UP844
Posts: 1662
Joined: 3/3/2016 From: Genoa, Republic of Genoa (occupied by Italy) Status: offline
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Ordnance is able to move, even though it is not officially stated in the manual. It is an undocumented and experimental feature I discovered by chance, with some quirks. As far as I have been able to ascertain, you can move (manhandle) any AT guns, mortars, infantry guns as well as artillery pieces up to 76mm. To move them, select the crew and "Double Time"(*). You will then be able to move up to 2 hexes. AI does occasionally move ordnance (especially mortars), but usually doesn't. I do not know if moving additional personnel units with the crew helps: I think it doesn't. (*) when I set up a scenario in the editor, the crews were able to move ordnance without recurring to double time and some lighter ordnance (light AT guns, mortars) moved up to 3 hexes per turn. This does not happen when playing any scenarios (including the ones I designed: I added a 3" British mortar to a scenario and it only moved 2 hexes using double time). I suppose this feature will be refined at a later date. P.S. if you move a piece of ordnance out of its setup hex, you will lose the "EMPLACED" status: I do not know the exact consequences, but I suppose the gun will become an easier target.
< Message edited by UP844 -- 3/10/2017 12:43:38 AM >
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Chasing Germans in the moonlight is no mean sport Siegfried Sassoon Long Range Fire (A7.22)........1/2 FP
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