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AI vs multiplayer

 
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AI vs multiplayer - 3/25/2017 2:46:56 PM   
bullet911

 

Posts: 42
Joined: 1/23/2017
From: United Kingdom
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does anybody know what scripts are different in multiplayer compared to scripts in single player.
for example 'reinforce Rommel' and 'pacific fleet transfers to atlantic' are there to make things harder vs the AI (so I believe) are there any others that are for single player and is any of them included with multiplayer
I thought by just asking on here it would be easier rather then looking through all the scripts when setting a game up
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RE: AI vs multiplayer - 3/25/2017 3:35:32 PM   
BillRunacre

 

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Joined: 7/22/2013
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Hi

The default is for all scripts to fire in Hotseat and PBEM apart from those set to apply in AI games, so there aren't any specific to just Hotseat or PBEM.

If you want to see those that will also potentially deploy in a game against the AI, open the Unit file within the relevant campaign's Events folder, and all those with the setting of #AI= 1 or #AI= 2 only apply in games against the AI (don't modify the file from here).

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(in reply to bullet911)
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RE: AI vs multiplayer - 3/25/2017 4:22:21 PM   
bullet911

 

Posts: 42
Joined: 1/23/2017
From: United Kingdom
Status: offline
thanks for the quick reply

(in reply to BillRunacre)
Post #: 3
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