Sugar
Posts: 926
Joined: 3/16/2017 Status: offline
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I can imagine entrenchment is representing digging in as well as camouflage. Maybe infantryunits can use existing foxholes, but the units HQs have to camouflage newly, and terrain exploitation is time consuming. Otherwise fortresses and engenineer built strongholds give two advantages to units, more max. entrenchementlevel and some defenseboni additional to the terrainboni; and if you`re switching two units, even half of the max. entrenchmentlevel is granted, together with disadvantages for the switching itself. So it is your decision to leave a chipped unit in its place, refresh and keep the entrenchment, or to replace by switching and receive some disadvantages. Imho for a WWII-game this is already a very thoughtfull system, and it works alltogether in favour of representing aspects of operational manoeuvre warfare. In WWII none of the famous fortifications had the expected impact, neither Eben-Emael, nor the Maginotline, the Tobruk or the Singapur-Perimeters.
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