xwormwood
Posts: 1149
Joined: 8/28/2000 From: Bremen, Germany Status: offline
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It would be nice if Hubert would create a sea mine concept for one of his next releases. This way you could protect certain hexes, which, until cleared by a destroy, would endanger every enemy ship passing through. With this, you would have to prepare naval bombardements, and if you wouldn't, high losses would upon you. Certain key hexes could be mined right from the start of the game, and additional hexe either via decision even, and / or through destroyer units to be placed. The destroyer should need at least one or two turns to do so (and the same time, or better even more, to remove the mines). Somewhat like the engineer units builds defence works.
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"You will be dead, so long as you refuse to die" (George MacDonald)
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