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Entrenchment questions - 3/17/2017 3:05:37 PM   
gchristie


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Why is it that if one unit is entrenched and it is replaced by a new unit (shift + L click) the new unit receives no benefit from the entrenchments? The defensive works should degrade over time, but not immediately.

My other question has to do with existing fortifications. I had an engineer build fortifications on two sides of a hex, but I clicked too soon and fortified the wrong hex side. I would like to add a third hex side but the fortification option is greyed out. Is there a way to improve upon existing fortifications, or remove existing ones if I have to start from scratch?

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RE: Entrenchment questions - 3/17/2017 5:40:21 PM   
Steely Glint


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Back in the day when my unit relieved another one in improved defensive positions we occupied their old defensive positions and lost none of the benefits of them.

This only works for like units, of course. Infantry relieving infantry, tanks relieving tanks. But improved positions do not mysteriously vanish when a new unit of the same type relieves the old one. Never happens.

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(in reply to gchristie)
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RE: Entrenchment questions - 3/19/2017 10:06:59 PM   
gchristie


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Joined: 4/19/2010
From: Coast of Maine
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quote:

ORIGINAL: Steely Glint

But improved positions do not mysteriously vanish when a new unit of the same type relieves the old one. Never happens.


My point exactly. So why does the game engine treat entrenchments this way? Can this be modified?

< Message edited by gchristie -- 3/19/2017 10:07:36 PM >

(in reply to Steely Glint)
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RE: Entrenchment questions - 3/20/2017 1:36:14 AM   
Sugar

 

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I can imagine entrenchment is representing digging in as well as camouflage. Maybe infantryunits can use existing foxholes, but the units HQs have to camouflage newly, and terrain exploitation is time consuming.

Otherwise fortresses and engenineer built strongholds give two advantages to units, more max. entrenchementlevel and some defenseboni additional to the terrainboni; and if you`re switching two units, even half of the max. entrenchmentlevel is granted, together with disadvantages for the switching itself. So it is your decision to leave a chipped unit in its place, refresh and keep the entrenchment, or to replace by switching and receive some disadvantages.

Imho for a WWII-game this is already a very thoughtfull system, and it works alltogether in favour of representing aspects of operational manoeuvre warfare. In WWII none of the famous fortifications had the expected impact, neither Eben-Emael, nor the Maginotline, the Tobruk or the Singapur-Perimeters.

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