Revthought
Posts: 523
Joined: 1/14/2009 From: San Diego (Lives in Indianapolis) Status: offline
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I think you and I approach the game differently. Now granted, it helps I'm not counting up VP, but when I play three thoughts guide my decision: 1. What would the Allies have done? 2. If this were a real war I was fighting, with political necessities as well as military ones, what would I need to do? 3. What are the long term outcomes of my actions? Using these as my main guiding principles tends to make me very aggressive early war. I feel that doing this meets most, if not all of these criteria. So I will send cruisers and old battleships on suicidal missions that challenge the Japanese player because: 1. I think of the Battle of Java Sea. The Allies, for political reasons more than military ones, had to challenge the invasion of the DEI. For similar reasons I always defend Singapore. 2. Ultimately the game plays out differently to the real war, so I make these decisions on a case by case basis all over the Pacific 3. I am well aware that the Arsenal of Democracy will at some point leave Japan in an untenable position, no matter what m losses in 1942. More importantly, by risking ships I have some success. Through those successes I can slow down Japan because my opponent now needs to take steps to protect every invasion during the expansion period. So I can eliminate that sense of freedom Japanese players have to do things like sail around and drop off troops on dot bases with little more than a destroyer screen. It is worth mentioning that this is a play-style I evolved into. In one of my first games with Jorge (still ongoing) I learned a lot, and am now a lot better at picking my battles--I lost a carrier and 3 British BBs playing him by being stupidly aggressive. It's also important to note that playing like this is really predicated on removing autovictory from the calculation. If I were watching every early war VP very closely it would have a huge effect on how I play; however, I personally derive a lot of enjoyment from the "sim" aspect of the game. Being forced by a game mechanic to be what *I* sort of feel is ahistorically cautious really would break immersion for me and make the game less fun. Of course, I recognize that this is just a personal preference. There is no wrong way to play the game.
< Message edited by Revthought -- 3/8/2017 7:45:28 PM >
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Playing at war is a far better vocation than making people fight in them.
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