Lowpe
Posts: 22133
Joined: 2/25/2013 Status: offline
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ORIGINAL: Bif1961 33% hits with torpedoes sounds about right against stationary targets. Almost all your Kates carried torpedoes, hitting 43 times out off 130 dropped. However it would be interesting to run the same attack without the float planes and see if the results are the same. I think I was getting 18-20 torpedo hits prior to daytime recon; with daytime recon it jumped up to 24 but the runway damage and damaged planes jumped 30 percent. A lot depends how many 800kg bomb drops there are...the best strike saw 3 BB sunk outright and it had the highest amount of 800 kg bomb drops. Almost all strikes result in 0 BB going down. Playing the Ironman scenarios, I did not use torpedos againt Pearl at all. The flak is just too murderous. In so doing, I discovered that 800 Kg bombs are actually more effective than torpedos at sinking the BBs (and more likely to get magazine explosions). The problem with just setting all bomb attacks in a PBEM is that the damage will be mostly system damage and many of the BBs will still make good speed on the 8th. It will also be hard to sink them with submarines later when they make their move to the West Coast, because they will have less flotation damage. But for someone who wants to inflict maximum damage with 1 strike, bombs are actually better than torpedos for the Kates. And if you want to sink all 8 against the AI, which anyone can do without much trouble, it is much easier to do it with bombs than torpedos, while the BBs are at Pearl. I really disagree. Torpedoes are best for quickly sinking ships, particularly armored ones. There's no guarantee that your Kates will fly with 800kg bombs instead of 2x250kg. Ironman flak may be a special case, but you could try setting the attack altitude of the Kates to maximum to see if that magically avoids the flak. It's possible that torpedo bombers are still fired at when at 200 feet, but torpedo planes appear to teleport from whatever altitude they were at to 200 feet in order to launch. Have to agree with Lok here, and I have played nasty nasty and the Pearl strike is a step to far, if you want to take the SRA, but the problem with assigning a higher altitude to the Kates is the decreased hit rates for those squadrons that do take bombs over torpedoes which I am not sure how the player can influence. There does seem to be a magic coordination in the Pearl strike, where flying at different altitudes doesn't seem to cause the strike to splinter however. Trust me... the Kates take flak at 200 feet if they torpedo on Dec. 7th. It is just that the majority of the U.S. flak is turned off somehow. On Ironman nasty, even with some flak turned off, it is too much for the Kates at 200 feet... really bad... like 18 Kates destroyed and 30 damaged. Now fly in at 12K or 15K... lots of nice bomb hits, usually a magazine explosion, and 1 Kate destroyed, 2 damaged. Much more acceptable. Wash, rinse, and repeat against nasty, and you sink all 8 BBs. The computer makes a break for it on day 4 or 5, I think, so that is the time to use your torpedos. Why not strike Pearl in nasty? Just go slow in the DEI. Use land-based air and move 1 base at a time. It is well worth it to get the Lexington, which starts in Pearl, and 8 BBs. On the combat replay simulation, where all the kates carried torpedoes, that was the loss 14 kia and 30 damaged roughly. Flying high avoids the first round of AA, or at least whatever you are flying above, but they still get nailed on their torpedo run. I didn't do the Pearl strike on Andymac's idea. He had just come out with the mod, and there is a battleship to sink near Manila...seemed like a fair trade to accelerate the SRA conquests.
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