GetAssista
Posts: 2732
Joined: 9/19/2009 Status: offline
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So, I was resisting Ironman Japan AI sieging my Soviets and this happens out of the blue. Granted, half of Soviet artillery is in the hex, but it is 2x terrain with siege lasting a month so Japanese have built some forts. Previous dozens of bombardments were not nearly as painful for Japan. I know that in a large bombardment a unit might be singled out and pounded, and I have seen artillery LCU evaporating when I sieged SF with 100+ Allied LCUs in another AI game. But this feels excessive. What gives? Edit: my fort level is meager 1 by the way Edit2: argh... can't see which Japanese units were hit because loading Allied save as Japan force-runs another turn and Soviets decide to attack themselves Ground combat at Voroshilov (112,45)
Japanese Bombardment attack
Attacking force 59559 troops, 1762 guns, 464 vehicles, Assault Value = 4728
Defending force 130710 troops, 2376 guns, 3878 vehicles, Assault Value = 4124
Japanese ground losses:
2243 casualties reported
Squads: 148 destroyed, 18 disabled
Non Combat: 14 destroyed, 47 disabled
Engineers: 10 destroyed, 5 disabled
Guns lost 63 (15 destroyed, 48 disabled)
Vehicles lost 56 (27 destroyed, 29 disabled)
Allied ground losses:
97 casualties reported
Squads: 5 destroyed, 7 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 1 destroyed, 1 disabled
Attachment (1)
< Message edited by GetAssista -- 3/5/2017 6:54:39 PM >
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