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Two Things - 4/10/2017 12:11:39 PM   
SteveD64

 

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1) I would like to be able to go to the home screen after exiting the scenario. Currently, I have to restart. Maybe have the scenario open up in a new window after hitting the "start" button.

2) Modifying the landscape movement cost AP table doesn't seem to work. I tried to modify the artillery movement cost and it's still 25 APs per plain hex. I hover over the terrain in the top middle of the screen and it gives me the correct AP cost (50) but in reality I can still move artillery 4 hexes (25 AP's per hex). Also, would it be possible to modify HEAVY artillery movement costs only?

< Message edited by CLEVELAND -- 4/10/2017 12:12:44 PM >
Post #: 1
RE: Two Things - 4/10/2017 12:45:51 PM   
Vic


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Hi there,

1. After quiting a running game you go to the main menu and you'll have to load your scenario again. No way around that.

2. Did you also modify the road AP cost for artillery? Or maybe the artillery is using trucks/halftracks in the same unit for motorized transport?

Best wishes,
Vic

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(in reply to SteveD64)
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RE: Two Things - 4/10/2017 9:36:12 PM   
SteveD64

 

Posts: 570
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From: Shaker Hts, Ohio, USA
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I figured out the problem - this unit is classified as foot and not artillery. Is this correct? What makes this a foot unit?

The troop types are: Infantry Gun, Artillery and Heavy Artillery




Attachment (1)

< Message edited by CLEVELAND -- 4/10/2017 10:07:01 PM >

(in reply to Vic)
Post #: 3
RE: Two Things - 4/10/2017 9:37:19 PM   
SteveD64

 

Posts: 570
Joined: 10/26/2006
From: Shaker Hts, Ohio, USA
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Here's the detail screen:






Attachment (1)

(in reply to SteveD64)
Post #: 4
RE: Two Things - 4/11/2017 8:44:29 AM   
Vic


Posts: 8262
Joined: 5/17/2004
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Right. In fact the master rules are set up such that all artillery is presumed to be horse drawn and has been set to 'Foot' movement type.

Hence you changing the 'Artillery' movement costs has no effect.

So to state it bluntely.. with the current ComProj version you cannot distinguish movement costs between artillery and infantry.

I'll make a note for the next version of ComProj if I can change this. I think so.

Best wishes,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to SteveD64)
Post #: 5
RE: Two Things - 4/11/2017 10:43:37 AM   
SteveD64

 

Posts: 570
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From: Shaker Hts, Ohio, USA
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Ok, thanks. Changing the movement cost for heavy artillery (only) would be the best solution if possible. Otherwise an infantry unit that has mortars and regular artillery would be affected.

(in reply to Vic)
Post #: 6
RE: Two Things - 4/23/2017 2:15:41 PM   
lion_of_judah


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when will this be ready? Thanks

(in reply to SteveD64)
Post #: 7
RE: Two Things - 4/24/2017 1:28:43 PM   
SteveD64

 

Posts: 570
Joined: 10/26/2006
From: Shaker Hts, Ohio, USA
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Not for a while, if ever

(in reply to lion_of_judah)
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RE: Two Things - 4/24/2017 1:46:47 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
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Maybe it won't ever be ready, who knows, but you could share some of the graphis you have made :)

(in reply to SteveD64)
Post #: 9
RE: Two Things - 6/5/2017 8:17:27 PM   
nikdav


Posts: 895
Joined: 3/9/2008
From: Italy
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i concur, the new graphics are very, very good !

(in reply to ernieschwitz)
Post #: 10
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