Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: WITM Mod- Released

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Scenario Design >> RE: WITM Mod- Released Page: <<   < prev  5 6 7 8 [9]
Login
Message << Older Topic   Newer Topic >>
RE: WITM Mod- Released - 5/25/2007 10:56:35 PM   
Capt. Harlock


Posts: 5358
Joined: 9/15/2001
From: Los Angeles
Status: offline

quote:

ORIGINAL: Dili

My list is just to have open options and represents my knowledge at time. Right now i have found for example an ME110 employed in North Africa that had a 30mm gun and i have to check numbers built and it's representativity.


That would be the later types of the Bf 110G (-R3 and -R4), armed with two MK 108 30mm cannon. Be aware that those guns had short barrels, leading to low muzzle velocity. Good for ground attack and against bombers (if you got in close). Less effective against fighters.


_____________________________

Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?

--Victor Hugo

(in reply to Dili)
Post #: 241
RE: WITM Mod- Released - 5/25/2007 11:30:46 PM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
Nopes Mk 101 30mm long barrel.

http://www.elgrancapitan.org/foro/viewtopic.php?p=230796&sid=f90f6d2b8180b6b3a347d3ba4a28801c

< Message edited by Dili -- 5/26/2007 1:06:08 AM >

(in reply to Capt. Harlock)
Post #: 242
RE: WITM Mod- Released - 5/28/2007 9:32:25 AM   
Dali

 

Posts: 223
Joined: 4/19/2007
Status: offline
Hi Dili,
thanks, your proposal RE its perfect.
FW-190 F ?

(in reply to Dili)
Post #: 243
RE: WITM Mod- Released - 5/28/2007 2:08:28 PM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline
Well, if anyone it's yet interested, i just sent to Spooky the next patch

WITM Ver. 1.22

ERRORS CORRECTED

-Air unit 594 now aboard CL Armando Diaz
-Correct range to Z-1007 bomber
-Correct range to Spitfire Vb
-Land unit 2816 now in correct place
-Baltimore II is now produced
-Fw-190A-4 had now engine
-Revised armament of the SM84
-Revised armament of the CLAA Dido class
-Duplicated DE Badsworth deleted
-Pantellaria hex is now coastal and can be used as base
-Naval access to Sfax corrected
-DD Hermes arrive now to Athens
-Revised armament of the Halifax IIb
-Bizerte is now in correct hex
-Range of the P108B corrected.
-Revised roads to Haifa and Beirut bases.
-General revision of the allied and axis ship shils graphics

NEW FEATURES

-Maneuver of the Hurricane II +1
-More british MTB boats added
-German Panzer divisions had now a better assault capacity
-New german aces to JG27 pilot pool
-Italian LCI Motozattera class added (62 ships)
-Revised supply quantities in german/italian side
-Qatara depression added
-General revision of the arrival/damage of the british ships: Many changes here
-LSI Glenroy class added
-British LCT added
-General revision of the italian shipyards
-10 more british AKs added to Alexandria port

OOB MODIFICATIONS

-Pantellaria base is now HQ Sicilia Comando
-Bourdeaux base air support increased
-Alexandria base air support increased
-CL Taranto is now ML Taranto
-Production of the Fw-190A-3 delayed to 5/42
-Italian ships use now the Delta LMA mine.
-He-177 units delayed.
-Production of the Ju-88 increased
-Production of the Bf-109F4 R2 increased
-Production of the Z-1007 increased
-Production of the Liberator II de-creased








_____________________________


(in reply to Dali)
Post #: 244
RE: WITM Mod- Released - 5/28/2007 7:55:16 PM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
Thanks my only question is this: Pantellaria base is now HQ Sicilia Comando. Any reason for that? 

(in reply to kokubokan25)
Post #: 245
RE: WITM Mod- Released - 5/28/2007 8:33:42 PM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline

quote:

ORIGINAL: Dili

Thanks my only question is this: Pantellaria base is now HQ Sicilia Comando. Any reason for that? 



Logic? Proximity? Logical proximity?


_____________________________


(in reply to Dili)
Post #: 246
RE: WITM Mod- Released - 5/28/2007 10:33:38 PM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
Oh okay i understand now. You meant that Pantellaria as a base was assigned to Sicilian HQ. I tought that you have had put the Sicily HQ there.

(in reply to kokubokan25)
Post #: 247
RE: WITM Mod- Released - 5/30/2007 9:58:34 AM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline
The patch 1.22 had a missing ship (the Glenroy). Corrected and sent to Spooky again as 1.22b.
Sorry.

_____________________________


(in reply to Dili)
Post #: 248
RE: WITM Mod- Released - 6/2/2007 2:13:24 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline
Fremen,

It appears that the file path names are inconsistant in the new WITM 1.22b update file. The shipart folder paths are based on the Art folder whilst the rest of the files are based on the game root folder.

This will cause problems if all the files are simply unzipped into the game root directory using the 'Use folder names' option.

This won't affect the grognards who know all the file locations but the newbies might find this a little confusing.


_____________________________

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

(in reply to kokubokan25)
Post #: 249
RE: WITM Mod- Released - 6/2/2007 1:48:30 PM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline
Well..sorry that. Normally i zip the mod to grognards.
If my knowledge about english would be better, a readme file to newbies will be included but this not the case...

_____________________________


(in reply to Reg)
Post #: 250
RE: WITM Mod- Released - 6/13/2007 11:18:42 PM   
Tofke


Posts: 171
Joined: 11/9/2005
From: Moeskroen (Bel)
Status: offline
Hi Fremen,
thanks a lot for this awesome mod !!!!  

just 3 little errors for french city
on the (cobra)map we can see "Bourdeaux" but it's "Bordeaux"
Lyon and Marseille (in base description) dont take "s" at the end. 

thanks again

Tofke




< Message edited by Tofke -- 6/13/2007 11:59:54 PM >


_____________________________


(in reply to kokubokan25)
Post #: 251
RE: WITM Mod- Released - 6/15/2007 10:28:37 AM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline
Thanks Tofke, noted those errors to next patch.

_____________________________


(in reply to Tofke)
Post #: 252
RE: WITM Mod- Released - 7/19/2007 11:16:20 AM   
Dali

 

Posts: 223
Joined: 4/19/2007
Status: offline
Hi Fremen,
What is new with development of a mode?
Do you prepare new patchs?
                                        Dali

(in reply to kokubokan25)
Post #: 253
RE: WITM Mod- Released - 7/19/2007 12:00:54 PM   
mc3744


Posts: 1957
Joined: 3/9/2004
From: Italy
Status: offline

quote:

ORIGINAL: Dili

Oh okay i understand now. You meant that Pantellaria as a base was assigned to Sicilian HQ. I tought that you have had put the Sicily HQ there.


FYI, it's PantellEria, not PantellAria

_____________________________

Nec recisa recedit

(in reply to Dili)
Post #: 254
RE: WITM Mod- Released - 7/19/2007 2:54:18 PM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
quote:

FYI, it's PantellEria, not PantellAria


Thanks for correction :)

_____________________________


(in reply to mc3744)
Post #: 255
RE: WITM Mod- Released - 7/19/2007 3:15:32 PM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline

quote:

ORIGINAL: Dali

Hi Fremen,
What is new with development of a mode?
Do you prepare new patchs?
                                        Dali


I a few days begin my vacation time. No future patch soon, sorry.


_____________________________


(in reply to Dali)
Post #: 256
RE: WITM Mod- Released - 7/19/2007 3:51:41 PM   
mc3744


Posts: 1957
Joined: 3/9/2004
From: Italy
Status: offline
I like your sig.
The SIAI Marchetti (the Damned Hunchback) was one of the few nice bombers of the Italian army.

_____________________________

Nec recisa recedit

(in reply to Dili)
Post #: 257
RE: WITM Mod- Released - 7/19/2007 4:52:03 PM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
Italian Air Force ;-). I am making a WITM 1940 mod with Mifune (i think he is at beach...and i am here working! :-) ) . Devices will be finished this weekend if all goes accordingly with the plan.

(in reply to mc3744)
Post #: 258
RE: WITM Mod- Released - 7/19/2007 7:15:18 PM   
mc3744


Posts: 1957
Joined: 3/9/2004
From: Italy
Status: offline
The Air Force had some nice and effective fighters.
Unfortunately no factories or money to produce enough to make any difference ... or maybe it was better they couldn't

I'm thinking of trying out WitM.

Does the Axis have any chance at all? How's game balance?
I usually play Allies in WitP, but I've always played the Axis in Europe

_____________________________

Nec recisa recedit

(in reply to Dili)
Post #: 259
RE: WITM Mod- Released - 7/19/2007 8:31:05 PM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
I think it is better for you to read the AAR's available. I never played WITM deeply. Note that there are 2 WITM: Nickademus and The Original Fremen. 

Btw since you are Italian, do you have any data on Italian airplane bombs? I am specially looking for armor piercing data(what weight they had) and charge/weight ratio. I have got that data for British and Germans.

(in reply to mc3744)
Post #: 260
RE: WITM Mod- Released - 7/19/2007 10:23:32 PM   
Capt. Harlock


Posts: 5358
Joined: 9/15/2001
From: Los Angeles
Status: offline
quote:

I'm thinking of trying out WitM.

Does the Axis have any chance at all? How's game balance?


The Axis certainly should have a chance if the game is done correctly. After all, if the Ohio hadn't made it to Malta, there is a good chance Rommel would have taken Cairo and Alexandria. One other point: the last naval campaign in the Med ended in Axis victory. (The Duodecanese islands, which situation gave the background for The Guns of Navarone.)

_____________________________

Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?

--Victor Hugo

(in reply to mc3744)
Post #: 261
RE: WITM Mod- Released - 7/20/2007 12:04:37 AM   
mc3744


Posts: 1957
Joined: 3/9/2004
From: Italy
Status: offline
I'm no expert on this kind of details.
But if you really need them I think I can put you in contact with a former PBEM pal of mine.
He is a moderator of an Italian forum dedicated to aviation.

Let me know.

Ciao

_____________________________

Nec recisa recedit

(in reply to Dili)
Post #: 262
RE: WITM Mod- Released - 7/20/2007 12:20:41 AM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
Sure, i would appreciate that. If he doesnt have a problem send me his contact or the forum he is in by PM.

(in reply to mc3744)
Post #: 263
RE: WITM Mod- Released - 7/20/2007 1:25:22 AM   
mc3744


Posts: 1957
Joined: 3/9/2004
From: Italy
Status: offline
Just PM'ed you.

Good luck

_____________________________

Nec recisa recedit

(in reply to Dili)
Post #: 264
RE: WITM Mod- Released - 1/1/2010 2:23:49 PM   
eyebiter

 

Posts: 4
Joined: 7/24/2007
Status: offline
quote:

WITM 1.22b update file


Is this the latest version of the WITM mod available?

(in reply to mc3744)
Post #: 265
RE: WITM Mod- Released - 9/24/2010 12:23:09 AM   
derhexer


Posts: 251
Joined: 9/19/2007
Status: offline
Is the latest release still PBEM or will the AI work?

(in reply to eyebiter)
Post #: 266
RE: WITM Mod- Released - 1/22/2017 12:20:51 AM   
RyanCrierie


Posts: 1461
Joined: 10/14/2005
Status: offline
Did anyone save this? PM me with details if you did save it. I can rehost it for everyone else later.

_____________________________


(in reply to derhexer)
Post #: 267
RE: WITM Mod- Released - 3/24/2017 8:55:28 PM   
alex1917

 

Posts: 7
Joined: 1/14/2017
Status: offline
where download this greatest mod?

(in reply to RyanCrierie)
Post #: 268
RE: WITM Mod- Released - 5/17/2019 9:22:09 AM   
IslandInland


Posts: 891
Joined: 12/8/2014
From: YORKSHIRE
Status: offline

quote:

ORIGINAL: alex1917

where download this greatest mod?


Here.

http://mathubert.free.fr/files_witp.htm#Scenarios


(I know it's over 2 years too late but someone else might want this mod).



_____________________________

War In The East 2 Beta Tester and
War In The West Operation Torch Beta Tester
XXXCorps

(in reply to alex1917)
Post #: 269
Page:   <<   < prev  5 6 7 8 [9]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Scenario Design >> RE: WITM Mod- Released Page: <<   < prev  5 6 7 8 [9]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.484