.
Chaos
Unloaded the CVs fighters , sent everything in .
I believe it really de railed Cantona's offensives.


It was fun too!

LOL



I did something similar in my last PBEM, except in was in late '43. It's great fun to get in amongst the Allied CVs and chase them around a bit even though on day 2 his carrier air pasted a good portion of my SCTFs. By 1944, I tend to keep what's left of KB as a fleet in being. It helps keep the Allies honest while preserving the ability for a quick strike if the opportunity presents itself.

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RE: May 1944 - 3/2/2017 12:09:34 PM   
MakeeLearn


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Timing....

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RE: May 1944 - 3/2/2017 12:17:46 PM   
obvert


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This is a good post by Lowpe, but frankly this is the Japanese game from the beginning. I didn't know most of this in my first game that went late, and it's really only through being there in 45 that you see the importance of these things.

If you now want to keep up the best possible economic situation from where you are, Lowpe's list is a great places to start. You have to take a look at everything you do, all of the supply and fuel you use, and say, "do I really need to do this to slow the Allied advance? Or am I just doing this to do something? Will this generate a positive VP balance for the Japanese?" (anything better than 1:2).

It's not less fun, just a different kind of fun. Often not acting is the best response to certain well-planned and executed Allied moves. You just have to be ready to pounce when he leaves something hanging.

quote:

ORIGINAL: John 3rd

Needs to doublecheck his TOE looking for upgrades. Find those heavy IJA divisions, the ones with 43 squads, and get them at key positions. Every defensive position against the non Chinese Allies needs: IJA 43 squads, 15cm or better artillery, at least one AA unit, x2 or x3 terrain (preferably off base). All coastal hexes on the HI needs forts 5. Forts five on the two bases that don't have a rail connection. He needs to ultimately be thinking he has to counter a 5 division invasion on the HI or Hokkaido which means you have to hold the beach for two days while you SR in troops. Where are the Tank Divisions...they are gold!

I have two TK Divisions. One is in China and the other is in Java.


Get the Java tanks to Singers and rail them to Indochina, then possibly on to China. You can't get them to the PI now based on Allied control of the SW DEI and PI.
quote:


Need a Command HQ to upgrade squads. Will begin looking at the ID currently deployed.


Don't forget about the naval HQ command usually at Ominato. It starts as 5th Fleet and is now changed to Northeast Area Fleet (I think).
quote:


Forts are all going up and most are 6 in the Home Islands.

Will begin a systematic Home Islands survey as to creating a strong reserve force as well as an appropriate beach defense.

Finally, Japan needs to figure out a comprehensive AA policy for protecting: Home Island, Industry & Resource Protection, Ports and Airfields, VP farming on the HI, Radar sets and Night Fighter concentrations, HQa distribution and leadership, Daytime fighter concentrations and at what distance from Allied bases to put your Fighter Bombers, obsolete fighters with cannons, Rufes and Rexes on CAP to.

Will work on my AA unit allocation. Some of the destroyed units from Burma will be useful here.


Buy back all AA!! It's cheap and in the HI is incredibly useful late. Pile them into Tokyo and Osaka. Also make sure Hiroshima/Kure and Yokohama have upgraded their static forts to get the huge amount of AA guns they have in place. The Army have some regiments that upgrade to the 12cm guns and these are invaluable. The 88s are okay too. But it's really numbers in the end.
quote:


What do you mean by 'VP Farming?'

Strat bombing. You will be bled dry for supply, factories crushed and lots of VPs gained for the Allies when he gets the beasties rolling. B-29s bombing manpower in Tokyo and Osaka, plus targeted factory strikes, will start turning the VP balance quickly. You'll need a lot of NF and a lot of AA in important industrial centres to slow the process. You can't stop it, but you can attrit and slow the behemoths.
quote:


The HQ comment needs to be thoroughly examined. Great note there.

Have roughly 2/3 of my Fighters set to train on the Home Islands. All bases from Hiroshima south have fighters set on 30% CAP, 20% LRCAP, 30% Training, and 20% Rest. Understand that ANY Fighter flying defense is useful!


Kind of, but not really. Nates are not useful. Anything without armor is not useful. Those not having 20mm or CL 13.2mm MG are not good against 4E or 3rd Gen Allied fighters.

You should upgrade even the training groups to pools of 2nd generation fighters. Your N1K1-2, Tony Id, even Oscar III and A6M5c.

I'd train 100% with some groups to get more pilots through. I'd then have other groups on 70-80% CAP to get them from 50/68 to 65/72 with the benefit of having good rear CAP.

Also, train good pilots for your NF. Train them in daylight and only put them in the active NF groups flying 60% night CAP (or 40% CAP 20-30% LR CAP at 2-3 hexes to cover areas with interlocking) when fully trained. They train much slower at night due to only having one phase.

To further help with economy we would need to know current global stats for:

Supply
Fuel
Oil

Armament Points
Vehicle Points
HI points





< Message edited by obvert -- 3/2/2017 12:28:57 PM >


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Post #: 3411
RE: May 1944 - 3/2/2017 12:23:11 PM   
Andav

 

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+1 to everything Lowpe and Overt said.

quote:

What do you mean by 'VP Farming?'


My guess is from Strategic bombing of various things in the Home Islands. As you know, you can't defend everywhere so making sure your AA assets are allocated to cover the highest value targets is important.

quote:

Forts are all going up and most are 6 in the Home Islands.


Be careful to not spend too much supply going higher then 5. Supply in the Home Islands will eventually become very scarce. If you spend it to build to 6 in places where you will not defend then it is wasted. With all their engineers, the Allies drop forts rapidly. Any city in open ground is very difficult to defend even with high forts. Allied air on ground attack is just brutal.

I would also ask which airfields in the HI have you built? Any which are not a coastal hex needs to be maxed out. The bases just north of Tokyo are all good to use as places to stage planes. Airfields on rail lines are golden.

Wa



< Message edited by Andav -- 3/2/2017 12:25:50 PM >

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Post #: 3412
RE: May 1944 - 3/2/2017 12:54:48 PM   
AcePylut


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quote:

ORIGINAL: crsutton


quote:

ORIGINAL: AcePylut

Another thought would be to maybe replace your SCTF BB’s with some AO’s you aren’t really going to need anymore. Seems as if they have a way of attracting the enemy planes 

Should the IJ win a CV clash, the Japanese gain time. Japs win a CV clash, the US is forced to move forward more slowly and more cautiously. Remember, the goal is not to “control the entire map”. The goal is to have more VP at the end of the war. The timing of a CV clash has to be just right and conditions need to be favorable to present a decent chance of success – but with every passing month, the chances of the IJ coming out on top decrease. A CV clash that’s lost? What does Canoe gain that he doesn’t already have? An open shot to Formosa, Okinawa?



If detected, then the AI will give priority to carriers almost 100 per cent of the time. BBs and major ships will then get priority if no carriers are detected. If you use lesser ships such as PBs and AK the chances become even poorer that his strikes will divert. You can offer up BBs for bait but the odds are his strikes will go for the carriers anyway. Only time I have seen it happen is when there is weather involved and the surface ships have a much higher DL than the carrier force. And there is of course chance.

So basically you are advising John to risk major surface forces on a high odds gamble in the faint hope that the AI will not target his carriers. You just failed AE 101..


Put in a couple of "one bomb and they explode" CVE's or or CVL's to sweeten the pot.

I don't see it as that much of a risk either way. With John's forces available, and the size of the Death Star's aviation wing, whatever is in the hex that gets targeted will most likely go "poof" anyway.

The CAP Trap might work too - but now you're asking John to risk his CV's to try and knock out the aviation arm. It's a - as 1275psi noted - a gamble. But everything at this stage is a gamble.

Call me old fashioned, but imho the best way to knock out a carrier's ability to project force, is to sink the carrier :)

Both strategies are gambles.

< Message edited by AcePylut -- 3/2/2017 12:56:41 PM >


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Post #: 3413
RE: May 1944 - 3/2/2017 1:30:13 PM   
John 3rd


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quote:

ORIGINAL: obvert


quote:

ORIGINAL: 1275psi

When I got to this stage, I gambled.
I gathered all my capital ships together, used the carriers as pure CAP cover,
used it to bring the battle line into strike range, and unleashed the SCTF
directly at his Carriers.
Chaos
Unloaded the CVs fighters , sent everything in .
I believe it really de railed Cantona's offensives.


It was fun too!

LOL



Do you have any combat reports from that time? Love to see them maybe posted on the main forum area? Amazing idea at this stage.

I can't imagine doing it myself in my previous game as Jocke kept so much together in one clump of DS as Dan seems to be doing here.


Along with pws1225, I find this idea very interesting. Do you have anything from that time to expand the thought further? Would be curious as I have a number of A6M8 land-based units that could be changed to Sam and used on the CVs.

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Post #: 3414
RE: May 1944 - 3/2/2017 1:31:41 PM   
John 3rd


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quote:

ORIGINAL: Andav

+1 to everything Lowpe and Overt said.

quote:

What do you mean by 'VP Farming?'


My guess is from Strategic bombing of various things in the Home Islands. As you know, you can't defend everywhere so making sure your AA assets are allocated to cover the highest value targets is important.

quote:

Forts are all going up and most are 6 in the Home Islands.


Be careful to not spend too much supply going higher then 5. Supply in the Home Islands will eventually become very scarce. If you spend it to build to 6 in places where you will not defend then it is wasted. With all their engineers, the Allies drop forts rapidly. Any city in open ground is very difficult to defend even with high forts. Allied air on ground attack is just brutal.

I would also ask which airfields in the HI have you built? Any which are not a coastal hex needs to be maxed out. The bases just north of Tokyo are all good to use as places to stage planes. Airfields on rail lines are golden.

Wa




I'll look and then Post some of the info.

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Post #: 3415
RE: May 1944 - 3/2/2017 1:35:51 PM   
John 3rd


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I really appreciate all this thinking and commentary. Obvert's longer Post above is really informative and rather thought-provoking.

During the week I sort of roll thru the turns and then spend considerable 'planning turns' on the weekend. May need to ask Dan for a day off on turn flipping to do a bunch of what is currently being discussed. As said earlier, this is all new to me going this far into the match. Will sound Dan out and see what his schedule is coming up over the next few days.


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RE: May 1944 - 3/2/2017 2:01:48 PM   
Chickenboy


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I'd be very interested in hearing from what your Economics Minister has to say, being as he is the most involved with your particular day-to-day standings on some of these issues (e.g., HI, global supply, Oil / fuel reserves in Home islands, etc.).

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RE: May 1944 - 3/2/2017 2:11:13 PM   
John 3rd


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Michael hasn't done much with this campaign at all. He was my Sensei years ago and taught me a ton of info on running the economy.

Am now starting to think that I should go thru EVERYTHING from aircraft production, to engines, to shipyards, and really examine what is being built and whether or not it needs to be built. How much better to stockpile saving in HI? HI is still around 700,000 pooled presently. With the tanker convoys getting home I imagine I can run the economy full bore for 3-5 months before life gets exciting. That amount of time could see my HI climb at least several 100,000 points...

IF I can get the Tankers in-and-out one more time then I am certainly good into 1945.


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Post #: 3418
RE: May 1944 - 3/2/2017 3:06:26 PM   
ny59giants


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quote:

Michael hasn't done much with this campaign at all. He was my Sensei years ago and taught me a ton of info on running the economy.


I've talked with Admiral Cochran about getting Tracker up and running many months ago, but it never happened. He has run his economy by the seat of his pants and IMO it has hurt him. In my current game as Japan vs Gen Patton, I load Tracker almost every game day and only skip days when I'm busy flipping turns (yesterday we did 5, but I'm on stay-cation this week).

My fear is Dan landing on Hokkaido and cutting off that critical resource source. John will need to balance his HI production along with building a surplus and the need to have some fuel reserves in Home Islands when he is totally cut off from Singapore/Palembang area for his warships.

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Post #: 3419
RE: May 1944 - 3/2/2017 4:46:45 PM   
John 3rd


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He can TRY to land at Hokkaido. That island is far more a Fortress then it ever was when he tried that in our WitP match. The Kuriles are tan, tested, and ready as well...

Just did the May 19, 1944 turn. Following advice, I am loaded the 2nd TK Div at Soer and it is headed for Singers.

Went thru and adjusted aircraft production checked on R&D. Was very pleasantly surprised to find Frank-B moved up to September 1944. We've brought it forward five months now. My guess is that this plane will be ready in July 1944 for deployment. Just got a -3 model of the Judy and the very nice -4 model in now moved up to October 1944. Am working to stockpile prime Kamikaze aircraft--Judy, Jill, Helen, and already have a crap ton of Zeros--for the end game.

Am going to try a CAP Trap over Moulmein on the 20th. The fleeing Japanese units are getting away and Dan has been slow to shift his planes over to ground attack at this base. Move in 4 Sentai of Frank to Tavoy and Raheang. Decoy KB moves to just seven hexes from Moulmein without being spotted. They will be close enough tomorrow to LRCAP nearly 100 Sams for their combat debut. If all goes well this could really bloody his nose...

The 1.0x10^6 has moved just a little southwest of Cotabato, Mindanao. Think he is preparing to transition his next reinforcement convoy to the Central Philippines. Cannot do anything THIS time. If his operational pattern holds I should be positioned NEXT time to, perhaps, do something about it. A pair of 4 DD roving STF hit and caught several small TK at Tarakan last turn the this one. Not terrible losses but important to see the change in his tactics.

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