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RE: The Dutch are the first to Die!

 
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RE: The Dutch are the first to Die! - 3/20/2017 4:00:07 PM   
Lowpe


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quote:

ORIGINAL: Xargun


quote:

ORIGINAL: Lowpe

Bellum Pacifica map mod.


Does that affect PBeM at all? Would both players have to use it? Does it work with DBB SL Map ?



No, both sides don't need it. It is working fine with dbb scen 29 mod, which we are playing. There is a thread in the mod forum on it and it will answer all your questions.

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RE: The Dutch are the first to Die! - 3/20/2017 5:31:39 PM   
Xargun

 

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quote:

ORIGINAL: Lowpe

What is the advantage of an AGP over a normal AG ?



AGP cannot be used as a cargo ship; but can arm MTB with torpedoes unlike AG. Also their repair and supply get used on somewhat smaller subset of ships than an AG or AD.





So only difference is the ability to load Torpedoes on PTs and MTBs ? I think IJN only has like 6 of those total (unless a bunch arrive in late war) so is that kind of waste?

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RE: The Dutch are the first to Die! - 3/20/2017 5:43:12 PM   
Jorge_Stanbury


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AGPs are very important for the Allies, marginally useful, at most, for Japan

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RE: The Dutch are the first to Die! - 3/20/2017 7:07:33 PM   
Lowpe


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This day Japan boosted their LI by almost 200 points. First big supply convoy docked at Fusan to fuel the growth.

Most of the r&d and engine builds are spend. Well, the engines I am pretty much increasing a point a day along with some plane builds. 1.7 million spent on r&d, and the best part is that it will be pretty much for the entire game. No switching over Oscar lines in late 43. Zero research is fairly minimal, but Sam research is heavy.

Tomorrow should see us landing at Miri or close, multiple small task forces slamming into the thundering herd, some other goodies.

Fast Transport, Barges, and paratroop landings yet to happen.

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RE: The Dutch are the first to Die! - 3/20/2017 7:09:19 PM   
Lowpe


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quote:

ORIGINAL: Xargun


quote:

ORIGINAL: Lowpe

What is the advantage of an AGP over a normal AG ?



AGP cannot be used as a cargo ship; but can arm MTB with torpedoes unlike AG. Also their repair and supply get used on somewhat smaller subset of ships than an AG or AD.





So only difference is the ability to load Torpedoes on PTs and MTBs ? I think IJN only has like 6 of those total (unless a bunch arrive in late war) so is that kind of waste?



I am sorry, I don't understand why you think an AGP is a waste. They are the only ship that can rearm a MTB; pretty important in my book. Also, their repair points and supply points are used on a smaller subset of ships making them very selective and worthwhile.

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RE: The Dutch are the first to Die! - 3/20/2017 7:26:43 PM   
Xargun

 

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quote:

ORIGINAL: Lowpe
I am sorry, I don't understand why you think an AGP is a waste. They are the only ship that can rearm a MTB; pretty important in my book. Also, their repair points and supply points are used on a smaller subset of ships making them very selective and worthwhile.


They can only affect 2 ship types (PT and MTB) as compared to an AG. They are basically used to reload torpedoes on both ship classes. My question of their worth is simply based on the assumption that Japan does not receive many PT or MTBs and when it does they are of little use. Most places I can think of where they may prove useful is near a large port where they can rearm normally. If my assumptions (based on number of ships receieved) is wrong then I am more than happy to change my tune, but I just don't see the need for AGPs. Overall AGP or AG it doesn't matter much when you're converting its just I don't see much use in the AGP class.

Perhaps in your game play (or plans) you have specific plans for their use I just don't see the benefit.

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RE: The Dutch are the first to Die! - 3/20/2017 8:44:06 PM   
Lowpe


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They effect 12 ship types.

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RE: The Dutch are the first to Die! - 3/20/2017 8:51:23 PM   
adarbrauner

 

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When - never too soon - the Pts enter service, only then the AGPs play a very important role;

pt and MBT flottillas may well be deployed far from reach of a conveninet port...anywhere where needed...usually in ambush.

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RE: The Dutch are the first to Die! - 3/21/2017 12:28:37 PM   
Lowpe


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There are several automatic settings I use very frequently to give more control to my local commanders. For example, a lot of my destroyers and light cruisers pursing the Thundering Herd are set to threat status Low. This means they are more likely to retreat. In my game versus Tiemanj I was able to use these settings to great effect at escaping certain death to wandering Fletcher task forces (there the setting was set to Safest or Safer, forget the exact terminology, and the TF would encounter each other but no combat would ensue pluse they had a different mission setting).

I did this setting in case my multiple small task forces blunder into a powerful Marblehead/Boise task force, as I would rather they retreat than slug it out and sink. I have heavier ships coming that can play with Boise.

So, here I am hoping that a Surface Mission task force, set to Low threat status, will more likely break off an engagement with enemy warships but will hopefully still sink merchant ships. We shall see...

During the critical night after the Pearl Strike, the KB was stripped of some surface ships to make for a screening SAG, while the KB itself was set to Low. During the night the KB reacted and changed course to avoid John Wayne's charge. The SAG was set at normal/normal, was given a patrol destination, but did not close with the surface threat. None of my ship Captains are super aggressive...when I need an aggressive commander for a particular job, I appoint a TF commander with the exception of subs and ASW craft.

Note these are instances of using the surface threat level. There is also a threat level for air. When I played Allies against AndyMac's Ironman AI, I would always put the British forces that had radar on Low air threat levels in the early months of fighting in the SRA. Often times those cruisers would alter course to avoid air threats.

It is not flawless, however. Sometimes the ships won't steam far enough away from Betty/Nell/Mavis or Emily attacks -- so that needs to be watched.

Also, you can gain local intel by plotting courses and changing the settings and checking to see how the local Captain plots his course. You can gain quite a lot of intel this way, but you do need to interpret it.

Another of the automatic settings I like to use is the Air Commanders Choice in bombing runs. That can pay off well, care needs to be taken in the aggression level of the commander (the basic protocol for targeting is described in the manual pretty well).

And finally, I really use Reserve status for ground forces a lot. Both modes are worth understanding -- but Reserve (no pursuit) mode is very valuable in almost any defensive position with more than a few units.

Unlike a lot of players, I really enjoy when the units do their own thing. I think it makes for a better game, with lots of surprises. It is particularly gratifying when I can make the enemy react to my moves.

So stop using normal/normal!



< Message edited by Lowpe -- 3/21/2017 12:39:44 PM >

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RE: The Dutch are the first to Die! - 3/21/2017 1:03:54 PM   
Lowpe


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Plane r&d:

After the second round of r&d expansion we are now at 2.2 million supply to spend, but there will be no 2nd wave of r&d expenditures (normally moving the Zero and Oscar lines to something else).

I decided to go straight for the Ki100-I. The deciding factor was engines.

In mid June the 2nd wave of fighters will have to carry a large burden: A6M3, Oscar IIa, Tojo IIa and the Nicak A will be up against it until the Jack arrives in early 43.

But 43 will be a good year with Jack, George, Frank and Ki100-I arriving.

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RE: The Dutch are the first to Die! - 3/21/2017 1:07:01 PM   
ny59giants


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I change TF2 into SAG and then move KB to higher numbered TF with orders to follow TF2. Dont want KB to lead any surface attacks.

_____________________________


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RE: The Dutch are the first to Die! - 3/21/2017 1:18:41 PM   
Lowpe


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quote:

ORIGINAL: ny59giants

I change TF2 into SAG and then move KB to higher numbered TF with orders to follow TF2. Dont want KB to lead any surface attacks.


I thought of this, but then thought: would a lower number task force react away first from danger? And be the first to move...getting distance between it and the enemy ships hunting her.


< Message edited by Lowpe -- 3/21/2017 1:19:25 PM >

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RE: The Dutch are the first to Die! - 3/21/2017 4:57:25 PM   
Lowpe


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Dec 9th 1942

Many small engagements among the Thundering Herd. Many ships were in the process of loading fuel, or had fuel aboard.






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RE: The Dutch are the first to Die! - 3/21/2017 4:58:24 PM   
Lowpe


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Two nice Iboat encounters here and near Palembang where an Iboat surfaced and sank a CMc with her deck gun.






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RE: The Dutch are the first to Die! - 3/21/2017 5:01:45 PM   
Lowpe


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More goodness...




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RE: The Dutch are the first to Die! - 3/21/2017 5:03:34 PM   
Lowpe


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Allied shipping trying to flee every which way.




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RE: The Dutch are the first to Die! - 3/21/2017 5:05:46 PM   
Lowpe


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Finished her!




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RE: The Dutch are the first to Die! - 3/21/2017 5:10:13 PM   
Lowpe


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Sweeping Pearl




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RE: The Dutch are the first to Die! - 3/21/2017 5:12:41 PM   
Lowpe


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Chinese are trying!




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RE: The Dutch are the first to Die! - 3/21/2017 5:14:13 PM   
Lowpe


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As are the Dutch.




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RE: The Dutch are the first to Die! - 3/21/2017 5:18:19 PM   
Lowpe


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Shot down in flames...many IJ attacks frustrated by range and weather.




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RE: The Dutch are the first to Die! - 3/21/2017 5:19:57 PM   
Lowpe


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My honorable opponent taught me this little tactic.




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RE: The Dutch are the first to Die! - 3/21/2017 5:22:01 PM   
Lowpe


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She might have survived, except she was carrying fuel!




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RE: The Dutch are the first to Die! - 3/21/2017 5:24:55 PM   
Lowpe


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Wenchow is bombarded three time today, by a CL task force, a DD task force, and the big girl here.

There are no planes hit at all, but Wenchow suffers good damage...this last attack came during the day.






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RE: The Dutch are the first to Die! - 3/21/2017 5:36:16 PM   
Lowpe


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I thought this might happen; but expected the Marblehead.

I believe these ships are back at Ternate now...but that means a pincer move on the landings at Miri will not happen with these two ships. Just an enhanced Force Z and Marblehead could interfere now.

Taytay is still functional; and the AD arrives today to restock all the destroyers with ammunition.

In hindsight, I should have dropped the sub mines here rather than at Manila on the 7th.






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RE: The Dutch are the first to Die! - 3/21/2017 5:38:58 PM   
Lowpe


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Not a bad day...




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RE: The Dutch are the first to Die! - 3/21/2017 5:46:49 PM   
Lowpe


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Less damaging than first reports...




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RE: The Dutch are the first to Die! - 3/21/2017 5:56:24 PM   
Lowpe


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I am very pleased that all my wandering small task forces set to Low surface threat tolerance engaged and sank many merchants. Only when they were out of ammunition did they decline to engage.


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RE: The Dutch are the first to Die! - 3/21/2017 6:03:45 PM   
Lowpe


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Blatantly ripping off CR here...but I enjoy his screen pictures a lot. Imitation is the sincerest form of flattery.




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RE: The Dutch are the first to Die! - 3/21/2017 9:13:39 PM   
Lowpe


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Not having the faintest clue where the Allied carriers are, we are going to pull the string on the Wake invasion until the IJN can provide cover. Too many nice light cruisers and AMCs to risk for it.

Call me chicken.




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