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Ship Withdrawal - National Home Bases

 
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Ship Withdrawal - National Home Bases - 4/8/2017 3:13:35 PM   
ReadyR

 

Posts: 91
Joined: 5/17/2015
From: Ottawa, Canada
Status: offline
Is there a list of National Home Bases for purposes of ship withdrawal. I get the off map withdrawal procedure...but am floundering a bit racking up penalties because, if off map is too far, I can't identify which bases to send my ships to be withdrawn.

Many thanks
Post #: 1
RE: Ship Withdrawal - National Home Bases - 4/8/2017 3:26:52 PM   
woods

 

Posts: 70
Joined: 10/29/2006
Status: offline
They are :

1) USA - San Francisco
2) Australia - Sydney
3) New Zealand - Auckland
4) India - Bombay and
5) Canada - Vancouver.

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(in reply to ReadyR)
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RE: Ship Withdrawal - National Home Bases - 4/8/2017 3:26:55 PM   
kbfchicago


Posts: 359
Joined: 10/17/2009
From: NC, USA
Status: offline
See this link: http://www.matrixgames.com/forums/tm.asp?m=3837345

Many useful bits on w/d. Note will varies depending on which version of the game you are running...

Kevin

(in reply to ReadyR)
Post #: 3
RE: Ship Withdrawal - National Home Bases - 4/8/2017 4:43:00 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: ReadyR

Is there a list of National Home Bases for purposes of ship withdrawal. I get the off map withdrawal procedure...but am floundering a bit racking up penalties because, if off map is too far, I can't identify which bases to send my ships to be withdrawn.

Many thanks


"This national base list came from michaelm in this thread http://www.matrixgames.com/forums/tm.asp?m=3976041&mpage=1&key=national?

FYI, here are the current national bases {primary, alternate}:
{ BASE_TOKYO, BASE_OSAKA }, // Japanese Army
{ BASE_TOKYO, BASE_OSAKA }, // Japanese Navy
{ BASE_SAN_FRANCISCO, BASE_EASTERN_USA }, // US Navy
{ BASE_SAN_FRANCISCO, BASE_EASTERN_USA }, // US Army
{ BASE_SAN_FRANCISCO, BASE_EASTERN_USA }, // US Marines
{ BASE_SYDNEY, BASE_MELBOURNE }, // Australia
{ BASE_AUCKLAND, BASE_CHRISTCHURCH }, // New Zealand
{ BASE_ADEN, BASE_UNITED_KINGDOM }, // British
{ BASE_UNITED_KINGDOM, 0 }, // French
{ BASE_TJILITJAP, BASE_SOERABAYA }, // Dutch
{ BASE_CHUNGKING, BASE_CHENGTU }, // Chinese
{ BASE_KUYSYSHEVKA, BASE_SOVIET_UNION },// Soviet
{ BASE_KARACHI, BASE_ADEN }, // Indian
{ BASE_MOMBASA, BASE_CAPETOWN }, // Commonwealth
{ BASE_MANILA, BASE_CAGAYAN }, // Philippines
{ BASE_SINING, 0 }, // Communist China
{ BASE_VANCOUVER, BASE_CANADA }, // Canada
"

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The Moose

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RE: Ship Withdrawal - National Home Bases - 4/8/2017 7:25:38 PM   
GetAssista

 

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By the way, is withdrawal from any off-map TF still valid as per http://www.matrixgames.com/forums/tm.asp?m=3837345
Or it should be port only? I can't withdraw my off-map ships enroute

(in reply to Bullwinkle58)
Post #: 5
RE: Ship Withdrawal - National Home Bases - 4/8/2017 7:32:49 PM   
Bullwinkle58


Posts: 11302
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quote:

ORIGINAL: GetAssista

By the way, is withdrawal from any off-map TF still valid as per http://www.matrixgames.com/forums/tm.asp?m=3837345
Or it should be port only? I can't withdraw my off-map ships enroute


I think it's port only in all cases. I don't think I've ever tried to WD en route off-map though. It's a good question. The devs said many times that the WD mechanism, the patch changes, were aimed at making it hard to game the system.

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The Moose

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Post #: 6
RE: Ship Withdrawal - National Home Bases - 4/8/2017 7:39:22 PM   
GetAssista

 

Posts: 2732
Joined: 9/19/2009
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quote:

ORIGINAL: Bullwinkle58
quote:

ORIGINAL: GetAssista
By the way, is withdrawal from any off-map TF still valid as per http://www.matrixgames.com/forums/tm.asp?m=3837345
Or it should be port only? I can't withdraw my off-map ships enroute

I think it's port only in all cases. I don't think I've ever tried to WD en route off-map though. It's a good question. The devs said many times that the WD mechanism, the patch changes, were aimed at making it hard to game the system.

Thank you, port only it is then.
Although there is no space for gaming the system with TFs between off-map bases ) And the game has ways of differentiating those from on-off map TFs

(in reply to Bullwinkle58)
Post #: 7
RE: Ship Withdrawal - National Home Bases - 4/8/2017 8:18:24 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
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quote:

ORIGINAL: GetAssista


quote:

ORIGINAL: Bullwinkle58
quote:

ORIGINAL: GetAssista
By the way, is withdrawal from any off-map TF still valid as per http://www.matrixgames.com/forums/tm.asp?m=3837345
Or it should be port only? I can't withdraw my off-map ships enroute

I think it's port only in all cases. I don't think I've ever tried to WD en route off-map though. It's a good question. The devs said many times that the WD mechanism, the patch changes, were aimed at making it hard to game the system.

Thank you, port only it is then.
Although there is no space for gaming the system with TFs between off-map bases ) And the game has ways of differentiating those from on-off map TFs


I think most or all of the gaming comments related to the damage levels. Previously, or in WITP (don't recall there), players would treat withdrawing ships with distain, running up huge damage levels for "free", and then bipping the ship away with no need to plan for the consequences.

Note that I'm not sure about off-map ports only. I would think yes, as the same logic--requiring careful planning to WD--would operate. Else getting to any and all map edges would be a get-out-of-jail-free card. But you should test it. If it works it a good thing for you.

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The Moose

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Post #: 8
RE: Ship Withdrawal - National Home Bases - 4/8/2017 8:39:17 PM   
btd64


Posts: 9973
Joined: 1/23/2010
From: Mass. USA. now in Lancaster, OHIO
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Enroute ships off board can't withdraw....GP

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(in reply to Bullwinkle58)
Post #: 9
RE: Ship Withdrawal - National Home Bases - 4/8/2017 9:00:18 PM   
ReadyR

 

Posts: 91
Joined: 5/17/2015
From: Ottawa, Canada
Status: offline
Many thanks to all for this information. I hope one day to be able to reciprocate by being of assistance to new players

(in reply to btd64)
Post #: 10
RE: Ship Withdrawal - National Home Bases - 4/9/2017 3:43:25 AM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
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Also, as well as national bases some size 9 ports that are far away from any enemy airzone can be used in scenario 1 or anything built from it.

Colombo, query Cochin (never tried it), Perth, Melbourne, San Diego... BUT NOT Pearl Harbour.

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Post #: 11
RE: Ship Withdrawal - National Home Bases - 4/9/2017 7:10:08 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
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quote:

ORIGINAL: Ian R

Also, as well as national bases some size 9 ports that are far away from any enemy airzone can be used in scenario 1 or anything built from it.

Colombo, query Cochin (never tried it), Perth, Melbourne, San Diego... BUT NOT Pearl Harbour.


As I know it it's any level 9 port, any off map port, any national base. For on map, ships may not be on fire, total damage may not exceed 99 and no individual damage type (system, floatation, engine) may exceed 50 and in all case air superiority is required. I have read somewhere that ships can be withdrawn from off map TFs but have never been in the situation to try it.

As you say PH doesn't fit the bill as it can only be built to a level 8.

(in reply to Ian R)
Post #: 12
RE: Ship Withdrawal - National Home Bases - 4/9/2017 2:42:07 PM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
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quote:

I have read somewhere that ships can be withdrawn from off map TFs


Not sure that works anymore. Deleted in a patch, possibly.

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Post #: 13
RE: Ship Withdrawal - National Home Bases - 4/10/2017 1:26:41 AM   
dr.hal


Posts: 3335
Joined: 6/3/2006
From: Covington LA via Montreal!
Status: offline
There seems to be little consensus on exactly what the rules are for this feature, which at times can be important! Alfred where are you when you are needed!

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Post #: 14
RE: Ship Withdrawal - National Home Bases - 4/10/2017 1:59:26 PM   
Ol_Dog


Posts: 317
Joined: 2/23/2003
From: Southern Illinois
Status: offline
I hope he is working on the updated manual

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Post #: 15
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