Aurorus
Posts: 1314
Joined: 5/26/2014 Status: offline
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quote:
ORIGINAL: dr.hal Thanks Rusty, so in truth the Allied AI is weaker than the Japanese? Right now I'm playing the Japanese AI and it is loosing so badly that it is really doing some crazy stuff, like trying to make landings without escorts and getting the "sh#t" stomped out of them. It really is no fun. I was hoping that the Allied AI would be smarter, at least in the beginning, as it has few options (as long as I don't think WAY outside the box, which is what I've done to my live opponents). But I could be wrong. I'm disappointed by the lack of response to this thread, as I thought many folks would have views on the subject, but it would appear I'm wrong. I'm also under the impression that the AI as an opponent only works with the stock scenarios, am I right on that? Has the AI been tweaked on any of the non standard scenarios? Inquiring minds want to know! Thanks again, Hal The only real use for the AI is to learn the intricacies of the game: how to use ports efficiently, how to coordinate air strikes, how the game mechanics handle various aspect of the war, and so forth. You will be disappointed with the AI time and again, even on the ironman scenarios, and even if you do nothing to upset it. The auto-TF system produces exhorbitant loses for AI supply fleets, and the AI editor only allows Andymac to assign objectives, HQs, and time frames. The AI will select assets from the various HQs to allocate, which results in disjointed attacks and improper TF creation. Another major problem with the AI is that it needs to cheat to do various things. For example, it will route its long-range CAP fighters in certain areas after you have made your strike selections, always appearing where you do. You will learn these tendencies and either use them against the AI (by just fighter sweeping it to death) or decide to deliberately allow yourself to suffer for not doing so, which becomes a silly exercise very quickly. It will also teleport ships to destinations. Some claim that this is not true, but I have seen it do it. I had a Java invasion TF suddenly intercepted by 2 British BBs, which came from nowhere. When I went back to the save from the turn before and loaded up the game as the allies, I found the 2 BBs in India. The only way that they could get from India to the exact hex of my Java invasion in 24 hours is to teleport. So do not let anyone tell you that the AI does not teleport ships. It does. My advice is.. fine tune your game with the AI, then find a Play by Email opponent.
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