Victor1234
Posts: 11
Joined: 7/20/2008 Status: offline
|
I really enjoyed playing a different side and learning about Russian missiles and aircraft in the default Iron Hand scenario and it delivered all of the promise that the scenario briefing held out in that respect. However, the one annoyance in what was implied to be a limited strike to eliminate some key/modern Azerbaijani SAMs was the need to massacre the Azeri airforce and 18 shot down MiG-29's later, I finally won the scenario...aside from the near suicidal tendancies of the AI (especially considering Azerbaijan is only supposed to have 19 MiG's, I would've thought they'd either have more than 1 down for maintenance or stop sending them up 2 at a time when I'm shooting them down very soon after they take off). Anyways, just for my own knowledge I thought I'd ask if the Russian missiles in 2014 really work in such a way as depicted in the game. Namely, to use any of the long/medium range missiles (AA-10 Alamo, R-27) you need to have your Su-27 continue to illuminate the target by pointing the nose at it all the way until the missile hits, otherwise after 5 seconds of 'running blind' they self-destruct. Do they have no fire and forget capability or am I just not using them correctly? Also, even if I keep the target illuminated by the original aircraft that fired the missile by not turning away, often times, the MiG-29's used both DECM and chaff so that even if the missiles ran all the way to target, it would take a ridiculous number of missiles (6-8 per MiG-29) to score a hit. Sometimes even 6-8 wouldn't be enough. Same with the R-73/AA-11 Archer, which at least didn't require the attacker to not maneuver but also had a very poor chance of actually destroying a MiG-29. The surprising part of it for me is that the Su-27 is considered to be superior to the MiG-29 in air-air combat but the experience of this scenario suggests quite the opposite for me (requiring 4-6 Su-27's to gang up on 2 MiG-29's to have a chance of shooting them down).
|