John 3rd
Posts: 17178
Joined: 9/8/2005 From: La Salle, Colorado Status: offline
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quote:
ORIGINAL: Aurorus quote:
ORIGINAL: JohnDillworth full stop. the complaint was that 4EB were not operationally used to bomb ground troops. John said he was fine with 2EB, but 4 EB should not be allowed. I called BS. 4EB can, and were, and should be, allowed to bomb troops. There track record is short...but it certainly happened to great effect. Allied generals were concerned with the inaccuracy of the 4 engine bombers as close support bombers, not the effectiveness of 4 EBs on ground troops. Everyone acknowledged that they were very effective against ground troops. That 4 EB were not used frequently against ground troops in WWII has more to do with allied strategic decisions than the aircraft capabiities. The allies chose to use them against airbases, railheads, and industry. There is no reason that an allied player in WiTP should be bound by this strategic decision, just as the Japanese player should not be forced to send 4 of his carriers half way across the Pacific blind in support of an invasion of an insignificant atoll. In my opinion, the game engine handles all aspects of the airwar very well. That is just my opinion. If I did not think so, I would not enjoy the game. Everyone points to the single big example of Cobra for 4EB. How about the massive 'friendly fire' casualties that happened in several the Bocage attacks there. Didn't the army lose a 3-Star General who went to watch and got killed when they bombed short? Simple reality, as alluded to earlier, is that the game engine simply cannot handle it. EX: June 5th Turn just run in Dan and I's game. A 32 plane Liberator attack at Batangas against troops in Sz-4 Forts, not moving, two AA units present, and CAP. Result: 1 Liberator shot down, 11 Damaged to AA/Fighters, and 404 Japanese Cas on the ground.
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