wie201
Posts: 793
Joined: 11/9/2002 From: Fairfax, VA, USA Status: offline
|
We’ll never agree on this – one side wants a “game” and one more of a “simulation.” Hard to do both. For what it's worth, I prefer "historically accurate" versus a "game." No offence to anyone, as I like and play both types, but if I want to play a “game” I would go for Panzer General or Axis and Allies. The advertisement does say “refight WW2 in Europe,” and I don’t think you can really refight WW2 if the Axis has a 50-50 shot at winning because they didn’t (unless they do not go to war against Russia but, in this game that is not a possibility). But, from what I understand, the game is highly moddable allowing, to some extent, for both preferences to adapt. OK, so you don’t want to have to do that, but as a former programmer the best you can do is allow for modifications, unless you say something like this is a “hard-core simulation” of WW2 or “this is a game set in WW2 Europe.” I am deep into my first HTH (against a long-time board game opponent) and we have solved the problem thusly (FYI - we both prefer simulations) (1) We take into consideration political/historical aspects as applicable for the time period, for instance sending a much-needed Tank Unit (not the slower infantry) to Paris to liberate France when it is desperately needed in the drive to Berlin/Munich to win “the game;” (2) We agree on house rules, often on the fly. For example not reinforcing units more than one time once they are deep within enemy territory and fairly far from their own front lines (plus NO upgrades when isolated or when not appropriate (no upgrading a British Battleship in a Greek port)); and (3) We have a third-party referee NOTE - I understand that this is not a solution for anyone else and I am in a unique situation, but I have found others (not neighbors) who are more interested in learning about the War (or other conflicts) and the effect certain decisions would have rather than just “winning the game.” In my game we simply switch sides and try to beat each other’s score. And yes, whoever takes Germany first is probably at a distinct disadvantage. It works for us as playing a 50-50 game works for you. I’ve done both. But, frankly, I would not want to engage anyone in this game that simply wants to “play WW2.” I completely understand your position and I like to play games as well. It is just, for this game in particular, we have a wonderful opportunity to allow for both in an intuitive, smooth, and excellent environment. NOT EASY! So for me, let’s try a simulation that doesn’t take years to play. For others, you paid for it so play it as you want. It is a great game we can all enjoy!
|