mind_messing
Posts: 3393
Joined: 10/28/2013 Status: offline
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quote:
ORIGINAL: Bullwinkle58 I have been schooled by Lokasenna, a far better player than myself, to either go 100% CAP or 0% CAP on each fighter squadron. The reason is the interface doesn't have a CAP button. It has an Escort button, and CAP is a secondary consequence of that. So if you split you have to set the range spinner to the strike range, and that's where your CAP will CAP out to as well. You want the vast majority of your CAP overhead at range zero, and a bit out 1 or 2 hexes, then multiple altitudes as well to allow for TBs and DBs. Obviously you can't do that with one CV handling CAP. If you have four CVs, you need at least half your fighters on dedicated CAP. If you expect to meet the full KB, just don't go. If you have 10 CVs it's a lot easier. Also, later-war, I pull some of the TBs off the CVs and put a second fighter unit on several CVs, usually Corsairs. The other trick I've been taught is to let CVEs do the CAP job for the most part. Make a second Air TF, load it with 10-15 CVEs, and put them on 100% CAP at a Follow distance of 0 to the main CV Air TF. You lose speed, but you don't care. It's the 800-pound gorilla situation if you have 10-15 Essexes and 15 CVEs, plus fast BBs and Fletchers. Of course, that's a 1944-45 situation for the most part. I'm also a convert to the "all or nothing" school of thought regarding carrier CAP. I can second the effectiveness of this approach. Granted, you do need a critical mass of carriers to an extent, but both sides have flat top's with limited torpedos/ordinance/capacity that are ideal for dedicated CAP carriers. There's the scope to do it with the IJN as well, in the late war. Convert the TB squadron to the Grace and pull the dive bombers off and replace them with fighters.
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