Lowpe
Posts: 22133
Joined: 2/25/2013 Status: offline
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I think you should sort your air force by fighters; count the number of Army sentai you have and gaze lovingly at their size. Then count the number of non-CV Navy fighter squadrons you have. And then ask yourself...is the ratio of army fighter to navy fighter production correct? I don't advocate spending supply on making more fighter production factories, I think you have to live with what you have spent already and you do have Frank B coming online. Well, that is my thinking with the information I have. You most likely do have time to tweak things. But realize, you could expend 30,000 supply now expanding your Frank A factory, but that will only get you 30 planes a month for say 6 months. Where is the Frank R research...am I missing something there? I take it you skipped the Jack line totally? Then, I think I would look at any idled fighter factories you may have turned off, I can't see those, and perhaps think about turning them on again especially if they use the Ha35 engine. The Oscar IV, A6M8, Tojo IIc all can play very valuable roles in the endgame: escort, deep air defense, cap trap. And you need numbers. Especially true if your Army fighter squadrons are under strength. I think you are going to have to be very careful with your fighter pools. My rough math show roughly 500 top line fighter production a month for Army and Navy which to me is extremely low for the carnage to come. Especially since you don't have really deep pools. Take a look at NJP vs Wargamers AAR. The game where NJP attacked the soviets. It isn't a long AAR, but you will get an idea of the massive number of planes (and Pilots) you need in the endgame. You definitely have a challenge and learning experience ahead of you. My hope is you see the game to the end, which will be autovictory for the Allies at some point, and use the circumstances to better understand the long term tactics and strategies of playing Japan. You will become a much better player & modder for the experience I think. This is how almost all Japanese games end. Constrained for supply and pressed hard by relentless Allied hammerblows of bombers, bombardments, and seemingly all knowing Allied sigint providing the path of least resistance to the Home Islands. But it is great fun! In addition, each day you delay auto-victory is a win. Geographically, you are in a very good position. Make the most of it, and see how far into 1945 you can survive.
< Message edited by Lowpe -- 3/4/2017 11:43:42 AM >
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